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||||
Sprite2D
|
||||
ParallaxLayer
|
||||
ParallaxBackground
|
||||
Node2D
|
||||
AnimationPlayer
|
||||
CollisionShape2D
|
||||
AnimatableBody2D
|
||||
Sprite2D
|
||||
TileMap
|
||||
Camera2D
|
||||
Node
|
||||
AnimatedSprite2D
|
||||
Area2D
|
||||
RayCast2D
|
||||
|
@ -19,24 +19,24 @@ dock_filesystem_split=0
|
||||
dock_filesystem_display_mode=0
|
||||
dock_filesystem_file_sort=0
|
||||
dock_filesystem_file_list_display_mode=1
|
||||
dock_filesystem_selected_paths=PackedStringArray("res://scenes/platform.tscn")
|
||||
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
|
||||
dock_filesystem_selected_paths=PackedStringArray("res://graphics/player animations/Player Death 64x64.png")
|
||||
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/", "res://graphics/player animations/")
|
||||
dock_3="Scene,Import"
|
||||
dock_4="FileSystem"
|
||||
dock_5="Inspector,Node,History"
|
||||
|
||||
[EditorNode]
|
||||
|
||||
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn")
|
||||
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn", "res://scenes/coin.tscn", "res://scenes/badguy.tscn")
|
||||
current_scene="res://scenes/game.tscn"
|
||||
center_split_offset=-361
|
||||
center_split_offset=-304
|
||||
selected_default_debugger_tab_idx=0
|
||||
selected_main_editor_idx=0
|
||||
selected_main_editor_idx=2
|
||||
selected_bottom_panel_item=0
|
||||
|
||||
[ScriptEditor]
|
||||
|
||||
open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
|
||||
open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
|
||||
selected_script="res://scripts/gamecontroller.gd"
|
||||
open_help=[]
|
||||
script_split_offset=70
|
||||
@ -47,3 +47,13 @@ list_split_offset=0
|
||||
open_shaders=[]
|
||||
split_offset=0
|
||||
selected_shader=""
|
||||
|
||||
[editor_log]
|
||||
|
||||
log_filter_0=true
|
||||
log_filter_2=true
|
||||
log_filter_1=true
|
||||
log_filter_3=true
|
||||
log_filter_4=true
|
||||
collapse=false
|
||||
show_search=true
|
||||
|
@ -1,21 +1,35 @@
|
||||
ea4bc82a6ad023ab7ee23ee620429895
|
||||
::res://::1722298098
|
||||
icon.svg::CompressedTexture2D::9114977118871582245::1722291758::1722291758::1::::<><>::
|
||||
README.md::TextFile::-1::1722291758::0::1::::<><>::
|
||||
::res://graphics/::1722298098
|
||||
bullet.png::CompressedTexture2D::4481112836284868801::1722298085::1722298098::1::::<><>::
|
||||
crate.png::CompressedTexture2D::8555584700510586149::1722291758::1722291758::1::::<><>::
|
||||
Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1722291758::1722291758::1::::<><>::
|
||||
player jump 48x48.png::CompressedTexture2D::3342890448265989669::1722291758::1722291758::1::::<><>::
|
||||
player run 48x48.png::CompressedTexture2D::2400852804432818940::1722291758::1722291758::1::::<><>::
|
||||
Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1722291758::1722291758::1::::<><>::
|
||||
::res://scenes/::1722298098
|
||||
bullet.tscn::PackedScene::6880909734590904373::1722297856::0::1::::<><>::res://scripts/bullet.gd
|
||||
character.tscn::PackedScene::451838158579532324::1722297856::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
|
||||
crate.tscn::PackedScene::7138073747019797840::1722297856::0::1::::<><>::uid://dt5nh26eq2a5r::::res://graphics/crate.png
|
||||
game.tscn::PackedScene::1738196330916037717::1722297856::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn
|
||||
::res://scripts/::1722293659
|
||||
bullet.gd::GDScript::-1::1722293659::0::1::::<>Area2D<>::
|
||||
CharacterBody2D.gd::GDScript::-1::1722293659::0::1::::<>CharacterBody2D<>::
|
||||
gamecontroller.gd::GDScript::-1::1722291758::0::1::::<>Node2D<>::
|
||||
Trigger.gd::GDScript::-1::1722291758::0::1::::<>Area2D<>::
|
||||
::res://::1723508951
|
||||
icon.svg::CompressedTexture2D::9114977118871582245::1723500338::1723500338::1::::<><>::
|
||||
README.md::TextFile::-1::1723500338::0::1::::<><>::
|
||||
::res://graphics/::1723508951
|
||||
bullet.png::CompressedTexture2D::4481112836284868801::1723500338::1723500338::1::::<><>::
|
||||
crate.png::CompressedTexture2D::8555584700510586149::1723500338::1723500338::1::::<><>::
|
||||
slime_purple.png::CompressedTexture2D::1169879343296382357::1723506273::1723506273::1::::<><>::
|
||||
Terrain (32x32).png::CompressedTexture2D::6866676332079345064::1723500338::1723500338::1::::<><>::
|
||||
::res://graphics/background/::1723502313
