Add animation, Box Trap for Area2D

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bip committed 2024-07-29 21:07:00 -04:00
1 parent 0b64fc5ff8
commit 4be87a6b40
17 files changed
+283 -21

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+15 -2
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@@ -1,5 +1,7 @@
extends Node2D
var myBox = preload("res://scenes/crate.tscn")
@onready var box_trap = $BoxTrap
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -11,5 +13,16 @@ func _process(delta):
pass
func _on_area_2d_areatrigger(effect, Object):
print("Game Controller sees the trigger")
func _on_area_2d_areatrigger(effect, body):
print("Game Controller sees the trigger"+effect)
match effect:
"alert":
print("hi")
if body.is_in_group("player"):
for n in 3:
var box = myBox.instantiate()
add_child(box)
box.position = box_trap.position
"powerup":
print("you got power")