july-game/scripts/gamecontroller.gd

27 lines
637 B
GDScript

extends Node2D
@onready var player: Player = $player
signal playerDamage
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, body: Variant) -> void:
print("game controller sees trigger "+effect+" "+body.name)
if effect == "destroy" && not body is Player:
body.queue_free()
elif effect == "player_hurt":
playerDamage.emit()
func onBulletHitSignal(body: Node, bullet: Bullet):
body.queue_free()