Week 5: multi-levels, collectibles, enemies, started player damage

This commit is contained in:
ian 2025-05-12 20:56:03 -04:00
parent c358c54487
commit 94ad4f45cc
19 changed files with 1428 additions and 26 deletions

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@ -15,6 +15,10 @@ run/main_scene="res://scenes/game.tscn"
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config/icon="res://icon.svg"
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("6_wvb8j")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("7_g8vcy")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyRocks 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
sources/2 = SubResource("TileSetAtlasSource_dinhu")
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[node name="Game" type="Node2D"]
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("1_76toy")
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 90)
texture = ExtResource("2_8g4ke")
[node name="Parallax2D2" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"]
position = Vector2(160, 410)
texture = ExtResource("3_56gwk")
[node name="Parallax2D3" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D3"]
position = Vector2(160, 325)
texture = ExtResource("4_ve5ok")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
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tile_set = SubResource("TileSet_0tnpc")
[node name="CharacterBody2D" parent="." instance=ExtResource("8_cqal4")]
position = Vector2(489, 45)
bump_power = 50.0
[node name="Level" type="Node2D" parent="."]
[node name="Floor" type="StaticBody2D" parent="Level"]
position = Vector2(564, 515)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor"]
shape = SubResource("WorldBoundaryShape2D_uwrxv")
[node name="Crates" type="Node2D" parent="."]
[node name="Crate 0" parent="Crates" instance=ExtResource("9_o3sye")]
position = Vector2(580, 158)
[node name="Crate 1" parent="Crates" instance=ExtResource("9_o3sye")]
position = Vector2(256, 226)
rotation = -0.544367
[node name="Crate 2" parent="Crates" instance=ExtResource("9_o3sye")]
position = Vector2(792, 60)
rotation = -0.536401
[node name="Triggers" type="Node2D" parent="."]
[node name="Trigger" parent="Triggers" instance=ExtResource("10_24ks5")]
position = Vector2(254, 406)
[node name="Trigger2" parent="Triggers" instance=ExtResource("10_24ks5")]
position = Vector2(790, 190)
effect = "destroy"
[node name="Trigger3" parent="Triggers" instance=ExtResource("10_24ks5")]
position = Vector2(582, 414)
effect = "elaborate"
[node name="Coins" type="Node2D" parent="."]
[node name="c0" parent="Coins" instance=ExtResource("11_8g4ke")]
position = Vector2(390, 71)
[node name="c1" parent="Coins" instance=ExtResource("11_8g4ke")]
position = Vector2(391, 92)
[node name="Area2D" parent="." instance=ExtResource("11_s4es8")]
position = Vector2(887.175, 161.841)
[node name="DirectionalLight2D" type="DirectionalLight2D" parent="."]
energy = 0.24
blend_mode = 1
[connection signal="triggerFired" from="Triggers/Trigger" to="." method="_on_trigger_trigger_fired"]
[connection signal="triggerFired" from="Triggers/Trigger2" to="." method="_on_trigger_trigger_fired"]
[connection signal="triggerFired" from="Triggers/Trigger3" to="." method="_on_trigger_trigger_fired"]

