GodotGameWorkshop/Scripts
doctorbatmanwho-creator 0f7889adfb Implement skeleton combat and memory piece progression
- Created Skeleton enemy scene with idle, walk, attack, hurt, and death animations
- Added player detection and enemy pursuit AI
- Implemented skeleton attack system and player damage
- Added player punch attack for adult character
- Implemented enemy damage and health system
- Added skeleton death handling
- Connected MemoryPiece spawning to defeated skeletons
- Added configurable memory piece textures and wardrobe assignments
- Implemented memory piece collection and return-to-graveyard workflow
- Added interact action to Input Map
- Continued development of Wardrobe 1 combat encounter
- Fixed multiple collision, hitbox, and animation issues
2026-06-15 14:05:40 -04:00
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rscs autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels 2025-06-30 21:04:01 -04:00
bullet.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
bullet.gd.uid graphics for bullet, crate, animation for player, state machine 2025-06-16 21:01:29 -04:00
coin.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
coin.gd.uid parralax background, two terrains, collectible coin, some graphics, physics layer 2025-06-23 21:06:26 -04:00
crate.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
crate.gd.uid player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
gamecontroller.gd Level loading and camera bounds system 2026-06-07 21:17:10 -04:00
gamecontroller.gd.uid static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
MemoryPiece.gd Implement skeleton combat and memory piece progression 2026-06-15 14:05:40 -04:00
MemoryPiece.gd.uid Add wardrobe memory encounters and combat area backgrounds 2026-06-14 22:07:32 -04:00
player.gd Implement skeleton combat and memory piece progression 2026-06-15 14:05:40 -04:00
player.gd.uid stairs 2025-12-15 19:10:59 -05:00
scene_manager.gd Added demon level prototype and child player form 2026-06-08 20:17:50 -04:00
scene_manager.gd.uid bullets, bullet factory, shove attack, scenemanager 2025-06-09 21:21:45 -04:00
skeleton.gd Implement skeleton combat and memory piece progression 2026-06-15 14:05:40 -04:00
skeleton.gd.uid Implement skeleton combat and memory piece progression 2026-06-15 14:05:40 -04:00
slime.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
slime.gd.uid autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels 2025-06-30 21:04:01 -04:00
stair.gd stairs 2025-12-15 19:10:59 -05:00
stair.gd.uid stairs 2025-12-15 19:10:59 -05:00
trigger.gd static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
trigger.gd.uid static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
wardrobe.gd Implement skeleton combat and memory piece progression 2026-06-15 14:05:40 -04:00
wardrobe.gd.uid Skeleton level progress: wardrobe system, spawn markers, combat areas, and new environmental assets 2026-06-11 21:25:59 -04:00