coins, enemies, etc.
@ -0,0 +1,3 @@
|
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|
[folding]
|
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|
|
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|
sections_unfolded=PackedStringArray("Resource")
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@ -0,0 +1,3 @@
|
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[folding]
|
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|
|
||||||
|
sections_unfolded=PackedStringArray()
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@ -0,0 +1,175 @@
|
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|
[editor_states]
|
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|
|
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|
Anim={
|
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|
"visible": false
|
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|
}
|
||||||
|
2D={
|
||||||
|
"grid_offset": Vector2(0, 0),
|
||||||
|
"grid_snap_active": false,
|
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|
"grid_step": Vector2(8, 8),
|
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|
"grid_visibility": 1,
|
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|
"ofs": Vector2(-43.2845, -16.7919),
|
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|
"primary_grid_step": Vector2i(8, 8),
|
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|
"show_edit_locks": true,
|
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|
"show_guides": true,
|
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|
"show_helpers": false,
|
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|
"show_origin": true,
|
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|
"show_rulers": true,
|
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|
"show_transformation_gizmos": true,
|
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|
"show_viewport": true,
|
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|
"show_zoom_control": true,
|
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|
"smart_snap_active": false,
|
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|
"snap_guides": true,
|
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|
"snap_node_anchors": true,
|
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|
"snap_node_center": true,
|
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|
"snap_node_parent": true,
|
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|
"snap_node_sides": true,
|
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|
"snap_other_nodes": true,
|
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|
"snap_pixel": true,
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|
"snap_relative": false,
|
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|
"snap_rotation": false,
|
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|
"snap_rotation_offset": 0.0,
|
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|
"snap_rotation_step": 0.261799,
|
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"snap_scale": false,
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|
"snap_scale_step": 0.1,
|
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|
"zoom": 7.55099
|
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|
}
|
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|
3D={
|
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|
"fov": 70.01,
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|
"gizmos_status": {
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"AudioListener3D": 0,
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"AudioStreamPlayer3D": 0,
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"CPUParticles3D": 0,
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"CSGShape3D": 0,
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"Camera3D": 0,
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"CollisionObject3D": 0,
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"CollisionPolygon3D": 0,
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"Decal": 0,
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"FogVolume": 0,
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"GPUParticles3D": 0,
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"Light3D": 0,
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"LightmapGI": 0,
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"LightmapProbe": 0,
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"Marker3D": 0,
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"NavigationLink3D": 0,
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"NavigationRegion3D": 0,
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"OccluderInstance3D": 0,
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"Path3D": 0,
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"PhysicalBone3D": 0,
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"RayCast3D": 0,
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"ReflectionProbe": 0,
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"ShapeCast3D": 0,
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"Skeleton3D": 0,
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"SoftBody3D": 0,
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"SpringArm3D": 0,
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"VehicleWheel3D": 0,
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"VisibleOnScreenNotifier3D": 0,
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"VoxelGI": 0
|
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},
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"local_coords": false,
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"preview_sun_env": {
|
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|
"environ_ao_enabled": false,
|
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|
"environ_enabled": true,
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|
"environ_energy": 1.0,
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|
"environ_gi_enabled": false,
|
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|
"environ_glow_enabled": true,
|
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|
"environ_ground_color": Color(0.2, 0.169, 0.133, 1),
|
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|
"environ_sky_color": Color(0.385, 0.454, 0.55, 1),
|
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|
"environ_tonemap_enabled": true,
|
||||||
|
"sun_color": Color(1, 1, 1, 1),
|
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|
"sun_enabled": true,
|
||||||
|
"sun_energy": 1.0,
|
||||||
|
"sun_max_distance": 100.0,
|
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|
"sun_rotation": Vector2(-1.0472, 2.61799)
|
||||||
|
},
|
||||||
|
"rotate_snap": 15.0,
|
||||||
|
"scale_snap": 10.0,
|
||||||
|
"show_grid": true,
|
||||||
|
"show_origin": true,
|
||||||
|
"snap_enabled": false,
|
||||||
|
"translate_snap": 1.0,
|
||||||
|
"viewport_mode": 1,
|
||||||
|
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|
||||||
|
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|
||||||
|
"auto_orthogonal_enabled": true,
|
||||||
|
"cinematic_preview": false,
|
||||||
|
"display_mode": 20,
|
||||||
|
"distance": 4.0,
|
||||||
|
"doppler": false,
|
||||||
|
"frame_time": false,
|
||||||
|
"gizmos": true,
|
||||||
|
"half_res": false,
|
||||||
|
"information": false,
|
||||||
|
"listener": true,
|
||||||
|
"lock_rotation": false,
|
||||||
|
"orthogonal": false,
|
||||||
|
"position": Vector3(0, 0, 0),
|
||||||
|
"use_environment": false,
|
||||||
|
"view_type": 0,
|
||||||
|
"x_rotation": 0.5,
|
||||||
|
"y_rotation": -0.5