489
scenes/level3.tscn Normal file
View File

@ -0,0 +1,489 @@
[gd_scene load_steps=18 format=4 uid="uid://ddikbueco8a32"]
[ext_resource type="Script" uid="uid://bijvpac45v6s1" path="res://scripts/scene_manager.gd" id="1_fh4ka"]
[ext_resource type="Texture2D" uid="uid://7vhrmqf5wt1t" path="res://assets/graphics/backgrounds/sky.png" id="2_qewby"]
[ext_resource type="Texture2D" uid="uid://cksofegwut4ew" path="res://assets/graphics/backgrounds/forestbackground_mid.png" id="3_bradm"]
[ext_resource type="Texture2D" uid="uid://c3uh4ikl0sd3c" path="res://assets/graphics/backgrounds/forestbackground_front.png" id="4_got4s"]
[ext_resource type="Texture2D" uid="uid://qp10yhvkchdb" path="res://assets/graphics/terrain/Terrain (32x32).png" id="5_e40mx"]
[ext_resource type="Texture2D" uid="uid://bsw50wv55u4rt" path="res://assets/graphics/terrain/vegetation/mushroom_32x64.png" id="6_a114e"]
[ext_resource type="Texture2D" uid="uid://dryfguqeab0p8" path="res://assets/graphics/terrain/vegetation/veg_32x32.png" id="7_y1e0c"]
[ext_resource type="PackedScene" uid="uid://c5a5u2c250g6" path="res://scenes/player.tscn" id="8_s4dsi"]
[ext_resource type="PackedScene" uid="uid://ch3ncwkrhv38n" path="res://scenes/crate.tscn" id="9_07lh1"]
[ext_resource type="PackedScene" uid="uid://dgbqoys4mm8j" path="res://scenes/trigger.tscn" id="10_6uuvf"]
[ext_resource type="PackedScene" uid="uid://dn4tjgue768y1" path="res://scenes/coin.tscn" id="11_qewby"]
[ext_resource type="PackedScene" uid="uid://cy02yf4v8q5v6" path="res://scenes/bullet.tscn" id="11_x008a"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("5_e40mx")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("6_a114e")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("7_y1e0c")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyRocks 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_kvpfn")
sources/2 = SubResource("TileSetAtlasSource_dinhu")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_uwrxv"]
[node name="Game" type="Node2D"]
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("1_fh4ka")
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 90)
texture = ExtResource("2_qewby")
[node name="Parallax2D2" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"]
position = Vector2(160, 410)
texture = ExtResource("3_bradm")
[node name="Parallax2D3" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D3"]
position = Vector2(160, 325)
texture = ExtResource("4_got4s")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAPAAMAAAAEAAQAAAACAAEAAAAEAAAAAAACAAIAAAAEAAEAAAACAAMAAAAEAAEAAAACAAQAAAAEAAEAAAACAAUAAAAEAAEAAAACAAYAAAAEAAEAAAACAAcAAAAEAAEAAAACAAgAAAAEAAEAAAACAAkAAAAEAAIAAAAeAAYAAAAAAAQAAAAfAAYAAAABAAQAAAAgAAYAAAABAAQAAAAhAAYAAAABAAQAAAAiAAYAAAABAAQAAAAjAAYAAAABAAQAAAAkAAYAAAABAAQAAAAlAAYAAAABAAQAAAAmAAYAAAACAAQAAAAFABAAAAAGAAEAAAAFAA8AAAACAAEAAAAFAA4AAAACAAEAAAAFAA0AAAACAAEAAAAFAAwAAAACAAEAAAAFAAsAAAACAAAAAAAEABAAAAAGAAAAAAAEAA8AAAAGAAAAAAAEAA4AAAAGAAAAAAAEAA0AAAAGAAAAAAAEAAwAAAAGAAAAAAAEAAsAAAABAAAAAAADABAAAAAGAAAAAAADAA8AAAAHAAAAAAADAA4AAAAGAAAAAAADAA0AAAAGAAAAAAADAAwAAAAGAAAAAAADAAsAAAABAAAAAAACABAAAAAGAAAAAAACAA8AAAAGAAAAAAACAA4AAAAGAAAAAAACAA0AAAAGAAAAAAACAAwAAAAGAAAAAAACAAsAAAABAAAAAAABABAAAAAHAAEAAAABAA8AAAAAAAEAAAABAA4AAAAAAAEAAAABAA0AAAAAAAEAAAABAAwAAAAAAAEAAAABAAsAAAAAAAAAAAAjAAsAAAACAAIAAAAjAAoAAAACAAEAAAAjAAkAAAACAAAAAAAiAAsAAAABAAIAAAAiAAoAAAAGAAAAAAAiAAkAAAABAAAAAAAhAAsAAAAAAAIAAAAhAAoAAAAAAAEAAAAhAAkAAAAAAAAAAAAiAAIAAAACAAIAAAAiAAEAAAACAAAAAAAhAAIAAAAAAAIAAAAhAAEAAAAAAAAAAAABAAoAAgAAAAAAAAADAAoAAgAAAAAAAAAFAAoAAgAAAAAAAAACAAAAAgAAAAAAAAAeAAUAAgAAAAAAAAAfAAUAAgAAAAAAAAAgAAUAAgAAAAAAAAAhAAUAAgAAAAAAAAAUAA8AAgAAAAAAAAAVAA8AAgAAAAAAAAAWAA8AAgAAAAAAAAAXAA8AAgAAAAAAAAAYAA8AAgAAAAAAAAAZAA8AAgAAAAAAAAAMAA8AAgAAAAAAAAAOAA8AAQAAAAEAAAAOAA4AAQAAAAAAAAANAA8AAgAAAAAAAAAKAA8AAQAAAAEAAAAKAA4AAQAAAAAAAAAhAAgAAgAAAAAAAAAiAAgAAQAAAAEAAAAiAAcAAQAAAAAAAAAGABAAAAABAAAAAAAHABAAAAABAAAAAAAIABAAAAABAAAAAAAJABAAAAABAAAAAAAKABAAAAABAAAAAAALABAAAAABAAAAAAAMABAAAAABAAAAAAANABAAAAABAAAAAAAOABAAAAABAAAAAAAPABAAAAABAAAAAAAQABAAAAABAAAAAAARABAAAAABAAAAAAASABAAAAABAAAAAAATABAAAAABAAAAAAAUABAAAAABAAAAAAAVABAAAAABAAAAAAAWABAAAAABAAAAAAAXABAAAAABAAAAAAAYABAAAAABAAAAAAAZABAAAAABAAAAAAAaABAAAAABAAAAAAAbABAAAAABAAAAAAAcABAAAAABAAAAAAAdABAAAAABAAAAAAAeABAAAAABAAAAAAAfABAAAAABAAAAAAAgABAAAAABAAAAAAAhABAAAAABAAAAAAAiABAAAAABAAAAAAAjABAAAAABAAAAAAAkABAAAAABAAAAAAAlABAAAAABAAAAAAAmABAAAAABAAAAAAAnABAAAAABAAAAAAAoABAAAAABAAAAAAD//xAAAAAAAAQAAAAAABAAAAAKAAMAAAAqABAAAAABAAQAAAApABAAAAAJAAMAAAArABAAAAACAAQAAAAAABEAAAAAAAIAAAABABEAAAABAAIAAAACABEAAAABAAIAAAADABEAAAABAAIAAAAEABEAAAABAAIAAAAFABEAAAABAAIAAAAGABEAAAABAAIAAAAHABEAAAABAAIAAAAIABEAAAABAAIAAAAJABEAAAABAAIAAAAKABEAAAABAAIAAAALABEAAAABAAIAAAAMABEAAAABAAIAAAANABEAAAABAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAABAAIAAAARABEAAAABAAIAAAASABEAAAABAAIAAAATABEAAAABAAIAAAAUABEAAAABAAIAAAAVABEAAAABAAIAAAAWABEAAAABAAIAAAAXABEAAAABAAIAAAAYABEAAAABAAIAAAAZABEAAAABAAIAAAAaABEAAAABAAIAAAAbABEAAAABAAIAAAAcABEAAAABAAIAAAAdABEAAAABAAIAAAAeABEAAAABAAIAAAAfABEAAAABAAIAAAAgABEAAAABAAIAAAAhABEAAAABAAIAAAAiABEAAAABAAIAAAAjABEAAAABAAIAAAAkABEAAAABAAIAAAAlABEAAAABAAIAAAAmABEAAAABAAIAAAAnABEAAAABAAIAAAAoABEAAAABAAIAAAApABEAAAACAAIAAAASAP7/AAAAAAQAAAATAP7/AAABAAQAAAAUAP7/AAAQAAMAAAAUAP//AAAEAAEAAAAUAAAAAAANAAQAAAATAAAAAAABAAQAAAASAAAAAAAAAAQAAAAUAAEAAAAEAAEAAAAUAAIAAAAEAAEAAAAUAAMAAAAQAAQAAAATAAMAAAABAAQAAAASAAMAAAAAAAQAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="CharacterBody2D" parent="." instance=ExtResource("8_s4dsi")]
position = Vector2(489, 45)
bump_power = 50.0
[node name="Level" type="Node2D" parent="."]
[node name="Floor" type="StaticBody2D" parent="Level"]
position = Vector2(564, 515)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor"]
shape = SubResource("WorldBoundaryShape2D_uwrxv")
[node name="Crates" type="Node2D" parent="."]
[node name="Crate 0" parent="Crates" instance=ExtResource("9_07lh1")]
position = Vector2(580, 158)
[node name="Crate 1" parent="Crates" instance=ExtResource("9_07lh1")]
position = Vector2(256, 226)
rotation = -0.544367
[node name="Crate 2" parent="Crates" instance=ExtResource("9_07lh1")]
position = Vector2(792, 60)
rotation = -0.536401
[node name="Triggers" type="Node2D" parent="."]
[node name="Trigger" parent="Triggers" instance=ExtResource("10_6uuvf")]
position = Vector2(254, 406)
[node name="Trigger2" parent="Triggers" instance=ExtResource("10_6uuvf")]
position = Vector2(790, 190)
effect = "destroy"
[node name="Trigger3" parent="Triggers" instance=ExtResource("10_6uuvf")]
position = Vector2(582, 414)
effect = "elaborate"
[node name="Coins" type="Node2D" parent="."]
[node name="c0" parent="Coins" instance=ExtResource("11_qewby")]
position = Vector2(382, 58)
[node name="c1" parent="Coins" instance=ExtResource("11_qewby")]
position = Vector2(409, 101)
[node name="c2" parent="Coins" instance=ExtResource("11_qewby")]
position = Vector2(359, 100)
[node name="c3" parent="Coins" instance=ExtResource("11_qewby")]
position = Vector2(383, 111)
[node name="c4" parent="Coins" instance=ExtResource("11_qewby")]
position = Vector2(358, 72)
[node name="c5" parent="Coins" instance=ExtResource("11_qewby")]
position = Vector2(406, 72)
[node name="Area2D" parent="." instance=ExtResource("11_x008a")]
position = Vector2(887.175, 161.841)
[node name="DirectionalLight2D" type="DirectionalLight2D" parent="."]
energy = 0.24
blend_mode = 1
[connection signal="triggerFired" from="Triggers/Trigger" to="." method="_on_trigger_trigger_fired"]
[connection signal="triggerFired" from="Triggers/Trigger2" to="." method="_on_trigger_trigger_fired"]
[connection signal="triggerFired" from="Triggers/Trigger3" to="." method="_on_trigger_trigger_fired"]