|
||||
Additional Sky.png::CompressedTexture2D::3499877156509682826::1723501223::1723501212::1::::<><>::
|
||||
Additional Water.png::CompressedTexture2D::4095518979319428373::1723501223::1723501212::1::::<><>::
|
||||
BG Image.png::CompressedTexture2D::2982006258268107973::1723501223::1723501212::1::::<><>::
|
||||
::res://graphics/pickups/::1723502327
|
||||
coin.png::CompressedTexture2D::8822567149024268114::1723502302::1723502327::1::::<><>::
|
||||
::res://graphics/player animations/::1723508981
|
||||
Player Death 64x64.png::CompressedTexture2D::4461411006036685561::1723508981::1723508981::1::::<><>::
|
||||
Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1723500338::1723508951::1::::<><>::
|
||||
player jump 48x48.png::CompressedTexture2D::3342890448265989669::1723500338::1723508951::1::::<><>::
|
||||
player run 48x48.png::CompressedTexture2D::2400852804432818940::1723500338::1723508951::1::::<><>::
|
||||
::res://scenes/::1723508954
|
||||
badguy.tscn::PackedScene::1001283511600753306::1723508878::0::1::::<><>::res://scripts/badguy.gd<>uid://qwx0hufw5cxp::::res://graphics/slime_purple.png
|
||||
bullet.tscn::PackedScene::6880909734590904373::1723508878::0::1::::<><>::res://scripts/bullet.gd<>uid://b43xjkoc8qrmv::::res://graphics/bullet.png
|
||||
character.tscn::PackedScene::451838158579532324::1723508954::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/player animations/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player animations/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player animations/player run 48x48.png
|
||||
coin.tscn::PackedScene::39001951564700926::1723508878::0::1::::<><>::uid://dxxynldiswq5g::::res://graphics/pickups/coin.png<>res://scripts/coin.gd
|
||||
crate.tscn::PackedScene::7138073747019797840::1723508878::0::1::::<><>::uid://dt5nh26eq2a5r::::res://graphics/crate.png
|
||||
game.tscn::PackedScene::1738196330916037717::1723508878::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://c43jfkjw11rsq::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://c8x0bcxa8t74o::::res://scenes/crate.tscn<>uid://biqrhb0shtygr::::res://graphics/background/BG Image.png<>uid://bp4mp3bh45b6i::::res://graphics/background/Additional Sky.png<>uid://byl5umyabyltt::::res://graphics/background/Additional Water.png<>uid://cdgbcjrseeoka::::res://scenes/platform.tscn<>uid://s5mebw76f4y::::res://scenes/coin.tscn<>uid://oja81cvx8jvu::::res://scenes/badguy.tscn
|
||||
platform.tscn::PackedScene::4995858953200417260::1723508878::0::1::::<><>::
|
||||
::res://scripts/::1723508876
|
||||
badguy.gd::GDScript::-1::1723508876::0::1::::<>Area2D<>::
|
||||
bullet.gd::GDScript::-1::1723500338::0::1::::<>Area2D<>::
|
||||
CharacterBody2D.gd::GDScript::-1::1723504296::0::1::::<>CharacterBody2D<>::
|
||||
coin.gd::GDScript::-1::1723504919::0::1::::<>Area2D<>::
|
||||
gamecontroller.gd::GDScript::-1::1723508737::0::1::::<>Node<>::
|
||||
Trigger.gd::GDScript::-1::1723505565::0::1::::<>Area2D<>::
|
||||
|
@ -2,7 +2,11 @@ res://scenes/game.tscn
|
||||
res://scenes/character.tscn
|
||||
res://scenes/bullet.tscn
|
||||
res://scenes/crate.tscn
|
||||
res://scripts/CharacterBody2D.gd
|
||||
res://scripts/bullet.gd
|
||||
res://scenes/platform.tscn
|
||||
res://scenes/coin.tscn
|
||||
res://scripts/coin.gd
|
||||
res://scripts/gamecontroller.gd
|
||||
res://scripts/CharacterBody2D.gd
|
||||
res://scripts/Trigger.gd
|
||||
res://scenes/badguy.tscn
|
||||
res://scripts/badguy.gd
|
||||
|
@ -8,7 +8,7 @@ Anim={
|
||||
"grid_snap_active": false,
|
||||
"grid_step": Vector2(8, 8),
|
||||
"grid_visibility": 1,
|
||||
"ofs": Vector2(-39.9296, 9.56621),
|
||||
"ofs": Vector2(-234.664, -212.684),
|
||||
"primary_grid_step": Vector2i(8, 8),
|
||||
"show_edit_locks": true,
|
||||
"show_guides": true,
|
||||
@ -32,7 +32,7 @@ Anim={
|
||||
"snap_rotation_step": 0.261799,
|
||||
"snap_scale": false,
|
||||
"snap_scale_step": 0.1,
|
||||
"zoom": 1.49831
|
||||
"zoom": 1.7818
|
||||
}
|
||||
3D={
|
||||
"fov": 70.01,
|
||||
@ -172,4 +172,4 @@ Anim={
|
||||
"zfar": 4000.01,
|
||||
"znear": 0.05
|
||||
}
|
||||
selected_nodes=Array[NodePath]([])
|
||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/GameController/Timer")])
|
||||
|
@ -1,5 +1,5 @@
|
||||
[folding]
|
||||
|
||||
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D/Camera2D"), PackedStringArray("Position Smoothing"), NodePath("Area2D"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform")]
