2026-03-03 02:07:00 +00:00
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class_name Crate extends RigidBody2D
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2026-03-10 01:04:23 +00:00
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var teleport_target: Vector2=Vector2.ZERO
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var should_teleport: bool=false
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func teleport_to(position:Vector2):
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teleport_target=position
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should_teleport=true
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func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
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if should_teleport:
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state.transform =Transform2D.IDENTITY.translated(teleport_target)
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should_teleport= false
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