doctorbatmanwho-creator
89c109b26f
Add wardrobe memory encounters and combat area backgrounds
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- Implemented MemoryPiece collectible system
- Added support for unique memory fragment textures
- Continued wardrobe encounter workflow design
- Planned memory collection and return-to-graveyard progression
- Created Wardrobe 1 (Hide) combat background
- Created Wardrobe 2 (Hurry) combat background
- Created Wardrobe 3 (Silence) combat background
- Created Wardrobe 4 (Isolation) combat background
- Created Wardrobe 5 (Responsibility) combat background
- Added environmental storytelling text and thematic scene concepts
- Continued graveyard level layout and wardrobe encounter planning
2026-06-14 22:07:32 -04:00
doctorbatmanwho-creator
889d95f571
Memory Pieces added
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Added memories pieces to map, no scripting yet.
2026-06-12 09:34:56 -04:00
doctorbatmanwho-creator
341fad629c
Skeleton level progress: wardrobe system, spawn markers, combat areas, and new environmental assets
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- Added reusable wardrobe scene
- Created combat and return spawn markers
- Began skeleton level encounter structure
- Added graveyard/closet environmental assets
- Added childhood-themed storytelling objects
- Continued parallax background development
2026-06-11 21:25:59 -04:00
doctorbatmanwho-creator
bbb8c76ab9
Built skeleton level assets and updated demon level
2026-06-10 21:47:28 -04:00
doctorbatmanwho-creator
2f1ecac559
Built demon level environment and added decorative assets
2026-06-09 23:27:00 -04:00
doctorbatmanwho-creator
22f2f0d8f4
Added demon level prototype and child player form
2026-06-08 20:17:50 -04:00
doctorbatmanwho-creator
7c7e607a6e
Level loading and camera bounds system
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- Added MainGame scene
- Converted player into reusable scene
- Added CameraBounds support
- Added Demon Woods level
- Fixed SceneManager references
2026-06-07 21:17:10 -04:00
58e74612be
update character
2025-11-06 20:44:15 -05:00
c10beb5635
player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation
2025-07-07 21:01:52 -04:00
92e989c331
autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels
2025-06-30 21:04:01 -04:00
c2f329ac60
parralax background, two terrains, collectible coin, some graphics, physics layer
2025-06-23 21:06:26 -04:00
a7e18c2689
graphics for bullet, crate, animation for player, state machine
2025-06-16 21:01:29 -04:00