|
||||
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/bg"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/sky"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/water"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D/Camera2D"), PackedStringArray("Position Smoothing"), NodePath("Area2D"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform"), NodePath("Coins/Area2D2"), PackedStringArray("Transform"), NodePath("Coins/Area2D3"), PackedStringArray("Transform"), NodePath("Coins/Area2D5"), PackedStringArray("Transform"), NodePath("Coins/Area2D6"), PackedStringArray("Transform"), NodePath("Coins/Area2D8"), PackedStringArray("Transform"), NodePath("Coins/Area2D9"), PackedStringArray("Transform")]
|
||||
resource_unfolds=["res://scenes/game.tscn::TileSet_25cld", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
|
||||
nodes_folded=[NodePath("RigidBody2D")]
|
||||
nodes_folded=[NodePath("RigidBody2D"), NodePath("Coins")]
|
||||
|
@ -1,3 +1,3 @@
|
||||
[folding]
|
||||
|
||||
sections_unfolded=PackedStringArray()
|
||||
sections_unfolded=PackedStringArray("Resource")
|
||||
|
@ -172,4 +172,4 @@ Anim={
|
||||
"zfar": 4000.01,
|
||||
"znear": 0.05
|
||||
}
|
||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
|
||||
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/GameController/Timer")])
|
||||
|
@ -1,6 +1,6 @@
|
||||
[editor_metadata]
|
||||
|
||||
executable_path="/home/timberg/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
|
||||
executable_path="/home/timboyo/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
|
||||
use_advanced_connections=false
|
||||
tile_source_sort=0
|
||||
tile_snap_option=0
|
||||
@ -15,8 +15,8 @@ run_deploy_remote_debug=false
|
||||
|
||||
[recent_files]
|
||||
|
||||
scenes=["res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
|
||||
scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
|
||||
scenes=["res://scenes/character.tscn", "res://scenes/badguy.tscn", "res://scenes/coin.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/game.tscn"]
|
||||
scripts=["res://scripts/badguy.gd", "res://scripts/coin.gd", "res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
|
||||
|
||||
[linked_properties]
|
||||
|
||||
@ -33,6 +33,11 @@ Camera2D:scale=true
|
||||
TileMap:scale=true
|
||||
Sprite2D:scale=true
|
||||
AnimatableBody2D:scale=true
|
||||
ParallaxBackground:scroll_base_scale=true
|
||||
ParallaxBackground:scale=true
|
||||
ParallaxLayer:motion_scale=true
|
||||
ParallaxLayer:scale=true
|
||||
MultiNodeEdit:scale=true
|
||||
|
||||
[dialog_bounds]
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
res://scenes
|
||||
res://graphics
|
||||
res://graphics/player animations
|
||||
res://scripts
|
||||
res://graphics
|
||||
res://scenes
|
||||
res://graphics/pickups
|
||||
|
@ -3,11 +3,11 @@
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 5,
|
||||
"column": 31,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 13,
|
||||
"scroll_position": 0.0,
|
||||
"row": 40,
|
||||
"scroll_position": 20.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
@ -17,16 +17,12 @@ state={
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 3,
|
||||
"column": 7,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 53,
|
||||
"scroll_position": 76.0,
|
||||
"selection": true,
|
||||
"selection_from_column": 3,
|
||||
"selection_from_line": 53,
|
||||
"selection_to_column": 53,
|
||||
"selection_to_line": 53,
|
||||
"row": 43,
|
||||
"scroll_position": 16.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
||||
@ -49,10 +45,38 @@ state={
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 0,
|
||||
"column": 7,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 8,
|
||||
"row": 7,
|
||||
"scroll_position": 0.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
||||
[res://scripts/coin.gd]
|
||||
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 20,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 10,
|
||||
"scroll_position": 0.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
}
|
||||
|
||||
[res://scripts/badguy.gd]
|
||||
|
||||
state={
|
||||
"bookmarks": PackedInt32Array(),
|
||||
"breakpoints": PackedInt32Array(),
|
||||
"column": 13,
|
||||
"folded_lines": Array[int]([]),
|
||||
"h_scroll_position": 0,
|
||||
"row": 38,
|
||||
"scroll_position": 0.0,
|
||||
"selection": false,
|
