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| 4cc42512fb |
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Readme.md
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Week 4 - Environment
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1. Create a second terrain for vegetation
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Learn to use the tilemap layer to easily add vegetation to your level.
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* Add a terrain to your terrain set zero
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* Import and atlas your graphics (32x32)
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* Paint terrain rules
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2. Setting Display properties
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Learn to set display properties to size the viewport and scale it.
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Go to project settings:
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Display>Window
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Viewport Width 480
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Viewport Height 270
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This makes the viewport small, but we can now scale it up to the size we want to play at
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Advanced settings: on
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Window width override: 960
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Window height override: 540
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And finally how to handle the up-scaling
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Stretch>Mode: viewport
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aspect: keep
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scale: 1.0
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At this point you can control the scaling.
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The closer the viewport setting is to the scaled size, the more of the
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scene will be revealed.
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You should add a camera to the player so that the viewport will show the area around them.
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3. Creating a background
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Create a "sky"
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Create a color block the same size as your viewport (480x270)
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Create a parallax2D > Add a child Sprite2D to it
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Assign the graphic to be the sprite in Sprite2D
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Offset the graphic in Sprite2D, 1/2 width, 1/2 height
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In the parallax2D parent, set scroll scale to x:1.0 y:1.0
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Repeat Size: x:480 y:270
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Create a "midground" parallax2D
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Scroll Scale x:1.05 y:1.0
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Repeat Size x:480 y:0
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Create a "foreground"
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Scroll Scale x:1.1 y:1.0
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Repeat Size x:480 y:0
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Optional - Create a "front" parallax2D
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4. Custom Graphics
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Set up GIMP for creating custom pixel art
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Make a background
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Create a new document, set to the size of viewport (480x270)
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Set up Canvas for Pixel Art
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View > Show Grid
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Image > Configure Grid
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Spacing > 1 horizontal 1 vertical (pixels) > set foreground colour
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Set up Tool for Pixel Art
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Select "pencil" by click-hold on drawing tools
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In tool options:
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Size: 1.0
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Hardness: 100
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The pencil tool creates the hard edges we want in pixel art.
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Saving your file as .xcf file will save your grid settings, but will not
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automatically show the grid when you open the file. You will still need to
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go to View > Show Grid
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Turning Images into Pixel Art
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When you bring in a reference image there is a good chance it will need to
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have work done. A good way to get used to using reference images is to use
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a silhoette image.
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Get an image
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Paste it as a new single layer
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Scale it using the scaling tool
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Use the colour picker tool to select the black
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Make a new layer
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Use the paint bucket tool to fill the selection (can now delete reference)
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With the selection painted it will snap the paint to whole pixels, but
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you will likely see some fuzzy edges because some of the pixels around edges
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will be partially transparent.
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You can use the colour picker tool set to "select by alpha". Now when you select
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a transparent pixel, it will add all pixels with the same transparency to the
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selection.
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You can now use the paint bucket to fill the selection with an appropriate colour.
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When done you can paint bucket the main colour (no selection) to flood-fill any
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remaining partially transparent pixels.
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Editing Pixel Art
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You might want to customize your character art! Conveniently, your sprite sheets
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are designed so that each limb of the character is composed of a consistent
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colour in each frame.
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This allows us to use the "colour selection" tool to select the limb in every frame.
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And as above, the paint bucket can be used to fill the limb with an appropriate colour.
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When complete, you can draw in anything else you like, though you will have to
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do it for each cell. If you save it to your Godot project, it will overwrite
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the graphics, and instantly show up in your game!
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Scaling Pixel Art
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Be aware that if you scale pixel art, there is a very high chance the edges will
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become fuzzy and indistinct. This is because of "interpolation".
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To avoid this problem, set the scaling tool to Interpolation - None.
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Now when you scale your pixel art it will snap to the closes whole pixel,
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maintaining the crisp edges.
