graphics
This commit is contained in:
parent
abd5200f21
commit
08d24bc467
BIN
Assets/Graphics/Environment/Terrain/Terrain (32x32).png
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Assets/Graphics/Player/IDLE/Player Idle 48x48.png
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Assets/Graphics/Player/IDLE/Player Idle 48x48.png.import
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Assets/Graphics/Player/JUMP_FALL/player jump 48x48.png
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Assets/Graphics/Player/RUN/player run 48x48.png
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Assets/Graphics/Player/RUN/player run 48x48.png
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Assets/Graphics/Player/RUN/player run 48x48.png.import
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Assets/Graphics/Player/RUN/player run 48x48.png.import
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@ -1,11 +1,185 @@
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[gd_scene load_steps=3 format=3 uid="uid://c5uf1o0s4syv7"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_vgqql"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_fkybt"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_8erm5"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tx1dd"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_gymyn"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_bi64h"]
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||||||
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_7dp3o"]
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_h4iuc"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_fd4e3"]
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_qqcod"]
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||||||
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atlas = ExtResource("3_6t5aa")
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||||||
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region = Rect2(192, 0, 48, 48)
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||||||
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_igrcy"]
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||||||
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atlas = ExtResource("3_6t5aa")
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||||||
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region = Rect2(240, 0, 48, 48)
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||||||
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_fs7ks"]
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atlas = ExtResource("3_6t5aa")
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||||||
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region = Rect2(288, 0, 48, 48)
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_l6n3p"]
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||||||
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atlas = ExtResource("3_6t5aa")
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||||||
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region = Rect2(336, 0, 48, 48)
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||||||
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[sub_resource type="SpriteFrames" id="SpriteFrames_ukyrk"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_olqyp")
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}],
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"loop": true,
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"name": &"FALL",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_6t5aa")
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"texture": SubResource("AtlasTexture_fkybt")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_x3wgy")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tx1dd")
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"texture": SubResource("AtlasTexture_gymyn")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pu2lt")
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}],
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"loop": true,
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||||||
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"name": &"IDLE",
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||||||
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"speed": 8.0
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||||||
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}, {
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||||||
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"frames": [{
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||||||
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"duration": 1.0,
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||||||
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"texture": SubResource("AtlasTexture_wpjfl")
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||||||
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"duration": 1.0,
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||||||
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"texture": SubResource("AtlasTexture_bi64h")
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||||||
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}],
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"loop": false,
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"name": &"JUMP",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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||||||
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"texture": SubResource("AtlasTexture_ukyrk")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_7dp3o")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_h4iuc")
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"texture": SubResource("AtlasTexture_fd4e3")
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"texture": SubResource("AtlasTexture_qqcod")
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||||||
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"texture": SubResource("AtlasTexture_igrcy")
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"texture": SubResource("AtlasTexture_fs7ks")
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||||||
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"texture": SubResource("AtlasTexture_l6n3p")
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||||||
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}],
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"loop": true,
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"name": &"RUN",
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"speed": 10.0
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}]
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[node name="Player" type="CharacterBody2D"]
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_v0iea")
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script = ExtResource("1_v0iea")
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acceleration = 10
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -23,3 +197,18 @@ position = Vector2(16, -5)
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[node name="BulletSpawnPointLeft" type="Node2D" parent="."]
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[node name="BulletSpawnPointLeft" type="Node2D" parent="."]