||||
"syntax_highlighter": "GDScript"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="ef05607ab18b6e14047ef305d4967bca"
|
||||
dest_md5="c4a79c607243be25d3669dc2144fdbe8"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="707fe1be51389c0a7dc6bce6b8df1ad8"
|
||||
dest_md5="a1f827ff5491bfc85a30898cd8164541"
|
||||
|
@ -0,0 +1,3 @@
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region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r0cll"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6ujxt"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1baju"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i445f"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7op4n"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mtsu2"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_an4ql"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cgbkp"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_p6mmk"]
|
||||
atlas = ExtResource("2_lgyh4")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_aeg01"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1uaof"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gt6ba"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tay2c"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1ag8q"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hjiy4"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_82onf"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_yqp8u"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_m6d3n"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ax7e1"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
atlas = ExtResource("2_fibqb")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qrer8"]
|
||||
atlas = ExtResource("3_h6vre")
|
||||
atlas = ExtResource("3_1rbvb")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wpiaq"]
|
||||
atlas = ExtResource("3_h6vre")
|
||||
atlas = ExtResource("3_1rbvb")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kc70w"]
|
||||
atlas = ExtResource("3_h6vre")
|
||||
atlas = ExtResource("3_1rbvb")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4hpn"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
atlas = ExtResource("4_fouff")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sri3h"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
atlas = ExtResource("4_fouff")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_igbwk"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
atlas = ExtResource("4_fouff")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_t7p31"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
atlas = ExtResource("4_fouff")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ovti0"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
atlas = ExtResource("4_fouff")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2vy0d"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
atlas = ExtResource("4_fouff")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_klr2a"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
atlas = ExtResource("4_fouff")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ax6e1"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
atlas = ExtResource("4_fouff")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_8idir"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q43wd")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r0cll")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6ujxt")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1baju")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i445f")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7op4n")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mtsu2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_an4ql")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cgbkp")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_p6mmk")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"death",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aeg01")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -183,7 +259,7 @@ metadata/_edit_group_ = true
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_8idir")
|
||||
animation = &"idle"
|
||||
animation = &"death"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
112
scenes/coin.tscn
Normal file
@ -0,0 +1,112 @@
|
||||
