MarchGame/scripts/crate.gd
2026-03-09 21:04:23 -04:00

14 lines
377 B
GDScript

class_name Crate extends RigidBody2D
var teleport_target: Vector2=Vector2.ZERO
var should_teleport: bool=false
func teleport_to(position:Vector2):
teleport_target=position
should_teleport=true
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
if should_teleport:
state.transform =Transform2D.IDENTITY.translated(teleport_target)
should_teleport= false