|
||||||
|
}, {
|
||||||
|
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|
||||||
|
"auto_orthogonal_enabled": true,
|
||||||
|
"cinematic_preview": false,
|
||||||
|
"display_mode": 20,
|
||||||
|
"distance": 4.0,
|
||||||
|
"doppler": false,
|
||||||
|
"frame_time": false,
|
||||||
|
"gizmos": true,
|
||||||
|
"half_res": false,
|
||||||
|
"information": false,
|
||||||
|
"listener": false,
|
||||||
|
"lock_rotation": false,
|
||||||
|
"orthogonal": false,
|
||||||
|
"position": Vector3(0, 0, 0),
|
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|
"use_environment": false,
|
||||||
|
"view_type": 0,
|
||||||
|
"x_rotation": 0.5,
|
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|
"y_rotation": -0.5
|
||||||
|
}, {
|
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|
"auto_orthogonal": false,
|
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|
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|
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|
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|
||||||
|
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|
"distance": 4.0,
|
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"doppler": false,
|
||||||
|
"frame_time": false,
|
||||||
|
"gizmos": true,
|
||||||
|
"half_res": false,
|
||||||
|
"information": false,
|
||||||
|
"listener": false,
|
||||||
|
"lock_rotation": false,
|
||||||
|
"orthogonal": false,
|
||||||
|
"position": Vector3(0, 0, 0),
|
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|
"use_environment": false,
|
||||||
|
"view_type": 0,
|
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|
"x_rotation": 0.5,
|
||||||
|
"y_rotation": -0.5
|
||||||
|
}, {
|
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|
||||||
|
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|
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"doppler": false,
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||||||
|
"frame_time": false,
|
||||||
|
"gizmos": true,
|
||||||
|
"half_res": false,
|
||||||
|
"information": false,
|
||||||
|
"listener": false,
|
||||||
|
"lock_rotation": false,
|
||||||
|
"orthogonal": false,
|
||||||
|
"position": Vector3(0, 0, 0),
|
||||||
|
"use_environment": false,
|
||||||
|
"view_type": 0,
|
||||||
|
"x_rotation": 0.5,
|
||||||
|
"y_rotation": -0.5
|
||||||
|
}],
|
||||||
|
"zfar": 4000.01,
|
||||||
|
"znear": 0.05
|
||||||
|
}
|
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/GameController/Timer")])
|
@ -0,0 +1,5 @@
|
|||||||
|
[folding]
|
||||||
|
|
||||||
|
node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation")]
|
||||||
|
resource_unfolds=["res://scenes/badguy.tscn::SpriteFrames_t8k3l", PackedStringArray(), "res://scenes/badguy.tscn::RectangleShape2D_nrtm8", PackedStringArray()]
|
||||||
|
nodes_folded=[]
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@ -172,4 +172,4 @@ Anim={
|
|||||||
"zfar": 4000.01,
|
"zfar": 4000.01,
|
||||||
"znear": 0.05
|
"znear": 0.05
|
||||||
}
|
}
|
||||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
|
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/GameController/Timer")])
|
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|
@ -8,7 +8,7 @@ Anim={
|
|||||||
"grid_snap_active": false,
|
"grid_snap_active": false,
|
||||||
"grid_step": Vector2(8, 8),
|
"grid_step": Vector2(8, 8),
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||||||
"grid_visibility": 1,
|
"grid_visibility": 1,
|
||||||
"ofs": Vector2(-234.664, -212.684),
|
"ofs": Vector2(-78.6272, -67.7781),
|
||||||
"primary_grid_step": Vector2i(8, 8),
|
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|
||||||
"show_edit_locks": true,
|
"show_edit_locks": true,
|
||||||
"show_guides": true,
|
"show_guides": true,
|
||||||
@ -32,7 +32,7 @@ Anim={
|
|||||||
"snap_rotation_step": 0.261799,
|
"snap_rotation_step": 0.261799,
|
||||||
"snap_scale": false,
|
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|
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"snap_scale_step": 0.1,
|
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|
||||||
"zoom": 1.7818
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"zoom": 5.33936
|
||||||
}
|
}
|
||||||
3D={
|
3D={
|
||||||
"fov": 70.01,
|
"fov": 70.01,
|
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@ -172,4 +172,4 @@ Anim={
|
|||||||
"zfar": 4000.01,
|
"zfar": 4000.01,
|
||||||
"znear": 0.05
|
"znear": 0.05
|
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}
|
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|
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
|
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|
||||||
|
@ -0,0 +1,3 @@
|
|||||||
|
[folding]
|
||||||
|
|
||||||
|
sections_unfolded=PackedStringArray()
|
@ -0,0 +1,175 @@
|
|||||||
|
[editor_states]
|
||||||
|
|
||||||
|
Anim={
|
||||||
|
"visible": false
|
||||||
|
}
|
||||||
|
2D={
|
||||||
|
"grid_offset": Vector2(0, 0),
|
||||||
|
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|
||||||
|
"grid_step": Vector2(8, 8),
|
||||||
|
"grid_visibility": 1,
|
||||||
|
"ofs": Vector2(-37.3845, -20.7875),
|
||||||
|
"primary_grid_step": Vector2i(8, 8),
|
||||||
|
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|
||||||
|
"show_guides": true,
|
||||||
|
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|
||||||
|
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|
||||||
|
"show_rulers": true,
|
||||||
|
"show_transformation_gizmos": true,
|
||||||
|
"show_viewport": true,
|
||||||
|
"show_zoom_control": true,
|
||||||
|
"smart_snap_active": false,
|
||||||
|
"snap_guides": true,
|
||||||
|
"snap_node_anchors": true,
|
||||||
|
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|
||||||
|
"snap_node_parent": true,
|
||||||
|
"snap_node_sides": true,
|
||||||
|
"snap_other_nodes": true,
|
||||||
|
"snap_pixel": true,
|
||||||
|
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|
||||||
|
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|
||||||
|
"snap_rotation_offset": 0.0,
|
||||||
|
"snap_rotation_step": 0.261799,
|
||||||
|
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|
||||||
|
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|
||||||
|
"zoom": 12.6992
|
||||||
|
}
|
||||||
|
3D={
|
||||||
|
"fov": 70.01,
|
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|
"gizmos_status": {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
},
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
},
|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"orthogonal": false,
|
||||||
|
"position": Vector3(0, 0, 0),
|
||||||
|
"use_environment": false,
|
||||||
|
"view_type": 0,
|
||||||
|
"x_rotation": 0.5,
|
||||||
|
"y_rotation": -0.5
|
||||||
|
}, {
|
||||||
|
"auto_orthogonal": false,
|
||||||
|
"auto_orthogonal_enabled": true,
|
||||||
|
"cinematic_preview": false,
|
||||||
|
"display_mode": 20,
|
||||||
|
"distance": 4.0,
|
||||||
|
"doppler": false,
|
||||||
|
"frame_time": false,
|
||||||
|
"gizmos": true,
|
||||||
|
"half_res": false,
|
||||||
|
"information": false,
|
||||||
|
"listener": false,
|
||||||
|
"lock_rotation": false,
|
||||||
|
"orthogonal": false,
|
||||||
|
"position": Vector3(0, 0, 0),
|
||||||
|
"use_environment": false,
|
||||||
|
"view_type": 0,
|
||||||
|
"x_rotation": 0.5,
|
||||||
|
"y_rotation": -0.5
|
||||||
|
}, {
|
||||||
|
"auto_orthogonal": false,
|
||||||
|
"auto_orthogonal_enabled": true,
|
||||||
|
"cinematic_preview": false,
|
||||||
|
"display_mode": 20,
|
||||||
|
"distance": 4.0,
|
||||||
|
"doppler": false,
|
||||||
|
"frame_time": false,
|
||||||
|
"gizmos": true,
|
||||||
|
"half_res": false,
|
||||||
|
"information": false,
|
||||||
|