[gd_scene load_steps=17 format=3 uid="uid://s5mebw76f4y"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dxxynldiswq5g" path="res://graphics/pickups/coin.png" id="1_4ikm0"]
|
||||
[ext_resource type="Script" path="res://scripts/coin.gd" id="1_v7bd8"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_46q1v"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hugk0"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(16, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujh61"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(32, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bniki"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(48, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_w5jr2"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(64, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_eyn6o"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(80, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wka16"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(96, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pd6kk"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(112, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d0m54"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(128, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_33sqx"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(144, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ierav"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(160, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lob1t"]
|
||||
atlas = ExtResource("1_4ikm0")
|
||||
region = Rect2(176, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_kfu8w"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_46q1v")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hugk0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ujh61")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bniki")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_w5jr2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_eyn6o")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wka16")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pd6kk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d0m54")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_33sqx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ierav")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lob1t")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_6jtug"]
|
||||
radius = 5.0
|
||||
|
||||
[node name="Area2D" type="Area2D"]
|
||||
script = ExtResource("1_v7bd8")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_kfu8w")
|
||||
autoplay = "default"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_6jtug")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
100
scenes/game.tscn
@ -1,11 +1,16 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://y083suj12rld"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://y083suj12rld"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
||||
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
|
||||
[ext_resource type="Texture2D" uid="uid://c43jfkjw11rsq" path="res://graphics/Terrain (32x32).png" id="2_juhow"]
|
||||
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8x0bcxa8t74o" path="res://scenes/crate.tscn" id="2_ob312"]
|
||||
[ext_resource type="Texture2D" uid="uid://biqrhb0shtygr" path="res://graphics/background/BG Image.png" id="3_vj1tk"]
|
||||
[ext_resource type="Texture2D" uid="uid://bp4mp3bh45b6i" path="res://graphics/background/Additional Sky.png" id="4_kk5vy"]
|
||||
[ext_resource type="Texture2D" uid="uid://byl5umyabyltt" path="res://graphics/background/Additional Water.png" id="5_2y1x6"]
|
||||
[ext_resource type="PackedScene" uid="uid://cdgbcjrseeoka" path="res://scenes/platform.tscn" id="6_hm88c"]
|
||||
[ext_resource type="PackedScene" uid="uid://s5mebw76f4y" path="res://scenes/coin.tscn" id="10_74ldf"]
|
||||
[ext_resource type="PackedScene" uid="uid://oja81cvx8jvu" path="res://scenes/badguy.tscn" id="11_8t7ny"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6otpc"]
|
||||
texture = ExtResource("2_juhow")
|
||||
@ -494,6 +499,21 @@ sources/0 = SubResource("TileSetAtlasSource_6otpc")
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
||||
radius = 60.2993
|
||||
|
||||
[sub_resource type="Animation" id="Animation_5wtmu"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(141, 290)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ohhmw"]
|
||||
resource_name = "move"
|
||||
