82 lines
1.9 KiB
GDScript
82 lines
1.9 KiB
GDScript
class_name GameController extends Node2D
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var totalCrates = 3
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var timeLimit = 10
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var timer = Timer.new()
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var coinsCollectedTotal := 0
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var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn", "res://scenes/level3.tscn"]
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var timers = [30, 15, 25]
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var currentLevel = 0
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var playerHealth = 100
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signal levelCompleteSignal(level)
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signal destroySignal(body)
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signal playerDamage
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signal playerDeath
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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timer.connect("timeout", secondCounter)
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timer.start()
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func secondCounter():
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print("tick "+str(timeLimit))
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timeLimit -= 1
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if timeLimit <= 0:
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print("YOU LOSE...")
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levelCompleteSignal.emit(levels[currentLevel])
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if totalCrates == 0:
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print("YOU WIN!")
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currentLevel += 1
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if currentLevel >= levels.size():
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currentLevel = 0
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levelCompleteSignal.emit(levels[currentLevel])
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func _on_trigger_fired(effect: Variant, body: Variant) -> void:
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print("GameController know about trigger " + effect)
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if effect == "destroy":
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if body is Crate:
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print("Crates remaining: " + str(totalCrates))
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destroySignal.emit(body)
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func _on_coin_collected(body, coin):
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coinsCollectedTotal += 1
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destroySignal.emit(coin)
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print("GC knows coin collected")
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func _on_player_damage(body, enemy):
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if enemy is Slime:
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print("slime attack!")
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playerHealth -= 10
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if playerHealth > 0:
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print("Player damaged")
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playerDamage.emit()
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else:
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print("Player dead")
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playerDeath.emit()
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func numberOfCrates(value:int)->void:
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totalCrates = value
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func bulletDamage(body, bullet):
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if body is Crate:
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print("Crates remaining: " + str(totalCrates))
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destroySignal.emit(body)
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func reset():
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timeLimit = timers[currentLevel]
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playerHealth = 100
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func death():
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print("player death animation complete")
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