"listener": false,
|
||||||
|
"lock_rotation": false,
|
||||||
|
"orthogonal": false,
|
||||||
|
"position": Vector3(0, 0, 0),
|
||||||
|
"use_environment": false,
|
||||||
|
"view_type": 0,
|
||||||
|
"x_rotation": 0.5,
|
||||||
|
"y_rotation": -0.5
|
||||||
|
}],
|
||||||
|
"zfar": 4000.01,
|
||||||
|
"znear": 0.05
|
||||||
|
}
|
||||||
|
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/GameController/Timer")])
|
@ -0,0 +1,5 @@
|
|||||||
|
[folding]
|
||||||
|
|
||||||
|
node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "Texture")]
|
||||||
|
resource_unfolds=["res://scenes/coin.tscn::SpriteFrames_kfu8w", PackedStringArray(), "res://scenes/coin.tscn::CircleShape2D_6jtug", PackedStringArray()]
|
||||||
|
nodes_folded=[]
|
@ -172,4 +172,4 @@ Anim={
|
|||||||
"zfar": 4000.01,
|
"zfar": 4000.01,
|
||||||
"znear": 0.05
|
"znear": 0.05
|
||||||
}
|
}
|
||||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
|
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/GameController/Timer")])
|
||||||
|
@ -1,11 +1,14 @@
|
|||||||
|
Timer
|
||||||
|
RayCast2D
|
||||||
|
AnimatedSprite2D
|
||||||
|
CollisionShape2D
|
||||||
|
Area2D
|
||||||
|
Node
|
||||||
|
Sprite2D
|
||||||
|
ParallaxLayer
|
||||||
|
ParallaxBackground
|
||||||
Node2D
|
Node2D
|
||||||
AnimationPlayer
|
AnimationPlayer
|
||||||
CollisionShape2D
|
|
||||||
AnimatableBody2D
|
AnimatableBody2D
|
||||||
Sprite2D
|
|
||||||
TileMap
|
TileMap
|
||||||
Camera2D
|
Camera2D
|
||||||
Node
|
|
||||||
AnimatedSprite2D
|
|
||||||
Area2D
|
|
||||||
RayCast2D
|
|
||||||
|
@ -19,24 +19,24 @@ dock_filesystem_split=0
|
|||||||
dock_filesystem_display_mode=0
|
dock_filesystem_display_mode=0
|
||||||
dock_filesystem_file_sort=0
|
dock_filesystem_file_sort=0
|
||||||
dock_filesystem_file_list_display_mode=1
|
dock_filesystem_file_list_display_mode=1
|
||||||
dock_filesystem_selected_paths=PackedStringArray("res://scenes/platform.tscn")
|
dock_filesystem_selected_paths=PackedStringArray("res://graphics/player animations/Player Death 64x64.png")
|
||||||
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
|
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/", "res://graphics/player animations/")
|
||||||
dock_3="Scene,Import"
|
dock_3="Scene,Import"
|
||||||
dock_4="FileSystem"
|
dock_4="FileSystem"
|
||||||
dock_5="Inspector,Node,History"
|
dock_5="Inspector,Node,History"
|
||||||
|
|
||||||
[EditorNode]
|
[EditorNode]
|
||||||
|
|
||||||
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn")
|
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn", "res://scenes/coin.tscn", "res://scenes/badguy.tscn")
|
||||||
current_scene="res://scenes/game.tscn"
|
current_scene="res://scenes/game.tscn"
|
||||||
center_split_offset=-361
|
center_split_offset=-304
|
||||||
selected_default_debugger_tab_idx=0
|
selected_default_debugger_tab_idx=0
|
||||||
selected_main_editor_idx=0
|
selected_main_editor_idx=2
|
||||||
selected_bottom_panel_item=0
|
selected_bottom_panel_item=0
|
||||||
|
|
||||||
[ScriptEditor]
|
[ScriptEditor]
|
||||||
|
|
||||||
open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
|
open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
|
||||||
selected_script="res://scripts/gamecontroller.gd"
|
selected_script="res://scripts/gamecontroller.gd"
|
||||||
open_help=[]
|
open_help=[]
|
||||||
script_split_offset=70
|
script_split_offset=70
|
||||||
@ -47,3 +47,13 @@ list_split_offset=0
|
|||||||
open_shaders=[]
|
open_shaders=[]
|
||||||
split_offset=0
|
split_offset=0
|
||||||
selected_shader=""
|
selected_shader=""
|
||||||
|
|
||||||
|
[editor_log]
|
||||||
|
|
||||||
|
log_filter_0=true
|
||||||
|
log_filter_2=true
|
||||||
|
log_filter_1=true
|
||||||
|
log_filter_3=true
|
||||||
|
log_filter_4=true
|
||||||
|
collapse=false
|
||||||
|
show_search=true
|
||||||
|
@ -1,21 +1,35 @@
|
|||||||
ea4bc82a6ad023ab7ee23ee620429895
|
ea4bc82a6ad023ab7ee23ee620429895
|
||||||
::res://::1722298098
|
::res://::1723508951
|
||||||
icon.svg::CompressedTexture2D::9114977118871582245::1722291758::1722291758::1::::<><>::
|
icon.svg::CompressedTexture2D::9114977118871582245::1723500338::1723500338::1::::<><>::
|
||||||
README.md::TextFile::-1::1722291758::0::1::::<><>::
|
README.md::TextFile::-1::1723500338::0::1::::<><>::
|
||||||
::res://graphics/::1722298098
|
::res://graphics/::1723508951
|
||||||
bullet.png::CompressedTexture2D::4481112836284868801::1722298085::1722298098::1::::<><>::
|
bullet.png::CompressedTexture2D::4481112836284868801::1723500338::1723500338::1::::<><>::
|
||||||
crate.png::CompressedTexture2D::8555584700510586149::1722291758::1722291758::1::::<><>::
|
crate.png::CompressedTexture2D::8555584700510586149::1723500338::1723500338::1::::<><>::
|
||||||
Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1722291758::1722291758::1::::<><>::
|
slime_purple.png::CompressedTexture2D::1169879343296382357::1723506273::1723506273::1::::<><>::
|
||||||
player jump 48x48.png::CompressedTexture2D::3342890448265989669::1722291758::1722291758::1::::<><>::
|
Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1723500338::1723500338::1::::<><>::
|
||||||
player run 48x48.png::CompressedTexture2D::2400852804432818940::1722291758::1722291758::1::::<><>::
|
::res://graphics/background/::1723502313
|
||||||
Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1722291758::1722291758::1::::<><>::
|
Additional Sky.png::CompressedTexture2D::3499877156509682826::1723501223::1723501212::1::::<><>::
|
||||||
::res://scenes/::1722298098
|
Additional Water.png::CompressedTexture2D::4095518979319428373::1723501223::1723501212::1::::<><>::
|
||||||
bullet.tscn::PackedScene::6880909734590904373::1722297856::0::1::::<><>::res://scripts/bullet.gd
|
BG Image.png::CompressedTexture2D::2982006258268107973::1723501223::1723501212::1::::<><>::
|
||||||
character.tscn::PackedScene::451838158579532324::1722297856::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
|
::res://graphics/pickups/::1723502327
|
||||||
crate.tscn::PackedScene::7138073747019797840::1722297856::0::1::::<><>::uid://dt5nh26eq2a5r::::res://graphics/crate.png
|
coin.png::CompressedTexture2D::8822567149024268114::1723502302::1723502327::1::::<><>::
|
||||||
game.tscn::PackedScene::1738196330916037717::1722297856::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn
|
::res://graphics/player animations/::1723508981
|
||||||
::res://scripts/::1722293659
|
Player Death 64x64.png::CompressedTexture2D::4461411006036685561::1723508981::1723508981::1::::<><>::
|
||||||
bullet.gd::GDScript::-1::1722293659::0::1::::<>Area2D<>::
|
Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1723500338::1723508951::1::::<><>::
|
||||||
CharacterBody2D.gd::GDScript::-1::1722293659::0::1::::<>CharacterBody2D<>::
|
player jump 48x48.png::CompressedTexture2D::3342890448265989669::1723500338::1723508951::1::::<><>::
|
||||||
gamecontroller.gd::GDScript::-1::1722291758::0::1::::<>Node2D<>::
|
player run 48x48.png::CompressedTexture2D::2400852804432818940::1723500338::1723508951::1::::<><>::
|
||||||
Trigger.gd::GDScript::-1::1722291758::0::1::::<>Area2D<>::
|
::res://scenes/::1723508954
|
||||||
|
badguy.tscn::PackedScene::1001283511600753306::1723508878::0::1::::<><>::res://scripts/badguy.gd<>uid://qwx0hufw5cxp::::res://graphics/slime_purple.png
|
||||||
|
bullet.tscn::PackedScene::6880909734590904373::1723508878::0::1::::<><>::res://scripts/bullet.gd<>uid://b43xjkoc8qrmv::::res://graphics/bullet.png
|
||||||
|
character.tscn::PackedScene::451838158579532324::1723508954::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/player animations/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player animations/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player animations/player run 48x48.png
