Week 2 commits: force push, multiple triggers, force push, teleporting crates.

This commit is contained in:
Anthony Russo 2026-06-29 20:58:50 -04:00
parent 8b43b3c4f9
commit 458b3e25fc
13 changed files with 277 additions and 50 deletions

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@ -15,6 +15,19 @@ run/main_scene="uid://cu1mgc6337asm"
config/features=PackedStringArray("4.6", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[input]
shove={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
[physics] [physics]
3d/physics_engine="Jolt Physics" 3d/physics_engine="Jolt Physics"

15
scenes/bullet.tscn Normal file
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@ -0,0 +1,15 @@
[gd_scene format=3 uid="uid://vdkcnj4ebu6r"]
[ext_resource type="Script" uid="uid://dcqok1j5pliwd" path="res://scripts/bullet.gd" id="1_mkf8s"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
size = Vector2(10, 4)
[node name="Bullet" type="Area2D" unique_id=165117688]
script = ExtResource("1_mkf8s")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=488200767]
shape = SubResource("RectangleShape2D_h1aey")
debug_color = Color(0.7560967, 0, 0.13750124, 0.41960785)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -4,7 +4,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[node name="Crate" type="RigidBody2D" unique_id=1451413033] [node name="Crate" type="RigidBody2D" unique_id=1451413033 groups=["shootable"]]
rotation = 0.7475211 rotation = 0.7475211
script = ExtResource("1_b66cd") script = ExtResource("1_b66cd")
metadata/_edit_group_ = true metadata/_edit_group_ = true

