AprilGodotGame/scenes/slime.tscn

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[gd_scene load_steps=9 format=3 uid="uid://b2lq6rp0aht6d"]
[ext_resource type="Texture2D" uid="uid://cn1jvyyvb3g3c" path="res://assets/graphics/enemies/slime_green.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://bsmcx4pr1imsq" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_371uh"]
size = Vector2(16, 16)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_p2gj0")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_fd6lc")
animation = &"run"
autoplay = "run"
frame_progress = 0.256611
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_371uh")
[node name="RightSideCast" type="RayCast2D" parent="."]
position = Vector2(0, -1)
target_position = Vector2(14, 0)
[node name="LeftSideCast" type="RayCast2D" parent="."]
position = Vector2(0, -1)
target_position = Vector2(-14, 0)
[node name="RightDownCast" type="RayCast2D" parent="."]
position = Vector2(6, -3)
target_position = Vector2(0, 19)
[node name="LeftDownCast" type="RayCast2D" parent="."]
position = Vector2(-6, -3)
target_position = Vector2(0, 19)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]