|
||||||
|
coin.tscn::PackedScene::39001951564700926::1723508878::0::1::::<><>::uid://dxxynldiswq5g::::res://graphics/pickups/coin.png<>res://scripts/coin.gd
|
||||||
|
crate.tscn::PackedScene::7138073747019797840::1723508878::0::1::::<><>::uid://dt5nh26eq2a5r::::res://graphics/crate.png
|
||||||
|
game.tscn::PackedScene::1738196330916037717::1723508878::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn<>uid://biqrhb0shtygr::::res://graphics/background/BG Image.png<>uid://bp4mp3bh45b6i::::res://graphics/background/Additional Sky.png<>uid://byl5umyabyltt::::res://graphics/background/Additional Water.png<>uid://cdgbcjrseeoka::::res://scenes/platform.tscn<>uid://s5mebw76f4y::::res://scenes/coin.tscn<>uid://oja81cvx8jvu::::res://scenes/badguy.tscn
|
||||||
|
platform.tscn::PackedScene::4995858953200417260::1723508878::0::1::::<><>::
|
||||||
|
::res://scripts/::1723508876
|
||||||
|
badguy.gd::GDScript::-1::1723508876::0::1::::<>Area2D<>::
|
||||||
|
bullet.gd::GDScript::-1::1723500338::0::1::::<>Area2D<>::
|
||||||
|
CharacterBody2D.gd::GDScript::-1::1723504296::0::1::::<>CharacterBody2D<>::
|
||||||
|
coin.gd::GDScript::-1::1723504919::0::1::::<>Area2D<>::
|
||||||
|
gamecontroller.gd::GDScript::-1::1723508737::0::1::::<>Node<>::
|
||||||
|
Trigger.gd::GDScript::-1::1723505565::0::1::::<>Area2D<>::
|
||||||
|
@ -2,7 +2,11 @@ res://scenes/game.tscn
|
|||||||
res://scenes/character.tscn
|
res://scenes/character.tscn
|
||||||
res://scenes/bullet.tscn
|
res://scenes/bullet.tscn
|
||||||
res://scenes/crate.tscn
|
res://scenes/crate.tscn
|
||||||
res://scripts/CharacterBody2D.gd
|
|
||||||
res://scripts/bullet.gd
|
|
||||||
res://scenes/platform.tscn
|
res://scenes/platform.tscn
|
||||||
|
res://scenes/coin.tscn
|
||||||
|
res://scripts/coin.gd
|
||||||
res://scripts/gamecontroller.gd
|
res://scripts/gamecontroller.gd
|
||||||
|
res://scripts/CharacterBody2D.gd
|
||||||
|
res://scripts/Trigger.gd
|
||||||
|
res://scenes/badguy.tscn
|
||||||
|
res://scripts/badguy.gd
|
||||||
|
@ -8,7 +8,7 @@ Anim={
|
|||||||
"grid_snap_active": false,
|
"grid_snap_active": false,
|
||||||
"grid_step": Vector2(8, 8),
|
"grid_step": Vector2(8, 8),
|
||||||
"grid_visibility": 1,
|
"grid_visibility": 1,
|
||||||
"ofs": Vector2(-39.9296, 9.56621),
|
"ofs": Vector2(-234.664, -212.684),
|
||||||
"primary_grid_step": Vector2i(8, 8),
|
"primary_grid_step": Vector2i(8, 8),
|
||||||
"show_edit_locks": true,
|
"show_edit_locks": true,
|
||||||
"show_guides": true,
|
"show_guides": true,
|
||||||
@ -32,7 +32,7 @@ Anim={
|
|||||||
"snap_rotation_step": 0.261799,
|
"snap_rotation_step": 0.261799,
|
||||||
"snap_scale": false,
|
"snap_scale": false,
|
||||||
"snap_scale_step": 0.1,
|
"snap_scale_step": 0.1,
|
||||||
"zoom": 1.49831
|
"zoom": 1.7818
|
||||||
}
|
}
|
||||||
3D={
|
3D={
|
||||||
"fov": 70.01,
|
"fov": 70.01,
|
||||||
@ -172,4 +172,4 @@ Anim={
|
|||||||
"zfar": 4000.01,
|
"zfar": 4000.01,
|
||||||
"znear": 0.05
|
"znear": 0.05
|
||||||
}
|
}
|
||||||
selected_nodes=Array[NodePath]([])
|
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/GameController/Timer")])
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
[folding]
|
[folding]
|
||||||
|
|
||||||
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D/Camera2D"), PackedStringArray("Position Smoothing"), NodePath("Area2D"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform")]
|
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/bg"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/sky"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/water"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D/Camera2D"), PackedStringArray("Position Smoothing"), NodePath("Area2D"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform"), NodePath("Coins/Area2D2"), PackedStringArray("Transform"), NodePath("Coins/Area2D3"), PackedStringArray("Transform"), NodePath("Coins/Area2D5"), PackedStringArray("Transform"), NodePath("Coins/Area2D6"), PackedStringArray("Transform"), NodePath("Coins/Area2D8"), PackedStringArray("Transform"), NodePath("Coins/Area2D9"), PackedStringArray("Transform")]
|
||||||
resource_unfolds=["res://scenes/game.tscn::TileSet_25cld", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
|
resource_unfolds=["res://scenes/game.tscn::TileSet_25cld", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
|
||||||
nodes_folded=[NodePath("RigidBody2D")]
|
nodes_folded=[NodePath("RigidBody2D"), NodePath("Coins")]
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
[folding]
|
[folding]
|
||||||
|
|
||||||
sections_unfolded=PackedStringArray()
|
sections_unfolded=PackedStringArray("Resource")
|
||||||
|
@ -172,4 +172,4 @@ Anim={
|
|||||||
"zfar": 4000.01,
|
"zfar": 4000.01,
|
||||||
"znear": 0.05
|
"znear": 0.05
|
||||||
}
|
}
|
||||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
|
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/GameController/Timer")])
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
[editor_metadata]
|
[editor_metadata]
|
||||||
|
|
||||||
executable_path="/home/timberg/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
|
executable_path="/home/timboyo/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
|
||||||
use_advanced_connections=false
|
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|
||||||
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|
tile_source_sort=0
|
||||||
tile_snap_option=0
|
tile_snap_option=0
|
||||||
@ -15,8 +15,8 @@ run_deploy_remote_debug=false
|
|||||||
|
|
||||||
[recent_files]
|
[recent_files]
|
||||||
|
|
||||||
scenes=["res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
|
scenes=["res://scenes/character.tscn", "res://scenes/badguy.tscn", "res://scenes/coin.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/game.tscn"]
|
||||||
scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
|
scripts=["res://scripts/badguy.gd", "res://scripts/coin.gd", "res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
|
||||||
|
|
||||||
[linked_properties]
|
[linked_properties]
|
||||||
|
|
||||||
@ -33,6 +33,11 @@ Camera2D:scale=true
|
|||||||
TileMap:scale=true
|
TileMap:scale=true
|
||||||
Sprite2D:scale=true
|
Sprite2D:scale=true
|
||||||
AnimatableBody2D:scale=true
|
AnimatableBody2D:scale=true
|
||||||
|
ParallaxBackground:scroll_base_scale=true
|
||||||
|
ParallaxBackground:scale=true
|
||||||
|
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|
||||||
|
ParallaxLayer:scale=true
|
||||||
|
MultiNodeEdit:scale=true
|
||||||
|
|
||||||
[dialog_bounds]
|
[dialog_bounds]
|
||||||
|
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
res://scenes
|
res://graphics/player animations
|
||||||
res://graphics
|
|
||||||
res://scripts
|
res://scripts
|
||||||
|
res://graphics
|
||||||
|
res://scenes
|
||||||
|
res://graphics/pickups
|
||||||
|
@ -3,11 +3,11 @@
|
|||||||
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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|
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|
"syntax_highlighter": "GDScript"
|
||||||
}
|
}
|
||||||
@ -17,16 +17,12 @@ state={
|
|||||||
state={
|
state={
|
||||||
"bookmarks": PackedInt32Array(),
|
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|
||||||
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|
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|
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|
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|
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|
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|
|
||||||
"syntax_highlighter": "GDScript"
