tweaked camera settings to tackle z-fighting
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@ -30,7 +30,9 @@ texture_filter = 0
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material = SubResource("StandardMaterial3D_mt54i")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kefov"]
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transparency = 1
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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depth_draw_mode = 1
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shading_mode = 0
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albedo_texture = ExtResource("4_le0cj")
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@ -42,7 +44,9 @@ size = Vector2(0.1, 0.1)
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orientation = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_le0cj"]
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transparency = 1
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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depth_draw_mode = 1
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shading_mode = 0
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albedo_texture = ExtResource("5_le0cj")
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@ -54,7 +58,9 @@ size = Vector2(0.1, 0.1)
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orientation = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a6i3j"]
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transparency = 1
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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depth_draw_mode = 1
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shading_mode = 0
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albedo_texture = ExtResource("6_78blk")
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@ -8,7 +8,7 @@ dof_blur_far_enabled = true
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dof_blur_far_distance = 2.6
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dof_blur_far_transition = 1.0
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dof_blur_near_enabled = true
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dof_blur_near_distance = 2.5
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dof_blur_near_distance = 2.8
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_52vux"]
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radius = 0.48486328
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@ -26,9 +26,11 @@ animation = &"idle_down"
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autoplay = "idle_down"
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(0.9848077, -0.044943456, 0.16773126, 0, 0.9659258, 0.25881904, -0.17364818, -0.25488698, 0.9512512, 0.4, 1, 2.5)
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transform = Transform3D(0.9848077, -0.044943456, 0.16773126, 0, 0.9659258, 0.25881904, -0.17364818, -0.25488698, 0.9512512, 0.4, 0.8, 2.5)
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attributes = SubResource("CameraAttributesPractical_reoop")
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projection = 1
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near = 2.0
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far = 4.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.78478503, 0)
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