GodotGame/scripts/gamecontroller.gd

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GDScript3
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extends Node2D
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#preloading crate and marker for box trap
var myBox = preload("res://scenes/crate.tscn")
@onready var box_trap = $BoxTrap
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# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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#test
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func _on_area_2d_areatrigger(effect, body):
print("Game Controller sees the trigger " + effect)
match effect:
"alert":
#do stuff
print("hi")
if body.is_in_group("player"):
for n in 3:
var box = myBox.instantiate()
add_child(box)
box.transform = box_trap.transform