|
"syntax_highlighter": "GDScript"
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,10 +45,38 @@ state={
|
|||||||
state={
|
state={
|
||||||
"bookmarks": PackedInt32Array(),
|
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|
||||||
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|
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|
||||||
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|
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|
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|
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|
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||||||
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
|
||||||
|
[res://scripts/coin.gd]
|
||||||
|
|
||||||
|
state={
|
||||||
|
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|
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|
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|
||||||
|
|
||||||
|
[res://scripts/badguy.gd]
|
||||||
|
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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"syntax_highlighter": "GDScript"
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|
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|
@ -0,0 +1,3 @@
|
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|
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|
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|
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|
|
@ -0,0 +1,3 @@
|
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|
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|
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|
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|
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|
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|
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Normal file
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
@ -0,0 +1,3 @@
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|
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|
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|
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|
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Normal file
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34
graphics/background/Additional Sky.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
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|
|
||||||
|
importer="texture"
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
|
||||||
|
source_file="res://graphics/background/Additional Sky.png"
|
||||||
|
dest_files=["res://.godot/imported/Additional Sky.png-0c545090cde9f2fc7e943a672b099c59.ctex"]
|
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|
|
||||||
|
[params]
|
||||||
|
|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
BIN
graphics/background/Additional Water.png
Normal file
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34
graphics/background/Additional Water.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
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|
|
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|
importer="texture"
|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://graphics/background/Additional Water.png"
|
||||||
|
dest_files=["res://.godot/imported/Additional Water.png-bf782f3705a1acaec1e3ab97da39a373.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
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|
||||||
|
compress/high_quality=false
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
roughness/src_normal=""
|
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|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
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|
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|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
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|
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||||||
|
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|
BIN
graphics/background/BG Image.png
Normal file
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34
graphics/background/BG Image.png.import
Normal file
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
|
||||||
|
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|
||||||
|
dest_files=["res://.godot/imported/BG Image.png-a4c16c98f815c26fe14456abfb54be92.ctex"]
|
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|
|
||||||
|
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|
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|
|
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|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
process/fix_alpha_border=true
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|
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|
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||||||
|
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||||||
|
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|
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|
BIN
graphics/pickups/coin.png
Normal file
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34
graphics/pickups/coin.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
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|
||||||
|
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|
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|
|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
BIN
graphics/player animations/Player Death 64x64.png
Normal file
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34
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Normal file
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
process/normal_map_invert_y=false
|
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|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_t7p31"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_t7p31"]
|
||||||
atlas = ExtResource("3_w6p3w")
|
atlas = ExtResource("4_fouff")
|
||||||
region = Rect2(144, 0, 48, 48)
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ovti0"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ovti0"]
|
||||||
atlas = ExtResource("3_w6p3w")
|
atlas = ExtResource("4_fouff")
|
||||||
region = Rect2(192, 0, 48, 48)
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2vy0d"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_2vy0d"]
|
||||||
atlas = ExtResource("3_w6p3w")
|
atlas = ExtResource("4_fouff")
|
||||||
region = Rect2(240, 0, 48, 48)
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_klr2a"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_klr2a"]
|
||||||
atlas = ExtResource("3_w6p3w")
|
atlas = ExtResource("4_fouff")
|
||||||
region = Rect2(288, 0, 48, 48)
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ax6e1"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ax6e1"]
|
||||||
atlas = ExtResource("3_w6p3w")
|
atlas = ExtResource("4_fouff")
|
||||||
region = Rect2(336, 0, 48, 48)
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_8idir"]
|
[sub_resource type="SpriteFrames" id="SpriteFrames_8idir"]
|
||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_q43wd")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_r0cll")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_6ujxt")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1baju")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_i445f")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_7op4n")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_mtsu2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_an4ql")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_cgbkp")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_p6mmk")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"death",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_aeg01")