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position = Vector2(-16, -5)
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position = Vector2(-16, -5)
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[node name="jumpbuffertimer" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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position = Vector2(1, -6)
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sprite_frames = SubResource("SpriteFrames_ukyrk")
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animation = &"JUMP"
|
||||||
|
autoplay = "IDLE"
|
||||||
|
frame = 1
|
||||||
|
frame_progress = 1.0
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||||
|
@ -1,13 +1,67 @@
|
|||||||
[gd_scene load_steps=8 format=3 uid="uid://ibkufgrwjwro"]
|
[gd_scene load_steps=11 format=4 uid="uid://ibkufgrwjwro"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://buhkldpol3slp" path="res://scripts/gamecontroller.gd" id="1_3d84a"]
|
[ext_resource type="Script" uid="uid://buhkldpol3slp" path="res://scripts/gamecontroller.gd" id="1_3d84a"]
|
||||||
[ext_resource type="PackedScene" uid="uid://4a4u47173cyb" path="res://Scenes/trigger.tscn" id="2_lptsb"]
|
[ext_resource type="PackedScene" uid="uid://4a4u47173cyb" path="res://Scenes/trigger.tscn" id="2_lptsb"]
|
||||||
[ext_resource type="Script" uid="uid://bo0opwq3l73ec" path="res://scripts/scene_manager.gd" id="2_t43dh"]
|
[ext_resource type="Script" uid="uid://bo0opwq3l73ec" path="res://scripts/scene_manager.gd" id="2_t43dh"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://binxtl7gl8psd" path="res://Assets/Graphics/Environment/Terrain/Terrain (32x32).png" id="3_f0he5"]
|
||||||
[ext_resource type="PackedScene" uid="uid://lwju71dirkcy" path="res://Scenes/Crate.tscn" id="3_u2cf2"]
|
[ext_resource type="PackedScene" uid="uid://lwju71dirkcy" path="res://Scenes/Crate.tscn" id="3_u2cf2"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c5uf1o0s4syv7" path="res://Scenes/player.tscn" id="4_f0he5"]
|
[ext_resource type="PackedScene" uid="uid://c5uf1o0s4syv7" path="res://Scenes/player.tscn" id="4_f0he5"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bex5lhiuhhnq6" path="res://Scenes/static_body_2d.tscn" id="4_xqt3w"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ag0er"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xqt3w"]
|
||||||
size = Vector2(82, 20)
|
texture = ExtResource("3_f0he5")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
6:4/0 = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_g7vkj"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_xqt3w")
|
||||||
|
|
||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ag0er"]
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ag0er"]
|
||||||
|
|
||||||
@ -18,21 +72,33 @@ script = ExtResource("1_3d84a")
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("2_t43dh")
|
script = ExtResource("2_t43dh")
|
||||||
|
|
||||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
position = Vector2(113, 130)
|
texture_filter = 1
|
||||||
metadata/_edit_group_ = true
|
scale = Vector2(1.00124, 0.995921)
|
||||||
|
tile_map_data = PackedByteArray("AAACAAQAAAAAAAAAAAADAAQAAAABAAAAAAAEAAQAAAACAAAAAAAGAAQAAAAAAAAAAAAIAAQAAAACAAAAAAAHAAQAAAABAAAAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_g7vkj")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
[node name="StaticBody2D" parent="." instance=ExtResource("4_xqt3w")]
|
||||||
shape = SubResource("RectangleShape2D_ag0er")
|
position = Vector2(113, 143)
|
||||||
|
scale = Vector2(1.11201, 1.40772)
|
||||||
|
|
||||||
|
[node name="StaticBody2D2" parent="." instance=ExtResource("4_xqt3w")]
|
||||||
|
position = Vector2(240, 143)
|
||||||
|
|
||||||
[node name="Crate1" parent="." instance=ExtResource("3_u2cf2")]
|
[node name="Crate1" parent="." instance=ExtResource("3_u2cf2")]
|
||||||
position = Vector2(128, 41)
|
position = Vector2(90, 106)
|
||||||
|
|
||||||
[node name="Crate2" parent="." instance=ExtResource("3_u2cf2")]
|
[node name="Crate2" parent="." instance=ExtResource("3_u2cf2")]
|
||||||
position = Vector2(171, 73)
|
position = Vector2(233, 107)
|
||||||
|
|
||||||
|
[node name="Crate" parent="." instance=ExtResource("3_u2cf2")]
|
||||||
|
position = Vector2(265, 107)
|
||||||
|
|
||||||
|
[node name="Crate3" parent="." instance=ExtResource("3_u2cf2")]
|
||||||
|
position = Vector2(250, 84)
|
||||||
|
|
||||||
[node name="ground" type="StaticBody2D" parent="."]
|
[node name="ground" type="StaticBody2D" parent="."]
