Week 2 commits: force push, multiple triggers, force push, teleporting crates.
This commit is contained in:
parent
8b43b3c4f9
commit
458b3e25fc
@ -15,6 +15,19 @@ run/main_scene="uid://cu1mgc6337asm"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[input]
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shove={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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15
scenes/bullet.tscn
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15
scenes/bullet.tscn
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@ -0,0 +1,15 @@
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[gd_scene format=3 uid="uid://vdkcnj4ebu6r"]
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[ext_resource type="Script" uid="uid://dcqok1j5pliwd" path="res://scripts/bullet.gd" id="1_mkf8s"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
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size = Vector2(10, 4)
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[node name="Bullet" type="Area2D" unique_id=165117688]
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script = ExtResource("1_mkf8s")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=488200767]
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shape = SubResource("RectangleShape2D_h1aey")
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debug_color = Color(0.7560967, 0, 0.13750124, 0.41960785)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -4,7 +4,7 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
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[node name="Crate" type="RigidBody2D" unique_id=1451413033]
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[node name="Crate" type="RigidBody2D" unique_id=1451413033 groups=["shootable"]]
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rotation = 0.7475211
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script = ExtResource("1_b66cd")
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metadata/_edit_group_ = true
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@ -1,16 +1,14 @@
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[gd_scene format=3 uid="uid://cu1mgc6337asm"]
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[ext_resource type="Script" uid="uid://cv4ex134wdu7j" path="res://scripts/game.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://dy0ahrwhakd4d" path="res://scripts/trigger.gd" id="1_uwrxv"]
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[ext_resource type="Script" uid="uid://cclb4boli603j" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
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[ext_resource type="Script" uid="uid://dy5o70pk5y8b2" path="res://scripts/player.gd" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://b2rjhbe4f20hw" path="res://scenes/crate.tscn" id="3_iywne"]
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[ext_resource type="PackedScene" uid="uid://csp8sgbqjmndx" path="res://scenes/player.tscn" id="5_iywne"]
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[ext_resource type="PackedScene" uid="uid://cq5l3f6hna0kg" path="res://scenes/trigger.tscn" id="5_p57ef"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
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[node name="Game" type="Node2D" unique_id=304719081]
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script = ExtResource("1_lnu2h")
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@ -18,58 +16,63 @@ script = ExtResource("1_lnu2h")
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[node name="SceneManager" type="Node2D" parent="." unique_id=277183513]
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script = ExtResource("2_lbhrr")
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[node name="Player" parent="." unique_id=589925870 instance=ExtResource("5_iywne")]
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position = Vector2(229.99994, 377)
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[node name="Crates" type="Node2D" parent="." unique_id=1384881921]
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[node name="Crate" parent="Crates" unique_id=1451413033 instance=ExtResource("3_iywne")]
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position = Vector2(796.99994, 300)
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position = Vector2(480.99994, 293)
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[node name="Crate2" parent="Crates" unique_id=1863377672 instance=ExtResource("3_iywne")]
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position = Vector2(938, 312)
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position = Vector2(622, 305)
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=2124897251]
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position = Vector2(581, 420)
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[node name="LevelELements" type="Node2D" parent="." unique_id=715855559]
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[node name="StaticBody2D" type="StaticBody2D" parent="LevelELements" unique_id=2124897251]
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position = Vector2(265, 413)
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scale = Vector2(14.68, 1)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1284307723]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelELements/StaticBody2D" unique_id=1284307723]
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=1217525521]
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position = Vector2(989, 424)
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[node name="StaticBody2D2" type="StaticBody2D" parent="LevelELements" unique_id=1217525521]
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position = Vector2(673, 417)
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scale = Vector2(14.68, 1)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1959735816]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelELements/StaticBody2D2" unique_id=1959735816]
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="StaticBody2D3" type="StaticBody2D" parent="." unique_id=160438336]
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position = Vector2(790.00006, 338)
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[node name="StaticBody2D3" type="StaticBody2D" parent="LevelELements" unique_id=160438336]
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position = Vector2(474.00006, 331)
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scale = Vector2(4.880001, 1)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3" unique_id=751554906]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelELements/StaticBody2D3" unique_id=751554906]
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="Trigger" type="Area2D" parent="." unique_id=1862352787]
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position = Vector2(-36, 119)
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script = ExtResource("1_uwrxv")
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[node name="StaticBody2D4" type="StaticBody2D" parent="LevelELements" unique_id=849902454]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelELements/StaticBody2D4" unique_id=1145034531]
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position = Vector2(1, 588)
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shape = SubResource("WorldBoundaryShape2D_iywne")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=2003354144]
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position = Vector2(817, 376.99997)
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scale = Vector2(7.72, 7.72)
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shape = SubResource("CircleShape2D_8cj0n")
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debug_color = Color(0, 0.643742, 0.3001382, 0.41960785)
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[node name="Triggers" type="Node2D" parent="." unique_id=969407448]