75
scenes/slime.tscn Normal file
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@ -0,0 +1,75 @@
[gd_scene load_steps=9 format=3 uid="uid://b2lq6rp0aht6d"]
[ext_resource type="Texture2D" uid="uid://cn1jvyyvb3g3c" path="res://assets/graphics/enemies/slime_green.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://bsmcx4pr1imsq" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_371uh"]
size = Vector2(16, 16)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_p2gj0")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_fd6lc")
animation = &"run"
autoplay = "run"
frame_progress = 0.256611
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_371uh")
[node name="RightSideCast" type="RayCast2D" parent="."]
position = Vector2(0, -1)
target_position = Vector2(14, 0)
[node name="LeftSideCast" type="RayCast2D" parent="."]
position = Vector2(0, -1)
target_position = Vector2(-14, 0)
[node name="RightDownCast" type="RayCast2D" parent="."]
position = Vector2(6, -3)
target_position = Vector2(0, 19)
[node name="LeftDownCast" type="RayCast2D" parent="."]
position = Vector2(-6, -3)
target_position = Vector2(0, 19)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

7
scripts/coin.gd Normal file
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@ -0,0 +1,7 @@
class_name Coin extends Area2D
signal coinCollectedSignal(body, coin)
func _on_body_entered(body: Node2D) -> void:
print("coin collision!")
coinCollectedSignal.emit(body, self)

1
scripts/coin.gd.uid Normal file
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@ -0,0 +1 @@
uid://cwfj4njnlumvy

81
scripts/gamecontroller.gd Normal file
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@ -0,0 +1,81 @@
class_name GameController extends Node2D
var totalCrates = 3
var timeLimit = 10
var timer = Timer.new()
var coinsCollectedTotal := 0
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"]
var timers = [30, 15, 25]
var currentLevel = 0
var playerHealth = 100
signal levelCompleteSignal(level)
signal destroySignal(body)
signal playerDamage
signal playerDeath
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter():
print("tick "+str(timeLimit))
timeLimit -= 1
if timeLimit <= 0:
print("YOU LOSE...")
levelCompleteSignal.emit(levels[currentLevel])
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if totalCrates == 0:
print("YOU WIN!")
currentLevel += 1
if currentLevel >= levels.size():
currentLevel = 0
levelCompleteSignal.emit(levels[currentLevel])
func _on_trigger_fired(effect: Variant, body: Variant) -> void:
print("GameController know about trigger " + effect)
if effect == "destroy":
if body is Crate:
print("Crates remaining: " + str(totalCrates))
destroySignal.emit(body)
func _on_coin_collected(body, coin):
coinsCollectedTotal += 1
destroySignal.emit(coin)
print("GC knows coin collected")
func _on_player_damage(body, enemy):
if enemy is Slime:
print("slime attack!")
playerHealth -= 10
if playerHealth > 0:
print("Player damaged")
playerDamage.emit()
else:
print("Player dead")
playerDeath.emit()
func numberOfCrates(value:int)->void:
totalCrates = value
func bulletDamage(body, bullet):
if body is Crate:
print("Crates remaining: " + str(totalCrates))
destroySignal.emit(body)
func reset():
timeLimit = timers[currentLevel]
playerHealth = 100
func death():
print("player death animation complete")

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@ -0,0 +1 @@
uid://dtod1rsvbxyti

View File

@ -30,6 +30,14 @@ var pushTarget: RigidBody2D
var pushEnable: bool = false
var upJump: bool = false
signal deathComplete
func _player_damage():
print("Player taking damage!")
func _player_death():
print("Player dead!!!")
func _physics_process(delta: float) -> void:
# Add the gravity.
if current_state == State.JUMP:
@ -137,21 +145,21 @@ func handle_collisions() -> void:
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power)
c.get_collider().apply_central_impulse(-c.get_normal() * bump_power)
if right_cast.is_colliding() and facing == FaceDirection.RIGHT:
print("Right raycast hitting something")
#print("Right raycast hitting something")
var collider = right_cast.get_collider()
if collider is Node and collider is RigidBody2D:
print("I think it's a crate")
#print("I think it's a crate")
pushTarget = collider
pushEnable = true
if left_cast.is_colliding() and facing == FaceDirection.LEFT:
print("Left raycast hitting something")
#print("Left raycast hitting something")
var collider = left_cast.get_collider()
if collider is Node and collider is RigidBody2D:
print("I think it's a crate")
#print("I think it's a crate")
pushTarget = collider
pushEnable = true

View File

@ -1,7 +1,10 @@
extends Node
@onready var game: GameController = $".."
@onready var crates: Node2D = $"../Crates"
@onready var triggers: Node2D = $"../Triggers"
@onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../Enemies"
@onready var player: Player = $"../CharacterBody2D"
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray = []
@ -18,21 +21,48 @@ func _process(delta: float) -> void:
func buildLevel() -> void:
# Reset controller timer
Gamecontroller.reset()
# tell the game controller
Gamecontroller.numberOfCrates(countCrates())
# Wire up signals
Gamecontroller.levelCompleteSignal.connect(loadLevel)
Gamecontroller.destroySignal.connect(destroy)
Gamecontroller.playerDamage.connect(player._player_damage)
Gamecontroller.playerDeath.connect(player._player_death)
# player connection
player.deathComplete.connect(Gamecontroller.death)
# Connect trigger signals
if triggers:
for obj in triggers.get_children():
if obj is Trigger:
obj.triggerFired.connect(Gamecontroller._on_trigger_fired)
# Connect coin signals
if coins:
for obj in coins.get_children():
if obj is Coin:
obj.coinCollectedSignal.connect(Gamecontroller._on_coin_collected)
# Connect enemy signals
if enemies:
for obj in enemies.get_children():
if obj is Slime:
obj.playerDamageSignal.connect(Gamecontroller._on_player_damage)
func countCrates()->int:
# count crates
var totalCrates = 0
for obj in crates.get_children():
if obj is Crate:
totalCrates += 1
# tell the game controller
game.numberOfCrates(totalCrates)
return totalCrates
func bulletFactory():
var mybullet
if bulletArray.size() < totalAllowedBullets:
#new bullet
mybullet = bullet.instantiate()
mybullet.connect("bulletHit", game.bulletDamage)
mybullet.connect("bulletHit", Gamecontroller.bulletDamage)
owner.add_child(mybullet)
else:
#recycled bullet
@ -46,3 +76,11 @@ func makeBullet(position, speed):
var mybullet = bulletFactory()
mybullet.setSpeed(speed)
mybullet.transform = position
func loadLevel(level):
get_tree().call_deferred("change_scene_to_file", level)
func destroy(body):
if body is Crate:
Gamecontroller.numberOfCrates(countCrates()-1)
body.queue_free()

24
scripts/slime.gd Normal file
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@ -0,0 +1,24 @@
class_name Slime extends Area2D
signal playerDamageSignal(body, slime)
@onready var right_side_cast: RayCast2D = $RightSideCast
@onready var left_side_cast: RayCast2D = $LeftSideCast
@onready var right_down_cast: RayCast2D = $RightDownCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
var speed = 100
var direction = 1
func _process(delta: float) -> void:
if not right_down_cast.is_colliding() or right_side_cast.is_colliding():
direction = -1
sprite.flip_h = true
if not left_down_cast.is_colliding() or left_side_cast.is_colliding():
direction = 1
sprite.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
print("Slime Contact")
playerDamageSignal.emit(body, self)

1
scripts/slime.gd.uid Normal file
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@ -0,0 +1 @@
uid://bsmcx4pr1imsq

View File

@ -1,4 +1,4 @@
extends Area2D
class_name Trigger extends Area2D
@export var effect = "destroy"