length = 2.0
|
||||
@ -511,21 +531,6 @@ tracks/0/keys = {
|
||||
"values": [Vector2(141, 290), Vector2(278, 290), Vector2(278, 290)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_5wtmu"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(141, 290)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_uo6r5"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_5wtmu"),
|
||||
@ -533,12 +538,36 @@ _data = {
|
||||
}
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="GameController" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_77wyw")
|
||||
|
||||
[node name="Timer" type="Timer" parent="GameController"]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = SubResource("TileSet_25cld")
|
||||
format = 2
|
||||
layer_0/tile_data = PackedInt32Array(851971, 0, 0, 851972, 65536, 0, 851973, 65536, 0, 851974, 65536, 0, 851975, 65536, 0, 851976, 65536, 0, 851977, 65536, 0, 851978, 65536, 0, 851979, 65536, 0, 917515, 65536, 2, 917514, 65536, 2, 917513, 65536, 2, 917512, 65536, 2, 917511, 65536, 2, 917510, 65536, 2, 917509, 65536, 2, 917508, 65536, 2, 917507, 0, 2, 851980, 458752, 1, 851981, 393216, 1, 851982, 65536, 0, 851983, 65536, 0, 851984, 65536, 0, 851985, 65536, 0, 851986, 65536, 0, 851987, 131072, 0, 917516, 65536, 2, 917517, 65536, 2, 917518, 65536, 2, 917519, 65536, 2, 917520, 65536, 2, 917521, 65536, 2, 917522, 65536, 2, 917523, 131072, 2, 786444, 0, 1, 720908, 0, 1, 655372, 0, 0, 655373, 131072, 0, 720909, 131072, 1, 786445, 131072, 1, 458763, 131072, 4, 458762, 0, 4, 458766, 0, 4, 458767, 131072, 4, 262155, 0, 4, 262156, 65536, 4, 262157, 65536, 4, 262158, 131072, 4, 262161, 983040, 3, 327697, 262144, 1, 393234, 65536, 4, 393233, 983040, 4, 393235, 1048576, 4, 327699, 262144, 1, 262163, 1048576, 3, 262162, 65536, 4, 655379, 0, 4, 655380, 65536, 4, 655381, 131072, 4, 458774, 0, 4, 458775, 65536, 4, 458776, 131072, 4)
|
||||
layer_0/tile_data = PackedInt32Array(851971, 0, 0, 851972, 65536, 0, 851973, 65536, 0, 851974, 65536, 0, 851975, 65536, 0, 851976, 65536, 0, 851977, 65536, 0, 851978, 65536, 0, 851979, 65536, 0, 917515, 65536, 2, 917514, 65536, 2, 917513, 65536, 2, 917512, 65536, 2, 917511, 65536, 2, 917510, 65536, 2, 917509, 65536, 2, 917508, 65536, 2, 917507, 0, 2, 851980, 458752, 1, 851981, 393216, 1, 851982, 65536, 0, 851983, 65536, 0, 851984, 65536, 0, 851985, 65536, 0, 851986, 65536, 0, 851987, 65536, 0, 917516, 65536, 2, 917517, 65536, 2, 917518, 65536, 2, 917519, 65536, 2, 917520, 65536, 2, 917521, 65536, 2, 917522, 65536, 2, 917523, 65536, 2, 786444, 0, 1, 720908, 0, 1, 655372, 0, 0, 655373, 131072, 0, 720909, 131072, 1, 786445, 131072, 1, 458763, 131072, 4, 458762, 0, 4, 458766, 0, 4, 458767, 131072, 4, 262155, 0, 4, 262156, 65536, 4, 262157, 65536, 4, 262158, 131072, 4, 262161, 983040, 3, 327697, 262144, 1, 393233, 262144, 2, 393235, 262144, 2, 327699, 262144, 1, 262163, 1048576, 3, 262162, 65536, 4, 655379, 0, 4, 655380, 65536, 4, 655381, 131072, 4, 458774, 0, 4, 458775, 65536, 4, 458776, 131072, 4, 851989, 65536, 0, 851990, 65536, 0, 851991, 458752, 1, 917527, 65536, 2, 917528, 131072, 2, 851992, 131072, 1, 851988, 65536, 0, 917524, 65536, 2, 917525, 65536, 2, 917526, 65536, 2, 786455, 0, 0, 786456, 131072, 0, 524306, 262144, 4)
|
||||
|
||||
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
||||
|
||||
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
|
||||
motion_mirroring = Vector2(380, 0)
|
||||
|
||||
[node name="bg" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(194, 400)
|
||||
texture = ExtResource("3_vj1tk")
|
||||
|
||||
[node name="sky" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(194, 48)
|
||||
scale = Vector2(12, 18.4375)
|
||||
texture = ExtResource("4_kk5vy")
|
||||
|
||||
[node name="water" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
||||
position = Vector2(194, 654)
|
||||
scale = Vector2(12, 12)
|
||||
texture = ExtResource("5_2y1x6")
|
||||
|
||||
[node name="RigidBody2D" parent="." instance=ExtResource("2_ob312")]
|
||||
position = Vector2(138, 97)
|
||||
@ -557,7 +586,7 @@ position = Vector2(112, 336)
|
||||
PUSH_FORCE = 550
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||
position_smoothing_speed = 6.5
|
||||
position_smoothing_speed = 6.0
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
position = Vector2(417, 92)
|
||||
@ -583,5 +612,38 @@ autoplay = "move"
|
||||
[node name="BoxTrap" type="Node2D" parent="."]
