GodotGame/.godot/editor/script_editor_cache.cfg

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[res://scripts/gamecontroller.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 44,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 11,
"scroll_position": 0.0,
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"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/CharacterBody2D.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 3,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 53,
"scroll_position": 76.0,
"selection": true,
"selection_from_column": 3,
"selection_from_line": 53,
"selection_to_column": 53,
"selection_to_line": 53,
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"syntax_highlighter": "GDScript"
}
[res://scripts/bullet.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"column": 24,
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"folded_lines": Array[int]([]),
"h_scroll_position": 0,
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"row": 4,
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"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
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[res://scripts/Trigger.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 8,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}