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[node name="Player" type="CharacterBody2D" parent="." unique_id=1577861899]
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position = Vector2(545.99994, 384)
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scale = Vector2(1.8000001, 1.8000001)
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script = ExtResource("2_yqjtg")
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metadata/_edit_group_ = true
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[node name="Trigger" parent="Triggers" unique_id=1612521889 instance=ExtResource("5_p57ef")]
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position = Vector2(-352, 112)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=833165919]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.8463823, 0.0009889907, 0.9098306, 0.41960785)
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[node name="Trigger2" parent="Triggers" unique_id=260830386 instance=ExtResource("5_p57ef")]
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position = Vector2(80, 134)
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intent = "fan"
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[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"]
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[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
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[node name="Trigger5" parent="Triggers" unique_id=1243704039 instance=ExtResource("5_p57ef")]
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position = Vector2(265, 56)
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intent = "teleport"
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[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
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[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]
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[connection signal="areaTriggerSignal" from="Triggers/Trigger5" to="." method="_on_trigger"]
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26
scenes/player.tscn
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26
scenes/player.tscn
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@ -0,0 +1,26 @@
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[gd_scene format=3 uid="uid://csp8sgbqjmndx"]
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[ext_resource type="Script" uid="uid://dy5o70pk5y8b2" path="res://scripts/player.gd" id="1_3vyb7"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[node name="Player" type="CharacterBody2D" unique_id=589925870]
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scale = Vector2(1.8000001, 1.8000001)
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script = ExtResource("1_3vyb7")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1451670636]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.8463823, 0.0009889907, 0.9098306, 0.41960785)
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[node name="RightCast" type="RayCast2D" parent="." unique_id=434200409]
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target_position = Vector2(17.222221, 0)
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[node name="LeftCast" type="RayCast2D" parent="." unique_id=194078728]
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target_position = Vector2(-16.666666, 0)
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[node name="RightBulletSpawn" type="Marker2D" parent="." unique_id=713435511]
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position = Vector2(12.777777, -7.777777)
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[node name="LeftBulletSpawn" type="Marker2D" parent="." unique_id=794453359]
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position = Vector2(-13.333332, -7.7777777)
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17
scenes/trigger.tscn
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17
scenes/trigger.tscn
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@ -0,0 +1,17 @@
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[gd_scene format=3 uid="uid://cq5l3f6hna0kg"]
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[ext_resource type="Script" uid="uid://dy0ahrwhakd4d" path="res://scripts/trigger.gd" id="1_du5ex"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
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[node name="Trigger" type="Area2D" unique_id=1612521889]
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script = ExtResource("1_du5ex")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=887163202]
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position = Vector2(817, 376.99997)
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scale = Vector2(7.72, 7.72)
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shape = SubResource("CircleShape2D_8cj0n")
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debug_color = Color(0, 0.643742, 0.3001382, 0.41960785)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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15
scripts/bullet.gd
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15
scripts/bullet.gd
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class_name Bullet extends Area2D
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var speed:float = 700
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signal bulletHitSignal(body, bullet)
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func setSpeed(value) -> void:
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speed = value
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func _process(delta: float) -> void:
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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if body is Crate:
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bulletHitSignal.emit(body, self)
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1
scripts/bullet.gd.uid
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1
scripts/bullet.gd.uid
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@ -0,0 +1 @@
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uid://dcqok1j5pliwd
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@ -1 +1,12 @@
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class_name Crate extends RigidBody2D
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var teleport_target:Vector2 = Vector2.ZERO
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var should_teleport:bool = false
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func teleport_to(position:Vector2):
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teleport_target = position
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should_teleport = true
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func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
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if should_teleport:
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state.transform = Transform2D.IDENTITY.translated(teleport_target)
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should_teleport = false
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@ -1,11 +1,15 @@
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extends Node2D
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class_name GameController extends Node2D
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signal destroySignal(body)
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signal fanTriggerSignal(body, fanDirection)
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signal teleportTriggerSignal(body)
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var numberOfCrates = 2
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var timeAvailable = 5
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var timeAvailable = 50
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var timer = Timer.new()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_window().grab_focus()