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@ -1,16 +1,14 @@
[gd_scene format=3 uid="uid://cu1mgc6337asm"] [gd_scene format=3 uid="uid://cu1mgc6337asm"]
[ext_resource type="Script" uid="uid://cv4ex134wdu7j" path="res://scripts/game.gd" id="1_lnu2h"] [ext_resource type="Script" uid="uid://cv4ex134wdu7j" path="res://scripts/game.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://dy0ahrwhakd4d" path="res://scripts/trigger.gd" id="1_uwrxv"]
[ext_resource type="Script" uid="uid://cclb4boli603j" path="res://scripts/scene_manager.gd" id="2_lbhrr"] [ext_resource type="Script" uid="uid://cclb4boli603j" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="Script" uid="uid://dy5o70pk5y8b2" path="res://scripts/player.gd" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://b2rjhbe4f20hw" path="res://scenes/crate.tscn" id="3_iywne"] [ext_resource type="PackedScene" uid="uid://b2rjhbe4f20hw" path="res://scenes/crate.tscn" id="3_iywne"]
[ext_resource type="PackedScene" uid="uid://csp8sgbqjmndx" path="res://scenes/player.tscn" id="5_iywne"]
[ext_resource type="PackedScene" uid="uid://cq5l3f6hna0kg" path="res://scenes/trigger.tscn" id="5_p57ef"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[node name="Game" type="Node2D" unique_id=304719081] [node name="Game" type="Node2D" unique_id=304719081]
script = ExtResource("1_lnu2h") script = ExtResource("1_lnu2h")
@ -18,58 +16,63 @@ script = ExtResource("1_lnu2h")
[node name="SceneManager" type="Node2D" parent="." unique_id=277183513] [node name="SceneManager" type="Node2D" parent="." unique_id=277183513]
script = ExtResource("2_lbhrr") script = ExtResource("2_lbhrr")
[node name="Player" parent="." unique_id=589925870 instance=ExtResource("5_iywne")]
position = Vector2(229.99994, 377)
[node name="Crates" type="Node2D" parent="." unique_id=1384881921] [node name="Crates" type="Node2D" parent="." unique_id=1384881921]
[node name="Crate" parent="Crates" unique_id=1451413033 instance=ExtResource("3_iywne")] [node name="Crate" parent="Crates" unique_id=1451413033 instance=ExtResource("3_iywne")]
position = Vector2(796.99994, 300) position = Vector2(480.99994, 293)
[node name="Crate2" parent="Crates" unique_id=1863377672 instance=ExtResource("3_iywne")] [node name="Crate2" parent="Crates" unique_id=1863377672 instance=ExtResource("3_iywne")]
position = Vector2(938, 312) position = Vector2(622, 305)
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=2124897251] [node name="LevelELements" type="Node2D" parent="." unique_id=715855559]
position = Vector2(581, 420)
[node name="StaticBody2D" type="StaticBody2D" parent="LevelELements" unique_id=2124897251]
position = Vector2(265, 413)
scale = Vector2(14.68, 1) scale = Vector2(14.68, 1)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1284307723] [node name="CollisionShape2D" type="CollisionShape2D" parent="LevelELements/StaticBody2D" unique_id=1284307723]
shape = SubResource("RectangleShape2D_8cj0n") shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=1217525521] [node name="StaticBody2D2" type="StaticBody2D" parent="LevelELements" unique_id=1217525521]
position = Vector2(989, 424) position = Vector2(673, 417)
scale = Vector2(14.68, 1) scale = Vector2(14.68, 1)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1959735816] [node name="CollisionShape2D" type="CollisionShape2D" parent="LevelELements/StaticBody2D2" unique_id=1959735816]
shape = SubResource("RectangleShape2D_8cj0n") shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D3" type="StaticBody2D" parent="." unique_id=160438336] [node name="StaticBody2D3" type="StaticBody2D" parent="LevelELements" unique_id=160438336]
position = Vector2(790.00006, 338) position = Vector2(474.00006, 331)
scale = Vector2(4.880001, 1) scale = Vector2(4.880001, 1)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3" unique_id=751554906] [node name="CollisionShape2D" type="CollisionShape2D" parent="LevelELements/StaticBody2D3" unique_id=751554906]
shape = SubResource("RectangleShape2D_8cj0n") shape = SubResource("RectangleShape2D_8cj0n")
[node name="Trigger" type="Area2D" parent="." unique_id=1862352787] [node name="StaticBody2D4" type="StaticBody2D" parent="LevelELements" unique_id=849902454]
position = Vector2(-36, 119)
script = ExtResource("1_uwrxv") [node name="CollisionShape2D" type="CollisionShape2D" parent="LevelELements/StaticBody2D4" unique_id=1145034531]
position = Vector2(1, 588)
shape = SubResource("WorldBoundaryShape2D_iywne")
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=2003354144] [node name="Triggers" type="Node2D" parent="." unique_id=969407448]
position = Vector2(817, 376.99997)
scale = Vector2(7.72, 7.72)
shape = SubResource("CircleShape2D_8cj0n")
debug_color = Color(0, 0.643742, 0.3001382, 0.41960785)
[node name="Player" type="CharacterBody2D" parent="." unique_id=1577861899] [node name="Trigger" parent="Triggers" unique_id=1612521889 instance=ExtResource("5_p57ef")]
position = Vector2(545.99994, 384) position = Vector2(-352, 112)
scale = Vector2(1.8000001, 1.8000001)
script = ExtResource("2_yqjtg")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=833165919] [node name="Trigger2" parent="Triggers" unique_id=260830386 instance=ExtResource("5_p57ef")]
shape = SubResource("CircleShape2D_uwrxv") position = Vector2(80, 134)
debug_color = Color(0.8463823, 0.0009889907, 0.9098306, 0.41960785) intent = "fan"
[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"] [node name="Trigger5" parent="Triggers" unique_id=1243704039 instance=ExtResource("5_p57ef")]
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"] position = Vector2(265, 56)
intent = "teleport"
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]
[connection signal="areaTriggerSignal" from="Triggers/Trigger5" to="." method="_on_trigger"]

26
scenes/player.tscn Normal file
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@ -0,0 +1,26 @@
[gd_scene format=3 uid="uid://csp8sgbqjmndx"]
[ext_resource type="Script" uid="uid://dy5o70pk5y8b2" path="res://scripts/player.gd" id="1_3vyb7"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
[node name="Player" type="CharacterBody2D" unique_id=589925870]
scale = Vector2(1.8000001, 1.8000001)
script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1451670636]
shape = SubResource("CircleShape2D_uwrxv")
debug_color = Color(0.8463823, 0.0009889907, 0.9098306, 0.41960785)
[node name="RightCast" type="RayCast2D" parent="." unique_id=434200409]
target_position = Vector2(17.222221, 0)
[node name="LeftCast" type="RayCast2D" parent="." unique_id=194078728]
target_position = Vector2(-16.666666, 0)
[node name="RightBulletSpawn" type="Marker2D" parent="." unique_id=713435511]
position = Vector2(12.777777, -7.777777)
[node name="LeftBulletSpawn" type="Marker2D" parent="." unique_id=794453359]
position = Vector2(-13.333332, -7.7777777)