|
"texture": SubResource("AtlasTexture_aeg01")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -183,7 +259,7 @@ metadata/_edit_group_ = true
|
|||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
sprite_frames = SubResource("SpriteFrames_8idir")
|
sprite_frames = SubResource("SpriteFrames_8idir")
|
||||||
animation = &"idle"
|
animation = &"death"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
112
scenes/coin.tscn
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
[gd_scene load_steps=17 format=3 uid="uid://s5mebw76f4y"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dxxynldiswq5g" path="res://graphics/pickups/coin.png" id="1_4ikm0"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/coin.gd" id="1_v7bd8"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_46q1v"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(0, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hugk0"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(16, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ujh61"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(32, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_bniki"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(48, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_w5jr2"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(64, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_eyn6o"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(80, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wka16"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(96, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pd6kk"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(112, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d0m54"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(128, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_33sqx"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(144, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ierav"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(160, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_lob1t"]
|
||||||
|
atlas = ExtResource("1_4ikm0")
|
||||||
|
region = Rect2(176, 0, 16, 16)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_kfu8w"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_46q1v")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_hugk0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ujh61")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_bniki")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_w5jr2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_eyn6o")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wka16")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pd6kk")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_d0m54")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_33sqx")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ierav")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_lob1t")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"default",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_6jtug"]
|
||||||
|
radius = 5.0
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D"]
|
||||||
|
script = ExtResource("1_v7bd8")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
sprite_frames = SubResource("SpriteFrames_kfu8w")
|
||||||
|
autoplay = "default"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("CircleShape2D_6jtug")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
100
scenes/game.tscn
@ -1,11 +1,16 @@
|
|||||||
[gd_scene load_steps=14 format=3 uid="uid://y083suj12rld"]
|
[gd_scene load_steps=19 format=3 uid="uid://y083suj12rld"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
||||||
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
|
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c43jfkjw11rsq" path="res://graphics/Terrain (32x32).png" id="2_juhow"]
|
[ext_resource type="Texture2D" uid="uid://c43jfkjw11rsq" path="res://graphics/Terrain (32x32).png" id="2_juhow"]
|
||||||
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c8x0bcxa8t74o" path="res://scenes/crate.tscn" id="2_ob312"]
|
[ext_resource type="PackedScene" uid="uid://c8x0bcxa8t74o" path="res://scenes/crate.tscn" id="2_ob312"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://biqrhb0shtygr" path="res://graphics/background/BG Image.png" id="3_vj1tk"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bp4mp3bh45b6i" path="res://graphics/background/Additional Sky.png" id="4_kk5vy"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://byl5umyabyltt" path="res://graphics/background/Additional Water.png" id="5_2y1x6"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cdgbcjrseeoka" path="res://scenes/platform.tscn" id="6_hm88c"]
|
[ext_resource type="PackedScene" uid="uid://cdgbcjrseeoka" path="res://scenes/platform.tscn" id="6_hm88c"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://s5mebw76f4y" path="res://scenes/coin.tscn" id="10_74ldf"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://oja81cvx8jvu" path="res://scenes/badguy.tscn" id="11_8t7ny"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6otpc"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6otpc"]
|
||||||
texture = ExtResource("2_juhow")
|
texture = ExtResource("2_juhow")
|
||||||
@ -494,6 +499,21 @@ sources/0 = SubResource("TileSetAtlasSource_6otpc")
|
|||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
||||||
radius = 60.2993
|
radius = 60.2993
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_5wtmu"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(141, 290)]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_ohhmw"]
|
[sub_resource type="Animation" id="Animation_ohhmw"]
|
||||||
resource_name = "move"
|
resource_name = "move"
|
||||||
length = 2.0
|
length = 2.0
|
||||||
@ -511,21 +531,6 @@ tracks/0/keys = {
|
|||||||
"values": [Vector2(141, 290), Vector2(278, 290), Vector2(278, 290)]
|
"values": [Vector2(141, 290), Vector2(278, 290), Vector2(278, 290)]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_5wtmu"]
|
|
||||||
length = 0.001
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath(".:position")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Vector2(141, 290)]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_uo6r5"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_uo6r5"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_5wtmu"),
|
"RESET": SubResource("Animation_5wtmu"),
|
||||||
@ -533,12 +538,36 @@ _data = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
[node name="Game" type="Node2D"]
|
[node name="Game" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="GameController" type="Node" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
script = ExtResource("1_77wyw")
|
script = ExtResource("1_77wyw")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="GameController"]
|
||||||
|
|
||||||
[node name="TileMap" type="TileMap" parent="."]
|
[node name="TileMap" type="TileMap" parent="."]
|
||||||
tile_set = SubResource("TileSet_25cld")
|
tile_set = SubResource("TileSet_25cld")
|
||||||
format = 2
|
format = 2
|
||||||