|
||||||
position = Vector2(186, 270)
|
position = Vector2(175, 236)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
|
||||||
@ -41,7 +107,9 @@ shape = SubResource("WorldBoundaryShape2D_ag0er")
|
|||||||
[node name="Player" parent="." instance=ExtResource("4_f0he5")]
|
[node name="Player" parent="." instance=ExtResource("4_f0he5")]
|
||||||
position = Vector2(127, 108)
|
position = Vector2(127, 108)
|
||||||
|
|
||||||
[node name="Area2D" parent="." instance=ExtResource("2_lptsb")]
|
[node name="Triggers" type="Node2D" parent="."]
|
||||||
position = Vector2(82, 87)
|
position = Vector2(176, 113)
|
||||||
|
|
||||||
[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"]
|
[node name="player hurt" parent="Triggers" instance=ExtResource("2_lptsb")]
|
||||||
|
|
||||||
|
[connection signal="areaTriggerSignal" from="Triggers/player hurt" to="." method="_on_trigger"]
|
||||||
|
11
Scenes/static_body_2d.tscn
Normal file
11
Scenes/static_body_2d.tscn
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bex5lhiuhhnq6"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ag0er"]
|
||||||
|
size = Vector2(82, 20)
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D"]
|
||||||
|
scale = Vector2(1.12, 1.36)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("RectangleShape2D_ag0er")
|
@ -6,23 +6,60 @@ const bullet_scene = preload("res://Scenes/bullet.tscn")
|
|||||||
@onready var left_cast: RayCast2D = $LeftCast
|
@onready var left_cast: RayCast2D = $LeftCast
|
||||||
@onready var bullet_spawn_point_right: Node2D = $BulletSpawnPointRight
|
@onready var bullet_spawn_point_right: Node2D = $BulletSpawnPointRight
|
||||||
@onready var bullet_spawn_point_left: Node2D = $BulletSpawnPointLeft
|
@onready var bullet_spawn_point_left: Node2D = $BulletSpawnPointLeft
|
||||||
|
@onready var jump_buffer_timer: Timer = $jumpbuffertimer
|
||||||
|
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
const JUMP_VELOCITY = -400.0
|
const JUMP_VELOCITY = -400.0
|
||||||
const PUSH_POWER = 2000
|
const PUSH_POWER = 2000
|
||||||
|
var upJump:bool = false
|
||||||
|
@export var acceleration:int=5
|
||||||
|
|
||||||
var direction: float
|
var direction: float
|
||||||
enum FaceDirection{LEFT, RIGHT}
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
var facing: FaceDirection = FaceDirection.RIGHT
|
var facing: FaceDirection = FaceDirection.RIGHT
|
||||||
var pushTarget: Object
|
var pushTarget: Object
|
||||||
var pushEnabled: bool = false
|
var pushEnabled: bool = false
|
||||||
|
enum State{IDLE,RUN,JUMP,FALLING}
|
||||||
|
var current_state:State = State.IDLE
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
handle_input(delta)
|
handle_input(delta)
|
||||||
handle_movement(delta)
|
handle_movement(delta)
|
||||||
|
handle_states()
|
||||||
|
handle_animation()
|
||||||
handle_collisions(delta)
|
handle_collisions(delta)
|
||||||
|
|
||||||
|
func handle_states() -> void:
|
||||||
|
match current_state:
|
||||||
|
State.IDLE when velocity.x !=0:
|
||||||
|
current_state = State.RUN
|
||||||
|
State.RUN:
|
||||||
|
if velocity.x == 0:
|
||||||
|
current_state = State.IDLE
|
||||||
|
#player steps off ledge
|
||||||
|
if not is_on_floor() && velocity.y >0:
|
||||||
|
current_state = State.FALLING
|
||||||
|
State.FALLING when is_on_floor():
|
||||||
|
if velocity.x == 0:
|
||||||
|
current_state = State.IDLE
|
||||||
|
else:
|
||||||
|
current_state = State.RUN
|
||||||
|
State.JUMP when velocity.y >0:
|
||||||
|
current_state = State.FALLING
|
||||||
|
|
||||||
|
func handle_animation() -> void:
|
||||||
|
match current_state:
|
||||||
|
State.IDLE:
|
||||||
|
player_graphic.play("IDLE")
|
||||||
|
State.RUN:
|
||||||
|
player_graphic.play("RUN")
|
||||||
|
State.FALLING:
|
||||||
|
player_graphic.play("FALL")
|
||||||
|
State.JUMP:
|
||||||
|
if upJump:
|
||||||