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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@ -24,14 +28,25 @@ func _process(delta: float) -> void:
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pass
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func _on_trigger(body: Variant, trigger: Variant) -> void:
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func _on_trigger(body: Variant, trigger: Variant, intent: String) -> void:
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print("Game controller knows trigger fired")
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body.queue_free()
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numberOfCrates -=1
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if numberOfCrates == 0:
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print("WINNER!!!")
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get_tree().reload_current_scene()
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match intent:
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"destroy":
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destroySignal.emit(body)
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"fan":
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fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
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print("fan effect")
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"teleport":
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print("teleport effect")
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teleportTriggerSignal.emit(body)
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func crateTotal(numOfCrates):
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numberOfCrates = numOfCrates
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print("Game controller knows about crates - there are: " + str(numOfCrates))
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if numberOfCrates == 0:
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print("WINNER!!!")
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get_tree().reload_current_scene()
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func bulletDamage(body, _bullet) -> void:
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if body.is_in_group("shootable"):
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destroySignal.emit(body)
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@ -1,9 +1,22 @@
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extends CharacterBody2D
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class_name Player extends CharacterBody2D
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signal pushSignal(body,direction)
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signal shootSignal(markerPosition, speed)
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@onready var right_cast: RayCast2D = $RightCast
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@onready var left_cast: RayCast2D = $LeftCast
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@onready var right_bullet_spawn: Marker2D = $RightBulletSpawn
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@onready var left_bullet_spawn: Marker2D = $LeftBulletSpawn
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var pushRightEnabled = false
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var pushLeftEnabled = false
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var pushTarget
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var pushTimer = 0
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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enum FaceDirection {RIGHT,LEFT}
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var facing:FaceDirection = FaceDirection.RIGHT
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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@ -14,16 +27,62 @@ func _physics_process(delta: float) -> void:
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if Input.is_action_just_pressed("ui_up") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Handle shove
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if Input.is_action_just_pressed("shove"):
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print("Shove pressed")
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pushTimer = Time.get_ticks_msec()
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if Input.is_action_just_released("shove"):
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var pushForce = Time.get_ticks_msec() - pushTimer
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if pushForce > 4000:
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pushForce = 4000
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if pushRightEnabled and facing == FaceDirection.RIGHT:
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pushSignal.emit(pushTarget, Vector2(1,0) * 100 * (pushForce/100))
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if pushLeftEnabled and facing == FaceDirection.LEFT:
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pushSignal.emit(pushTarget, Vector2(-1,0) * 100 * (pushForce/100))
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# Handle shoot
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if Input.is_action_just_pressed("shoot"):
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print("Shoot pressed")
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match facing:
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FaceDirection.RIGHT:
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shootSignal.emit(right_bullet_spawn.global_transform, 800)
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FaceDirection.LEFT:
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shootSignal.emit(left_bullet_spawn.global_transform, 800)
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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if direction > 0:
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facing = FaceDirection.RIGHT
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else:
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facing = FaceDirection.LEFT
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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# Collision detection needs to happen AFTER move_and_slide calculation
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if right_cast.is_colliding():
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print("Right raycast collision")
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var collider = right_cast.get_collider()
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if collider is Node:
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pushRightEnabled = true
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pushTarget = collider
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else:
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pushRightEnabled = false
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if left_cast.is_colliding():
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print("Left raycast collision")
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var collider = left_cast.get_collider()
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if collider is Node:
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pushLeftEnabled = true
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pushTarget = collider
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else:
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pushLeftEnabled = false
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * 100)
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#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
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pushSignal.emit(c.get_collider(),-c.get_normal() * 100)
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@ -1,9 +1,21 @@
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extends Node2D
|
||||
@onready var game: Node2D = $".."