17
scenes/trigger.tscn Normal file
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@ -0,0 +1,17 @@
[gd_scene format=3 uid="uid://cq5l3f6hna0kg"]
[ext_resource type="Script" uid="uid://dy0ahrwhakd4d" path="res://scripts/trigger.gd" id="1_du5ex"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
[node name="Trigger" type="Area2D" unique_id=1612521889]
script = ExtResource("1_du5ex")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=887163202]
position = Vector2(817, 376.99997)
scale = Vector2(7.72, 7.72)
shape = SubResource("CircleShape2D_8cj0n")
debug_color = Color(0, 0.643742, 0.3001382, 0.41960785)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

15
scripts/bullet.gd Normal file
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@ -0,0 +1,15 @@
class_name Bullet extends Area2D
var speed:float = 700
signal bulletHitSignal(body, bullet)
func setSpeed(value) -> void:
speed = value
func _process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Crate:
bulletHitSignal.emit(body, self)

1
scripts/bullet.gd.uid Normal file
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@ -0,0 +1 @@
uid://dcqok1j5pliwd

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@ -1 +1,12 @@
class_name Crate extends RigidBody2D class_name Crate extends RigidBody2D
var teleport_target:Vector2 = Vector2.ZERO
var should_teleport:bool = false
func teleport_to(position:Vector2):
teleport_target = position
should_teleport = true
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
if should_teleport:
state.transform = Transform2D.IDENTITY.translated(teleport_target)
should_teleport = false

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@ -1,11 +1,15 @@
extends Node2D class_name GameController extends Node2D
signal destroySignal(body)
signal fanTriggerSignal(body, fanDirection)
signal teleportTriggerSignal(body)
var numberOfCrates = 2 var numberOfCrates = 2
var timeAvailable = 5 var timeAvailable = 50
var timer = Timer.new() var timer = Timer.new()
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
get_window().grab_focus()
add_child(timer) add_child(timer)
timer.wait_time = 1 timer.wait_time = 1
timer.one_shot = false timer.one_shot = false
@ -24,14 +28,25 @@ func _process(delta: float) -> void:
pass pass
func _on_trigger(body: Variant, trigger: Variant) -> void: func _on_trigger(body: Variant, trigger: Variant, intent: String) -> void:
print("Game controller knows trigger fired") print("Game controller knows trigger fired")
body.queue_free() match intent:
numberOfCrates -=1 "destroy":
if numberOfCrates == 0: destroySignal.emit(body)
print("WINNER!!!") "fan":
get_tree().reload_current_scene() fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
print("fan effect")
"teleport":
print("teleport effect")
teleportTriggerSignal.emit(body)
func crateTotal(numOfCrates): func crateTotal(numOfCrates):
numberOfCrates = numOfCrates numberOfCrates = numOfCrates
print("Game controller knows about crates - there are: " + str(numOfCrates)) print("Game controller knows about crates - there are: " + str(numOfCrates))
if numberOfCrates == 0:
print("WINNER!!!")
get_tree().reload_current_scene()
func bulletDamage(body, _bullet) -> void:
if body.is_in_group("shootable"):
destroySignal.emit(body)