|
player_graphic.play("JUMP")
|
||||||
|
|
||||||
func handle_input(delta: float) -> void:
|
func handle_input(delta: float) -> void:
|
||||||
var dir: int = 0
|
var dir: int = 0
|
||||||
match facing:
|
match facing:
|
||||||
@ -33,7 +70,7 @@ func handle_input(delta: float) -> void:
|
|||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
jump_buffer_timer.start()
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
@ -41,8 +78,10 @@ func handle_input(delta: float) -> void:
|
|||||||
|
|
||||||
if direction < 0:
|
if direction < 0:
|
||||||
facing = FaceDirection.LEFT
|
facing = FaceDirection.LEFT
|
||||||
|
player_graphic.flip_h = true
|
||||||
elif direction > 0:
|
elif direction > 0:
|
||||||
facing = FaceDirection.RIGHT
|
facing = FaceDirection.RIGHT
|
||||||
|
player_graphic.flip_h = false
|
||||||
|
|
||||||
if Input.is_action_just_pressed("ForcePush") && pushEnabled:
|
if Input.is_action_just_pressed("ForcePush") && pushEnabled:
|
||||||
pushTarget.apply_central_impulse(Vector2(dir, 0) * PUSH_POWER)
|
pushTarget.apply_central_impulse(Vector2(dir, 0) * PUSH_POWER)
|
||||||
@ -57,10 +96,18 @@ func handle_input(delta: float) -> void:
|
|||||||
|
|
||||||
func handle_movement(delta: float) -> void:
|
func handle_movement(delta: float) -> void:
|
||||||
handle_gravity(delta)
|
handle_gravity(delta)
|
||||||
if direction:
|
if direction ==0:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = move_toward(velocity.x,0, acceleration)
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, SPEED * direction, acceleration)
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
|
if is_on_floor() && jump_buffer_timer.time_left >0:
|
||||||
|
velocity.y = JUMP_VELOCITY
|
||||||
|
jump_buffer_timer.stop()
|
||||||
|
current_state = State.JUMP
|
||||||
|
upJump = true
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
func handle_collisions(delta: float) -> void:
|
func handle_collisions(delta: float) -> void:
|
||||||
@ -90,3 +137,9 @@ func handle_gravity(delta: float) -> void:
|
|||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
match current_state:
|
||||||
|
State.JUMP:
|
||||||
|
upJump = false
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
signal playerDamage
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
@ -13,6 +13,11 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_trigger(effect: Variant, body: Variant) -> void:
|
func _on_trigger(effect: Variant, body: Variant) -> void:
|
||||||
print("GC see trigger " + effect)
|
print("GC see trigger " + effect)
|
||||||
|
match effect:
|
||||||
|
"player_hurt":
|
||||||
|
if body is Player:
|
||||||
|
print("hurt the player")
|
||||||
|
playerDamage.emit()
|
||||||
if body.name == "world-boundary":
|
if body.name == "world-boundary":
|
||||||
return
|
return
|
||||||
if not body is Player:
|
if not body is Player:
|
||||||
|
@ -2,7 +2,14 @@ class_name SCENEMANAGER extends Node2D
|
|||||||
|
|
||||||
const bulletscn = preload("res://Scenes/bullet.tscn")
|
const bulletscn = preload("res://Scenes/bullet.tscn")
|
||||||
@onready var game: Node2D = $".."
|
@onready var game: Node2D = $".."
|
||||||
|
@onready var triggers: Node2D = $"../Triggers"
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
if triggers:
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
if obj is Trigger:
|
||||||
|
obj.areaTriggerSignal.connect(game._on_trigger)
|
||||||
|
|
||||||
var bullets: Array[Bullet] = []
|
var bullets: Array[Bullet] = []
|
||||||
const MAX_BULLETS = 10
|
const MAX_BULLETS = 10
|
||||||
var current_bullet = 0
|
var current_bullet = 0
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
extends Area2D
|
class_name Trigger extends Area2D
|
||||||
|
|
||||||
@export var effect := "destroy"
|
@export var effect := "destroy"
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user