|
||||
@onready var game: GameController = $".."
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var player: Player = $"../Player"
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray:Array[Bullet] = []
|
||||
var totalAllowedBullet:int = 7
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# signals from the view
|
||||
player.pushSignal.connect(pushTarget)
|
||||
player.shootSignal.connect(makeBullet)
|
||||
# signals from the game controller
|
||||
game.destroySignal.connect(destroy)
|
||||
game.fanTriggerSignal.connect(pushTarget)
|
||||
game.teleportTriggerSignal.connect(teleportTarget)
|
||||
buildLevel()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
@ -11,10 +23,47 @@ func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func buildLevel() -> void:
|
||||
# tell game controller how many crates
|
||||
updateCrates()
|
||||
|
||||
func updateCrates() -> void:
|
||||
var totalCrates = 0
|
||||
if crates:
|
||||
for obj in crates.get_children():
|
||||
if obj is Crate:
|
||||
if not obj.tree_exited.is_connected(updateCrates):
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
totalCrates += 1
|
||||
game.crateTotal(totalCrates)
|
||||
|
||||
func pushTarget(body,pushDirection) -> void:
|
||||
if body is RigidBody2D:
|
||||
body.apply_central_impulse(pushDirection)
|
||||
|
||||
func destroy(body) -> void:
|
||||
body.queue_free()
|
||||
|
||||
func teleportTarget(body) -> void:
|
||||
if body is Crate:
|
||||
var viewport_size = get_viewport().get_visible_rect().size
|
||||
var random_x = randf_range(0,viewport_size.x)
|
||||
var random_y = randf_range(0,viewport_size.y)
|
||||
var newPosition = Vector2(random_x, random_y)
|
||||
body.teleport_to(newPosition)
|
||||
|
||||
func bulletFactory() -> Bullet:
|
||||
var myBullet:Bullet
|
||||
if bulletArray.size() <= totalAllowedBullet:
|
||||
myBullet = bullet.instantiate()
|
||||
add_sibling(myBullet)
|
||||
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
|
||||
myBullet.bulletHitSignal.connect(game.bulletDamage)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
bulletArray.push_front(myBullet)
|
||||
return myBullet
|
||||
|
||||
func makeBullet(spawnPosition, speed) -> void:
|
||||
print("make bullet")
|
||||
var myBullet:Bullet = bulletFactory()
|
||||
myBullet.transform = spawnPosition
|
||||
myBullet.setSpeed(speed)
|
||||
|
||||
@ -1,5 +1,8 @@
|
||||
extends Area2D
|
||||
signal areaTriggerSignal(body, trigger)
|
||||
class_name Trigger extends Area2D
|
||||
|
||||
@export var intent = "destroy"
|
||||
|
||||
signal areaTriggerSignal(body, trigger, intent)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
@ -13,4 +16,4 @@ func _process(delta: float) -> void:
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Something has entered the trigger zone")
|
||||
areaTriggerSignal.emit(body, self)
|
||||
areaTriggerSignal.emit(body, self, intent)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user