4 game objects, working characterbody, basic impulses

This commit is contained in:
fabianainu 2024-11-18 20:48:54 -05:00
parent 4439abfdf7
commit b18a0fafde
5 changed files with 138 additions and 0 deletions

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@ -11,5 +11,12 @@ config_version=5
[application] [application]
config/name="FabiGame" config/name="FabiGame"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://scripts/": "green"
}

13
fabigame/scenes/box.tscn Normal file
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@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://bw3gps1njvtgr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ddwss"]
size = Vector2(26, 26)
[node name="RigidBody2D" type="RigidBody2D" groups=["box"]]
position = Vector2(411, 384)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = -0.802465
shape = SubResource("RectangleShape2D_ddwss")
debug_color = Color(0.848428, 0.374869, 0, 0.42)

65
fabigame/scenes/game.tscn Normal file
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@ -0,0 +1,65 @@
[gd_scene load_steps=8 format=3 uid="uid://ciko2h5jj1a3k"]
[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_2426f"]
[ext_resource type="PackedScene" uid="uid://bw3gps1njvtgr" path="res://scenes/box.tscn" id="1_mg5q5"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="2_a7w16"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fuiwd"]
size = Vector2(142, 10)
[sub_resource type="CircleShape2D" id="CircleShape2D_iice4"]
radius = 6.32456
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lbd3t"]
size = Vector2(20, 4.47115)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_vdfbk"]
[node name="Game" type="Node2D"]
[node name="Platform" type="StaticBody2D" parent="."]
position = Vector2(394, 460)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
scale = Vector2(1.02381, 1.00385)
shape = SubResource("RectangleShape2D_fuiwd")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(380, 429)
script = ExtResource("1_2426f")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_iice4")
debug_color = Color(0.598404, 0.370441, 1, 0.42)
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(392, 535)
scale = Vector2(24.2, 4.16)
script = ExtResource("2_a7w16")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(0, -7.76443)
scale = Vector2(1, 1)
shape = SubResource("RectangleShape2D_lbd3t")
debug_color = Color(0.31865, 0.625237, 0, 0.42)
[node name="RigidBody2D" parent="." instance=ExtResource("1_mg5q5")]
position = Vector2(432, 417)
[node name="RigidBody2D2" parent="." instance=ExtResource("1_mg5q5")]
position = Vector2(405, 385)
[node name="RigidBody2D3" parent="." instance=ExtResource("1_mg5q5")]
position = Vector2(422, 344)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(352, 535)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_vdfbk")
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

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@ -0,0 +1,31 @@
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
const BUMP_FORCE = 50
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE)

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@ -0,0 +1,22 @@
extends Area2D
var BoxCount = 0
var MaxBoxes = 3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Triggered!")
if body.is_in_group("box"):
print("box hitted")
BoxCount +=1
if BoxCount >= MaxBoxes:
print("WINNER DING DING DING")