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@ -1,9 +1,22 @@
extends CharacterBody2D class_name Player extends CharacterBody2D
signal pushSignal(body,direction)
signal shootSignal(markerPosition, speed)
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_bullet_spawn: Marker2D = $RightBulletSpawn
@onready var left_bullet_spawn: Marker2D = $LeftBulletSpawn
var pushRightEnabled = false
var pushLeftEnabled = false
var pushTarget
var pushTimer = 0
const SPEED = 300.0 const SPEED = 300.0
const JUMP_VELOCITY = -400.0 const JUMP_VELOCITY = -400.0
enum FaceDirection {RIGHT,LEFT}
var facing:FaceDirection = FaceDirection.RIGHT
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity. # Add the gravity.
@ -13,17 +26,63 @@ func _physics_process(delta: float) -> void:
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_up") and is_on_floor(): if Input.is_action_just_pressed("ui_up") and is_on_floor():
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
# Handle shove
if Input.is_action_just_pressed("shove"):
print("Shove pressed")
pushTimer = Time.get_ticks_msec()
if Input.is_action_just_released("shove"):
var pushForce = Time.get_ticks_msec() - pushTimer
if pushForce > 4000:
pushForce = 4000
if pushRightEnabled and facing == FaceDirection.RIGHT:
pushSignal.emit(pushTarget, Vector2(1,0) * 100 * (pushForce/100))
if pushLeftEnabled and facing == FaceDirection.LEFT:
pushSignal.emit(pushTarget, Vector2(-1,0) * 100 * (pushForce/100))
# Handle shoot
if Input.is_action_just_pressed("shoot"):
print("Shoot pressed")
match facing:
FaceDirection.RIGHT:
shootSignal.emit(right_bullet_spawn.global_transform, 800)
FaceDirection.LEFT:
shootSignal.emit(left_bullet_spawn.global_transform, 800)
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right") var direction := Input.get_axis("ui_left", "ui_right")
if direction: if direction:
velocity.x = direction * SPEED velocity.x = direction * SPEED
if direction > 0:
facing = FaceDirection.RIGHT
else:
facing = FaceDirection.LEFT
else: else:
velocity.x = move_toward(velocity.x, 0, SPEED) velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide() move_and_slide()
# Collision detection needs to happen AFTER move_and_slide calculation
if right_cast.is_colliding():
print("Right raycast collision")
var collider = right_cast.get_collider()
if collider is Node:
pushRightEnabled = true
pushTarget = collider
else:
pushRightEnabled = false
if left_cast.is_colliding():
print("Left raycast collision")
var collider = left_cast.get_collider()
if collider is Node:
pushLeftEnabled = true
pushTarget = collider
else:
pushLeftEnabled = false
for i in get_slide_collision_count(): for i in get_slide_collision_count():
var c = get_slide_collision(i) var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D: if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 100) #c.get_collider().apply_central_impulse(-c.get_normal() * 100)
pushSignal.emit(c.get_collider(),-c.get_normal() * 100)

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@ -1,9 +1,21 @@
extends Node2D extends Node2D
@onready var game: Node2D = $".." @onready var game: GameController = $".."
@onready var crates: Node2D = $"../Crates" @onready var crates: Node2D = $"../Crates"
@onready var player: Player = $"../Player"
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array[Bullet] = []
var totalAllowedBullet:int = 7
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
# signals from the view
player.pushSignal.connect(pushTarget)
player.shootSignal.connect(makeBullet)
# signals from the game controller
game.destroySignal.connect(destroy)
game.fanTriggerSignal.connect(pushTarget)
game.teleportTriggerSignal.connect(teleportTarget)
buildLevel() buildLevel()
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
@ -11,10 +23,47 @@ func _process(delta: float) -> void:
pass pass
func buildLevel() -> void: func buildLevel() -> void:
# tell game controller how many crates updateCrates()
func updateCrates() -> void:
var totalCrates = 0 var totalCrates = 0
if crates: if crates:
for obj in crates.get_children(): for obj in crates.get_children():
if obj is Crate: if obj is Crate:
if not obj.tree_exited.is_connected(updateCrates):
obj.tree_exited.connect(updateCrates)
totalCrates += 1 totalCrates += 1
game.crateTotal(totalCrates) game.crateTotal(totalCrates)
func pushTarget(body,pushDirection) -> void:
if body is RigidBody2D:
body.apply_central_impulse(pushDirection)
func destroy(body) -> void:
body.queue_free()
func teleportTarget(body) -> void:
if body is Crate:
var viewport_size = get_viewport().get_visible_rect().size
var random_x = randf_range(0,viewport_size.x)
var random_y = randf_range(0,viewport_size.y)
var newPosition = Vector2(random_x, random_y)
body.teleport_to(newPosition)
func bulletFactory() -> Bullet:
var myBullet:Bullet
if bulletArray.size() <= totalAllowedBullet:
myBullet = bullet.instantiate()
add_sibling(myBullet)
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
myBullet.bulletHitSignal.connect(game.bulletDamage)
else:
myBullet = bulletArray.pop_back()
bulletArray.push_front(myBullet)
return myBullet
func makeBullet(spawnPosition, speed) -> void:
print("make bullet")
var myBullet:Bullet = bulletFactory()
myBullet.transform = spawnPosition
myBullet.setSpeed(speed)

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@ -1,5 +1,8 @@
extends Area2D class_name Trigger extends Area2D
signal areaTriggerSignal(body, trigger)
@export var intent = "destroy"
signal areaTriggerSignal(body, trigger, intent)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
@ -13,4 +16,4 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void: func _on_body_entered(body: Node2D) -> void:
print("Something has entered the trigger zone") print("Something has entered the trigger zone")
areaTriggerSignal.emit(body, self) areaTriggerSignal.emit(body, self, intent)