made a background

This commit is contained in:
bip 2024-09-23 21:06:03 -04:00
parent e76bb75ec2
commit 8ce6a444b7
6 changed files with 409 additions and 35 deletions

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[remap]
importer="texture"
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dest_files=["res://.godot/imported/forestbackground.png-7772bd2bfaf40b4dae5c6525702a9fbc.ctex"]
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compress/mode=0
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compress/lossy_quality=0.7
compress/hdr_compression=1
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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
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[gd_scene load_steps=10 format=4 uid="uid://bnrrbkgwh35jy"] [gd_scene load_steps=11 format=4 uid="uid://bnrrbkgwh35jy"]
[ext_resource type="Texture2D" uid="uid://cfqqqoobv1fit" path="res://Assets/Graphics/Environment/Background/forestbackground.png" id="1_02hc3"]
[ext_resource type="PackedScene" uid="uid://bq1tvv23y61by" path="res://Scenes/Crate.tscn" id="1_8ldta"] [ext_resource type="PackedScene" uid="uid://bq1tvv23y61by" path="res://Scenes/Crate.tscn" id="1_8ldta"]
[ext_resource type="Script" path="res://Sripts/scene_manager.gd" id="1_j03ar"] [ext_resource type="Script" path="res://Sripts/scene_manager.gd" id="1_j03ar"]
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texture = ExtResource("2_hfhl3") texture = ExtResource("2_hfhl3")
texture_region_size = Vector2i(32, 32) texture_region_size = Vector2i(32, 32)
0:0/0 = 0 0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0 4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0 6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0 7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0 9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0 10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0 12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0 13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0 15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0 1:1/0 = 0
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0 6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0 7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0 9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0 10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0 12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0 13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0 15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0 16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0 0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.25, -16, 0.25, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0 7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.75, -16, 16, -16, 16, 16, 0.75, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0 9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.5, -16, 0.5)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_right_corner = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0 10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.5, -16, 0.5)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/bottom_left_corner = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0 12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.25, -1, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0 13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.5, -16, 0.75)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0 15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.5, -1.75, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0 16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -1.75, 16, -16, -1.75)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0 0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0 2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0 4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0 6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.25, -16, 0.25, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0 7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.75, -16, 16, -16, 16, 16, 0.75, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0 9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3, 16, 2.75, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
9:4/0/terrains_peering_bit/top_right_corner = 0
10:4/0 = 0 10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3, 16, 2.75, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_left_corner = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0 12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.75, -16, 16, 4.25, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0 13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.25, 16, -3.5, 0.5, -16, 0.75)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0 15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.75, -16, 16, 4.25, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0 16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, -0.25, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_ge2ih"] [sub_resource type="TileSet" id="TileSet_ge2ih"]
tile_size = Vector2i(32, 32) tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "ground_leaf"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_kvyqi") sources/0 = SubResource("TileSetAtlasSource_kvyqi")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_flxcs"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_flxcs"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6fyfv"]
[node name="World" type="Node2D"] [node name="World" type="Node2D"]
[node name="Background" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 0)
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="Background"]
position = Vector2(160, 90)
texture = ExtResource("1_02hc3")
metadata/_edit_group_ = true
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
position = Vector2(160, 90)
texture = ExtResource("2_cpwg1")
metadata/_edit_group_ = true
[node name="SceneManager" type="Node" parent="."] [node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("1_j03ar") script = ExtResource("1_j03ar")
[node name="TileMapLayer" type="TileMapLayer" parent="."] [node name="TileMapLayer" type="TileMapLayer" parent="."]
position = Vector2(1, 0) tile_map_data = PackedByteArray("AAD4/wQAAAAHAAEAAAD5/wQAAAAGAAAAAAD6/wQAAAAGAAEAAAD8/wQAAAABAAAAAAD9/wQAAAANAAMAAAD+/wQAAAAQAAMAAADy/wUAAAAAAAQAAADz/wUAAAABAAQAAAD0/wUAAAABAAQAAAD1/wUAAAAKAAQAAAD2/wUAAAAJAAQAAAD3/wUAAAABAAIAAAD4/wUAAAABAAIAAAD5/wUAAAABAAIAAAD6/wUAAAABAAIAAAD7/wUAAAAJAAQAAAD8/wUAAAABAAIAAAD9/wUAAAABAAIAAAD+/wUAAAAMAAQAAAD//wUAAAABAAQAAAAAAAUAAAABAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAGAAUAAAABAAQAAAAFAAUAAAABAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAANAAUAAAABAAQAAAAMAAUAAAABAAQAAAALAAUAAAABAAQAAAAKAAUAAAABAAQAAAAJAAUAAAABAAQAAAAOAAUAAAACAAQAAAD6/wMAAAACAAAAAAD5/wMAAAAKAAMAAAD4/wMAAAAAAAAAAAD7/wQAAAABAAAAAAD2/wQAAAAGAAEAAAD2/wMAAAACAAEAAAD2/wIAAAACAAAAAAD1/wIAAAAAAAAAAAD1/wMAAAAAAAEAAAD1/wQAAAAAAAEAAAD3/wQAAAAKAAMAAAA=")
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_ge2ih") tile_set = SubResource("TileSet_ge2ih")
[node name="BottomWorld" type="StaticBody2D" parent="."] [node name="BottomWorld" type="StaticBody2D" parent="."]
position = Vector2(-1, 650) position = Vector2(0, 180)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomWorld"] [node name="CollisionShape2D" type="CollisionShape2D" parent="BottomWorld"]
shape = SubResource("WorldBoundaryShape2D_flxcs") shape = SubResource("WorldBoundaryShape2D_flxcs")
[node name="platform" type="StaticBody2D" parent="."]
position = Vector2(353, 560)
scale = Vector2(6.24941, -1.55682)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
shape = SubResource("RectangleShape2D_6fyfv")
[node name="platform2" type="StaticBody2D" parent="."]
position = Vector2(193, 627)
scale = Vector2(6.21275, 1.76679)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform2"]
shape = SubResource("RectangleShape2D_6fyfv")
[node name="platform3" type="StaticBody2D" parent="."]
position = Vector2(384, 429)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform3"]
shape = SubResource("RectangleShape2D_6fyfv")
[node name="CharacterBody2D" parent="." groups=["Player"] instance=ExtResource("2_vxspj")] [node name="CharacterBody2D" parent="." groups=["Player"] instance=ExtResource("2_vxspj")]
position = Vector2(522, 600) position = Vector2(160, 90)
metadata/_edit_group_ = true
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"] [node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
[node name="Area2D" parent="." instance=ExtResource("3_sr8fi")] [node name="Area2D" parent="." instance=ExtResource("3_sr8fi")]
position = Vector2(683, 645) position = Vector2(321, 135)
[node name="RigidBody2D" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")] [node name="RigidBody2D" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")]
position = Vector2(204, 544) position = Vector2(-158, 34)
metadata/_edit_group_ = true
[node name="RigidBody2D2" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")] [node name="RigidBody2D2" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")]
position = Vector2(297, 527) position = Vector2(-65, 17)
metadata/_edit_group_ = true
[node name="RigidBody2D3" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")] [node name="RigidBody2D3" parent="." groups=["Pushable"] instance=ExtResource("1_8ldta")]
position = Vector2(298, 499) position = Vector2(-64, -11)
metadata/_edit_group_ = true
[node name="BoxTrapTarget" type="Node2D" parent="."] [node name="BoxTrapTarget" type="Node2D" parent="."]
position = Vector2(683, 461) position = Vector2(321, -49)
metadata/_edit_group_ = true