layer_0/tile_data = PackedInt32Array(851971, 0, 0, 851972, 65536, 0, 851973, 65536, 0, 851974, 65536, 0, 851975, 65536, 0, 851976, 65536, 0, 851977, 65536, 0, 851978, 65536, 0, 851979, 65536, 0, 917515, 65536, 2, 917514, 65536, 2, 917513, 65536, 2, 917512, 65536, 2, 917511, 65536, 2, 917510, 65536, 2, 917509, 65536, 2, 917508, 65536, 2, 917507, 0, 2, 851980, 458752, 1, 851981, 393216, 1, 851982, 65536, 0, 851983, 65536, 0, 851984, 65536, 0, 851985, 65536, 0, 851986, 65536, 0, 851987, 131072, 0, 917516, 65536, 2, 917517, 65536, 2, 917518, 65536, 2, 917519, 65536, 2, 917520, 65536, 2, 917521, 65536, 2, 917522, 65536, 2, 917523, 131072, 2, 786444, 0, 1, 720908, 0, 1, 655372, 0, 0, 655373, 131072, 0, 720909, 131072, 1, 786445, 131072, 1, 458763, 131072, 4, 458762, 0, 4, 458766, 0, 4, 458767, 131072, 4, 262155, 0, 4, 262156, 65536, 4, 262157, 65536, 4, 262158, 131072, 4, 262161, 983040, 3, 327697, 262144, 1, 393234, 65536, 4, 393233, 983040, 4, 393235, 1048576, 4, 327699, 262144, 1, 262163, 1048576, 3, 262162, 65536, 4, 655379, 0, 4, 655380, 65536, 4, 655381, 131072, 4, 458774, 0, 4, 458775, 65536, 4, 458776, 131072, 4)
|
layer_0/tile_data = PackedInt32Array(851971, 0, 0, 851972, 65536, 0, 851973, 65536, 0, 851974, 65536, 0, 851975, 65536, 0, 851976, 65536, 0, 851977, 65536, 0, 851978, 65536, 0, 851979, 65536, 0, 917515, 65536, 2, 917514, 65536, 2, 917513, 65536, 2, 917512, 65536, 2, 917511, 65536, 2, 917510, 65536, 2, 917509, 65536, 2, 917508, 65536, 2, 917507, 0, 2, 851980, 458752, 1, 851981, 393216, 1, 851982, 65536, 0, 851983, 65536, 0, 851984, 65536, 0, 851985, 65536, 0, 851986, 65536, 0, 851987, 65536, 0, 917516, 65536, 2, 917517, 65536, 2, 917518, 65536, 2, 917519, 65536, 2, 917520, 65536, 2, 917521, 65536, 2, 917522, 65536, 2, 917523, 65536, 2, 786444, 0, 1, 720908, 0, 1, 655372, 0, 0, 655373, 131072, 0, 720909, 131072, 1, 786445, 131072, 1, 458763, 131072, 4, 458762, 0, 4, 458766, 0, 4, 458767, 131072, 4, 262155, 0, 4, 262156, 65536, 4, 262157, 65536, 4, 262158, 131072, 4, 262161, 983040, 3, 327697, 262144, 1, 393233, 262144, 2, 393235, 262144, 2, 327699, 262144, 1, 262163, 1048576, 3, 262162, 65536, 4, 655379, 0, 4, 655380, 65536, 4, 655381, 131072, 4, 458774, 0, 4, 458775, 65536, 4, 458776, 131072, 4, 851989, 65536, 0, 851990, 65536, 0, 851991, 458752, 1, 917527, 65536, 2, 917528, 131072, 2, 851992, 131072, 1, 851988, 65536, 0, 917524, 65536, 2, 917525, 65536, 2, 917526, 65536, 2, 786455, 0, 0, 786456, 131072, 0, 524306, 262144, 4)
|
||||||
|
|
||||||
|
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
||||||
|
|
||||||
|
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
|
||||||
|
motion_mirroring = Vector2(380, 0)
|
||||||
|
|
||||||
|
[node name="bg" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||||
|
position = Vector2(194, 400)
|
||||||
|
texture = ExtResource("3_vj1tk")
|
||||||
|
|
||||||
|
[node name="sky" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||||
|
position = Vector2(194, 48)
|
||||||
|
scale = Vector2(12, 18.4375)
|
||||||
|
texture = ExtResource("4_kk5vy")
|
||||||
|
|
||||||
|
[node name="water" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||||
|
position = Vector2(194, 654)
|
||||||
|
scale = Vector2(12, 12)
|
||||||
|
texture = ExtResource("5_2y1x6")
|
||||||
|
|
||||||
[node name="RigidBody2D" parent="." instance=ExtResource("2_ob312")]
|
[node name="RigidBody2D" parent="." instance=ExtResource("2_ob312")]
|
||||||
position = Vector2(138, 97)
|
position = Vector2(138, 97)
|
||||||
@ -557,7 +586,7 @@ position = Vector2(112, 336)
|
|||||||
PUSH_FORCE = 550
|
PUSH_FORCE = 550
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||||
position_smoothing_speed = 6.5
|
position_smoothing_speed = 6.0
|
||||||
|
|
||||||
[node name="Area2D" type="Area2D" parent="."]
|
[node name="Area2D" type="Area2D" parent="."]
|
||||||
position = Vector2(417, 92)
|
position = Vector2(417, 92)
|
||||||
@ -583,5 +612,38 @@ autoplay = "move"
|
|||||||
[node name="BoxTrap" type="Node2D" parent="."]
|
[node name="BoxTrap" type="Node2D" parent="."]
|
||||||
position = Vector2(415, -10)
|
position = Vector2(415, -10)
|
||||||
|
|
||||||
[connection signal="areatrigger" from="Area2D" to="." method="_on_area_2d_areatrigger"]
|
[node name="Coins" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Area2D2" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(328, 403)
|
||||||
|
|
||||||
|
[node name="Area2D3" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(293, 403)
|
||||||
|
|
||||||
|
[node name="Area2D4" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(257, 403)
|
||||||
|
|
||||||
|
[node name="Area2D5" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(221, 403)
|
||||||
|
|
||||||
|
[node name="Area2D6" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(362, 403)
|
||||||
|
|
||||||
|
[node name="Area2D7" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(415, 304)
|
||||||
|
|
||||||
|
[node name="Area2D8" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(473, 403)
|
||||||
|
|
||||||
|
[node name="Area2D9" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(507, 403)
|
||||||
|
|
||||||
|
[node name="Area2D10" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||||
|
position = Vector2(592, 176)
|
||||||
|
|
||||||
|
[node name="Area2D2" parent="." instance=ExtResource("11_8t7ny")]
|
||||||
|
position = Vector2(187, 404)
|
||||||
|
|
||||||
|
[connection signal="timeout" from="GameController/Timer" to="GameController" method="resetWorld"]
|
||||||
|
[connection signal="areatrigger" from="Area2D" to="GameController" method="_on_area_2d_areatrigger"]
|
||||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||||
|
@ -16,6 +16,7 @@ var faceLeft = false
|
|||||||
var pushLeftEnabled = false
|
var pushLeftEnabled = false
|
||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var pushTarget
|
var pushTarget
|
||||||
|
var living = true
|
||||||
|
|
||||||
#preload bullet scene to be able to shoot it
|
#preload bullet scene to be able to shoot it
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
@ -23,87 +24,92 @@ var bullet = preload("res://scenes/bullet.tscn")
|
|||||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||||
|
|
||||||
|
func die():
|
||||||
|
print("You died!")
|
||||||
|
animated_sprite.play("death")
|
||||||
|
living = false
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity.y += gravity * delta
|
velocity.y += gravity * delta
|
||||||
|
if living:
|
||||||
|
# Handle jump.
|
||||||
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
|
velocity.y = JUMP_VELOCITY
|
||||||
|
# Hand force push (melee attack)
|
||||||
|
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
|
||||||
|
print("I should force push")
|
||||||
|
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10)
|
||||||
|
pushRightEnabled = false
|
||||||
|
if Input.is_action_just_pressed("push") && pushLeftEnabled:
|
||||||
|
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10)
|
||||||
|
pushLeftEnabled = false
|
||||||
|
|
||||||
# Handle jump.
|
if Input.is_action_just_pressed("shoot"):
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
#make a bullet -- must be a scene in order to "instantiate"
|
||||||
velocity.y = JUMP_VELOCITY
|
var myBullet = bullet.instantiate()
|
||||||
# Hand force push (melee attack)
|
#set bullet speed?
|
||||||
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
|
|
||||||
print("I should force push")
|
|
||||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10)
|
|
||||||
pushRightEnabled = false
|
|
||||||
if Input.is_action_just_pressed("push") && pushLeftEnabled:
|
|
||||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10)
|
|
||||||
pushLeftEnabled = false
|
|
||||||
|
|
||||||
if Input.is_action_just_pressed("shoot"):
|
#"owner" adds it to the character's parent node - the game scene
|
||||||
#make a bullet -- must be a scene in order to "instantiate"
|
owner.add_child(myBullet)
|
||||||
var myBullet = bullet.instantiate()
|
|
||||||
#set bullet speed?
|
|
||||||
|
|
||||||
#"owner" adds it to the character's parent node - the game scene
|
#put the bullet at the Marker, specifically at its global coordinates
|
||||||
owner.add_child(myBullet)
|
if not faceLeft:
|
||||||
|
#facing right
|
||||||
|
myBullet.transform = marker_right.global_transform
|
||||||
|
else:
|
||||||
|
#facing left
|
||||||
|
myBullet.transform = marker_left.global_transform
|
||||||
|
myBullet.setSpeed(-750)
|
||||||
|
pass
|
||||||
|
|
||||||
#put the bullet at the Marker, specifically at its global coordinates
|
# Get the input direction and handle the movement/deceleration.
|
||||||
if not faceLeft:
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
#facing right
|
var direction = Input.get_axis("ui_left", "ui_right")
|
||||||
myBullet.transform = marker_right.global_transform
|
if direction <0:
|
||||||
|
faceLeft = true
|
||||||
|
if direction >0:
|
||||||
|
faceLeft = false
|
||||||
|
|
||||||
|
if direction:
|
||||||
|
velocity.x = direction * SPEED
|
||||||
|
animated_sprite.flip_h = true if direction <0 else false
|
||||||
else:
|
else:
|
||||||
#facing left
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
myBullet.transform = marker_left.global_transform
|
if is_on_floor():
|
||||||
myBullet.setSpeed(-750)
|
if direction == 0:
|
||||||
pass
|
animated_sprite.play("idle")
|
||||||
|
else:
|
||||||
# Get the input direction and handle the movement/deceleration.
|
animated_sprite.play("run")
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
|
||||||
var direction = Input.get_axis("ui_left", "ui_right")
|
|
||||||
if direction <0:
|
|
||||||
faceLeft = true
|
|
||||||
if direction >0:
|
|
||||||
faceLeft = false
|
|
||||||
|
|
||||||
if direction:
|
|
||||||
velocity.x = direction * SPEED
|
|
||||||
animated_sprite.flip_h = true if direction <0 else false
|
|
||||||
else:
|
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
|
||||||
if is_on_floor():
|
|
||||||
if direction == 0:
|
|
||||||
animated_sprite.play("idle")
|
|
||||||
else:
|
else:
|
||||||
animated_sprite.play("run")
|
animated_sprite.play("jump")
|
||||||
else:
|
|
||||||
animated_sprite.play("jump")
|
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
if right_ray.is_colliding():
|
if right_ray.is_colliding():
|
||||||
print("right ray is colliding")
|
print("right ray is colliding")
|
||||||
var collider = right_ray.get_collider()
|
var collider = right_ray.get_collider()
|
||||||
#what did we hit?
|
#what did we hit?
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
if collider.is_in_group("boxes"):
|
if collider.is_in_group("boxes"):
|
||||||
print("This is a pushable box")
|
print("This is a pushable box")
|
||||||
pushRightEnabled = true
|
pushRightEnabled = true
|
||||||
pushTarget = collider
|
pushTarget = collider
|
||||||
else:
|
else:
|
||||||
pushRightEnabled = false
|
pushRightEnabled = false
|
||||||
|
|
||||||
if left_ray.is_colliding():
|
if left_ray.is_colliding():
|
||||||
print("left ray is colliding")
|
print("left ray is colliding")
|
||||||
var collider = left_ray.get_collider()
|
var collider = left_ray.get_collider()
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
if collider.is_in_group("boxes"):
|
if collider.is_in_group("boxes"):
|
||||||
pushLeftEnabled = true
|
pushLeftEnabled = true
|
||||||
pushTarget = collider
|
pushTarget = collider
|
||||||
else:
|
else:
|
||||||
pushLeftEnabled = false
|
pushLeftEnabled = false
|
||||||
|
|
||||||
#loop through the collisions
|
#loop through the collisions
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
||||||
|
40
scripts/badguy.gd
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
@export var speed = 60.0
|
||||||
|
var direction = 1
|
||||||
|
|
||||||
|
@onready var right_cast = $RightCast
|
||||||
|
@onready var left_cast = $LeftCast
|
||||||
|
@onready var sprite = $AnimatedSprite2D
|
||||||
|
@onready var right_floor_cast = $RightFloorCast
|
||||||
|
@onready var left_floor_cast = $LeftFloorCast
|
||||||
|
@onready var game = %GameController
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
if right_cast.is_colliding():
|
||||||
|
if not right_cast.get_collider().is_in_group("player"):
|
||||||
|
direction = -1
|
||||||
|
if left_cast.is_colliding():
|
||||||
|
if not left_cast.get_collider().is_in_group("player"):
|
||||||
|
direction = 1
|
||||||
|
if not right_floor_cast.is_colliding():
|
||||||
|
direction = -1
|
||||||
|
if not left_floor_cast.is_colliding():
|
||||||
|
direction = 1
|
||||||
|
if direction == -1:
|
||||||
|
sprite.flip_h = true
|
||||||
|
else:
|
||||||
|
sprite.flip_h = false
|
||||||
|
#movement
|
||||||
|
position.x += direction * speed * delta
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
game.playerDeath()
|
19
scripts/coin.gd
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
extends Area2D
|
||||||
|
@onready var game = %GameController
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
print("somebody entered a coin")
|
||||||
|
game.coinCollected()
|
||||||
|
queue_free()
|
@ -1,8 +1,12 @@
|
|||||||
extends Node2D
|
extends Node
|
||||||
|
|
||||||
#preloading crate and marker for box trap
|
#preloading crate and marker for box trap
|
||||||
var myBox = preload("res://scenes/crate.tscn")
|
var myBox = preload("res://scenes/crate.tscn")
|
||||||
@onready var box_trap = $BoxTrap
|
@onready var box_trap = $"../BoxTrap"
|
||||||
|
@onready var timer = $Timer
|
||||||
|
@onready var player = $"../CharacterBody2D"
|
||||||
|
|
||||||
|
var totalCoins = 0
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
@ -22,5 +26,16 @@ func _on_area_2d_areatrigger(effect, body):
|
|||||||
if body.is_in_group("player"):
|
if body.is_in_group("player"):
|
||||||
for n in 3:
|
for n in 3:
|
||||||
var box = myBox.instantiate()
|
var box = myBox.instantiate()
|
||||||
add_child(box)
|
owner.add_child(box)
|
||||||
box.transform = box_trap.transform
|
box.transform = box_trap.transform
|
||||||
|
|
||||||
|
func coinCollected():
|
||||||
|
totalCoins += 1
|
||||||
|
print("I have " + str(totalCoins) + " coins")
|
||||||
|
|
||||||
|
func playerDeath():
|
||||||
|
player.die()
|
||||||
|
timer.start()
|
||||||
|
|
||||||
|
func resetWorld():
|
||||||
|
get_tree().reload_current_scene()
|
||||||
|