|
||||
position = Vector2(415, -10)
|
||||
|
||||
[connection signal="areatrigger" from="Area2D" to="." method="_on_area_2d_areatrigger"]
|
||||
[node name="Coins" type="Node" parent="."]
|
||||
|
||||
[node name="Area2D2" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(328, 403)
|
||||
|
||||
[node name="Area2D3" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(293, 403)
|
||||
|
||||
[node name="Area2D4" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(257, 403)
|
||||
|
||||
[node name="Area2D5" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(221, 403)
|
||||
|
||||
[node name="Area2D6" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(362, 403)
|
||||
|
||||
[node name="Area2D7" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(415, 304)
|
||||
|
||||
[node name="Area2D8" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(473, 403)
|
||||
|
||||
[node name="Area2D9" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(507, 403)
|
||||
|
||||
[node name="Area2D10" parent="Coins" instance=ExtResource("10_74ldf")]
|
||||
position = Vector2(592, 176)
|
||||
|
||||
[node name="Area2D2" parent="." instance=ExtResource("11_8t7ny")]
|
||||
position = Vector2(187, 404)
|
||||
|
||||
[connection signal="timeout" from="GameController/Timer" to="GameController" method="resetWorld"]
|
||||
[connection signal="areatrigger" from="Area2D" to="GameController" method="_on_area_2d_areatrigger"]
|
||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||
|
@ -16,6 +16,7 @@ var faceLeft = false
|
||||
var pushLeftEnabled = false
|
||||
var pushRightEnabled = false
|
||||
var pushTarget
|
||||
var living = true
|
||||
|
||||
#preload bullet scene to be able to shoot it
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
@ -23,87 +24,92 @@ var bullet = preload("res://scenes/bullet.tscn")
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
func die():
|
||||
print("You died!")
|
||||
animated_sprite.play("death")
|
||||
living = false
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * delta
|
||||
if living:
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
# Hand force push (melee attack)
|
||||
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
|
||||
print("I should force push")
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10)
|
||||
pushRightEnabled = false
|
||||
if Input.is_action_just_pressed("push") && pushLeftEnabled:
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10)
|
||||
pushLeftEnabled = false
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
# Hand force push (melee attack)
|
||||
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
|
||||
print("I should force push")
|
||||
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10)
|
||||
pushRightEnabled = false
|
||||
if Input.is_action_just_pressed("push") && pushLeftEnabled:
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10)
|
||||
pushLeftEnabled = false
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
#make a bullet -- must be a scene in order to "instantiate"
|
||||
var myBullet = bullet.instantiate()
|
||||
#set bullet speed?
|
||||
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
#make a bullet -- must be a scene in order to "instantiate"
|
||||
var myBullet = bullet.instantiate()
|
||||
#set bullet speed?
|
||||
#"owner" adds it to the character's parent node - the game scene
|
||||
owner.add_child(myBullet)
|
||||
|
||||
#"owner" adds it to the character's parent node - the game scene
|
||||
owner.add_child(myBullet)
|
||||
#put the bullet at the Marker, specifically at its global coordinates
|
||||
if not faceLeft:
|
||||
#facing right
|
||||
myBullet.transform = marker_right.global_transform
|
||||
else:
|
||||
#facing left
|
||||
myBullet.transform = marker_left.global_transform
|
||||
myBullet.setSpeed(-750)
|
||||
pass
|
||||
|
||||
#put the bullet at the Marker, specifically at its global coordinates
|
||||
if not faceLeft:
|
||||
#facing right
|
||||
myBullet.transform = marker_right.global_transform
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction = Input.get_axis("ui_left", "ui_right")
|
||||
if direction <0:
|
||||
faceLeft = true
|
||||
if direction >0:
|
||||
faceLeft = false
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
animated_sprite.flip_h = true if direction <0 else false
|
||||
else:
|
||||
#facing left
|
||||
myBullet.transform = marker_left.global_transform
|
||||
myBullet.setSpeed(-750)
|
||||
pass
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction = Input.get_axis("ui_left", "ui_right")
|
||||
if direction <0:
|
||||
faceLeft = true
|
||||
if direction >0:
|
||||
faceLeft = false
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
animated_sprite.flip_h = true if direction <0 else false
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
if is_on_floor():
|
||||
if direction == 0:
|
||||
animated_sprite.play("idle")
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
if is_on_floor():
|
||||
if direction == 0:
|
||||
animated_sprite.play("idle")
|
||||
else:
|
||||
animated_sprite.play("run")
|
||||
else:
|
||||
animated_sprite.play("run")
|
||||
else:
|
||||
animated_sprite.play("jump")
|
||||
animated_sprite.play("jump")
|
||||
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
print("right ray is colliding")
|
||||
var collider = right_ray.get_collider()
|
||||
#what did we hit?
