NovemberGodotGame2024/novembergame/scripts/bullet.gd

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class_name Bullet extends Area2D
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@onready var bulletSprite: Sprite2D = $Sprite2D
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var speed = 400
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# did I hit anyone?
signal hit(bullet, body)
func setSpeed(speedValue):
speed = speedValue
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if speed < 0:
bulletSprite.flip_h = true
else:
bulletSprite.flip_h = false
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func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit something")
if not body.is_in_group("player"):
hit.emit(self, body)
# Called when the node enters the scene tree for the first time.
#func _ready() -> void:
# pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass