25 lines
801 B
GDScript
25 lines
801 B
GDScript
class_name Slime extends Area2D
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signal playerDamageSignal(body, slime)
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@onready var right_side_cast: RayCast2D = $RightSideCast
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@onready var left_side_cast: RayCast2D = $LeftSideCast
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@onready var right_down_cast: RayCast2D = $RightDownCast
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@onready var left_down_cast: RayCast2D = $LeftDownCast
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@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
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var speed = 100
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var direction = 1
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func _process(delta: float) -> void:
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if not right_down_cast.is_colliding() or right_side_cast.is_colliding():
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direction = -1
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sprite.flip_h = true
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if not left_down_cast.is_colliding() or left_side_cast.is_colliding():
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direction = 1
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sprite.flip_h = false
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position.x += direction * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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print("Slime Contact")
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playerDamageSignal.emit(body, self)
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