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
print("This is a pushable box")
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
print("right ray is colliding")
|
||||
var collider = right_ray.get_collider()
|
||||
#what did we hit?
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
print("This is a pushable box")
|
||||
pushRightEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_ray.is_colliding():
|
||||
print("left ray is colliding")
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
if left_ray.is_colliding():
|
||||
print("left ray is colliding")
|
||||
var collider = left_ray.get_collider()
|
||||
if collider is Node:
|
||||
if collider.is_in_group("boxes"):
|
||||
pushLeftEnabled = true
|
||||
pushTarget = collider
|
||||
else:
|
||||
pushLeftEnabled = false
|
||||
|
||||
#loop through the collisions
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
||||
#loop through the collisions
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE)
|
||||
|
40
scripts/badguy.gd
Normal file
@ -0,0 +1,40 @@
|
||||
extends Area2D
|
||||
|
||||
@export var speed = 60.0
|
||||
var direction = 1
|
||||
|
||||
@onready var right_cast = $RightCast
|
||||
@onready var left_cast = $LeftCast
|
||||
@onready var sprite = $AnimatedSprite2D
|
||||
@onready var right_floor_cast = $RightFloorCast
|
||||
@onready var left_floor_cast = $LeftFloorCast
|
||||
@onready var game = %GameController
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if right_cast.is_colliding():
|
||||
if not right_cast.get_collider().is_in_group("player"):
|
||||
direction = -1
|
||||
if left_cast.is_colliding():
|
||||
if not left_cast.get_collider().is_in_group("player"):
|
||||
direction = 1
|
||||
if not right_floor_cast.is_colliding():
|
||||
direction = -1
|
||||
if not left_floor_cast.is_colliding():
|
||||
direction = 1
|
||||
if direction == -1:
|
||||
sprite.flip_h = true
|
||||
else:
|
||||
sprite.flip_h = false
|
||||
#movement
|
||||
position.x += direction * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
if body.is_in_group("player"):
|
||||
game.playerDeath()
|
19
scripts/coin.gd
Normal file
@ -0,0 +1,19 @@
|
||||
extends Area2D
|
||||
@onready var game = %GameController
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
if body.is_in_group("player"):
|
||||
print("somebody entered a coin")
|
||||
game.coinCollected()
|
||||
queue_free()
|
@ -1,8 +1,12 @@
|
||||
extends Node2D
|
||||
extends Node
|
||||
|
||||
#preloading crate and marker for box trap
|
||||
var myBox = preload("res://scenes/crate.tscn")
|
||||
@onready var box_trap = $BoxTrap
|
||||
@onready var box_trap = $"../BoxTrap"
|
||||
@onready var timer = $Timer
|
||||
@onready var player = $"../CharacterBody2D"
|
||||
|
||||
var totalCoins = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
@ -22,5 +26,16 @@ func _on_area_2d_areatrigger(effect, body):
|
||||
if body.is_in_group("player"):
|
||||
for n in 3:
|
||||
var box = myBox.instantiate()
|
||||
add_child(box)
|
||||
owner.add_child(box)
|
||||
box.transform = box_trap.transform
|
||||
|
||||
func coinCollected():
|
||||
totalCoins += 1
|
||||
print("I have " + str(totalCoins) + " coins")
|
||||
|
||||
func playerDeath():
|
||||
player.die()
|
||||
timer.start()
|
||||
|
||||
func resetWorld():
|
||||
get_tree().reload_current_scene()
|
||||
|