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|
||||
dest_files=["res://.godot/imported/Player Hurt 48x48.png-4f3bee63f7b077a423955d655b236738.ctex"]
|
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|
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|
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|
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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assets/source/background.xcf
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[remap]
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[deps]
|
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|
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|
||||
dest_files=["res://.godot/imported/plane_00.png-715574c35ac58427959c768c95980a6f.ctex"]
|
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|
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|
||||
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|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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mipmaps/generate=false
|
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mipmaps/limit=-1
|
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roughness/mode=0
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roughness/src_normal=""
|
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
|
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process/channel_remap/alpha=3
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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[remap]
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[deps]
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dest_files=["res://.godot/imported/plane_01.png-78095a15e23617810bded5bfa5f5ebae.ctex"]
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[params]
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
|
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mipmaps/limit=-1
|
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roughness/mode=0
|
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roughness/src_normal=""
|
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process/channel_remap/red=0
|
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process/channel_remap/green=1
|
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process/channel_remap/blue=2
|
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process/channel_remap/alpha=3
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
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detect_3d/compress_to=1
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@ -1,40 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
|
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uid="uid://bh3jkggvx0spp"
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path="res://.godot/imported/plane_03.png-511bd1045c45b614ee2bbad36f4dd30b.ctex"
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[deps]
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|
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dest_files=["res://.godot/imported/plane_03.png-511bd1045c45b614ee2bbad36f4dd30b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,14 +15,10 @@ run/main_scene="uid://ch6sfehmsskcs"
|
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config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
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|
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[autoload]
|
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|
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Gamecontroller="*uid://dtv434qd1rfmu"
|
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|
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[display]
|
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window/size/viewport_width=480
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window/size/viewport_height=270
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window/size/viewport_width=580
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window/size/viewport_height=370
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window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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@ -20,5 +20,4 @@ rotation = -3.1367095
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
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113
scenes/coin.tscn
@ -1,113 +0,0 @@
|
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[gd_scene format=3 uid="uid://cfmbd0jdbrvd1"]
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[ext_resource type="Script" uid="uid://d2sc7mlvheh7m" path="res://scripts/coin.gd" id="1_i64fm"]
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[ext_resource type="Texture2D" uid="uid://brsknqptomuux" path="res://assets/pickups/coin.png" id="1_rwqht"]
|
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|
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[sub_resource type="CircleShape2D" id="CircleShape2D_i64fm"]
|
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radius = 6.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_11l1o"]
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atlas = ExtResource("1_rwqht")
|
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region = Rect2(0, 0, 16, 16)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"]
|
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atlas = ExtResource("1_rwqht")
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region = Rect2(16, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1ikuy"]
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atlas = ExtResource("1_rwqht")
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region = Rect2(32, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wnlwo"]
|
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atlas = ExtResource("1_rwqht")
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region = Rect2(48, 0, 16, 16)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_jig8b"]
|
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atlas = ExtResource("1_rwqht")
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region = Rect2(64, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xmuha"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_kfxoj"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_s0mny"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_7cc30"]
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atlas = ExtResource("1_rwqht")
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[sub_resource type="AtlasTexture" id="AtlasTexture_rojmm"]
|
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atlas = ExtResource("1_rwqht")
|
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region = Rect2(160, 0, 16, 16)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_ls27i"]
|
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atlas = ExtResource("1_rwqht")
|
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|
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[sub_resource type="SpriteFrames" id="SpriteFrames_ssuvv"]
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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}, {
|
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|
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|
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}],
|
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"loop": true,
|
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|
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"speed": 12.0
|
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}]
|
||||
|
||||
[node name="Coin" type="Area2D" unique_id=354461121]
|
||||
script = ExtResource("1_i64fm")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=151276741]
|
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shape = SubResource("CircleShape2D_i64fm")
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|
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|
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=221062566]
|
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texture_filter = 1
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sprite_frames = SubResource("SpriteFrames_ssuvv")
|
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|
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|
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
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@ -1,18 +1,14 @@
|
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|
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|
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[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
|
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[ext_resource type="Texture2D" uid="uid://b583o88duaqu" path="res://assets/environment/bg/sky.png" id="2_0tnpc"]
|
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[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
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[ext_resource type="Texture2D" uid="uid://b6fqvrq70n5al" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"]
|
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[ext_resource type="Texture2D" uid="uid://bcgol8iru1j5n" path="res://assets/environment/veggies/veg_32x32.png" id="3_gee14"]
|
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[ext_resource type="Texture2D" uid="uid://bfhtipeqja1da" path="res://assets/environment/bg/midground.png" id="3_vtaks"]
|
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[ext_resource type="Texture2D" uid="uid://cewk7bgu5elop" path="res://assets/environment/veggies/mushroom_32x64.png" id="4_0tnpc"]
|
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[ext_resource type="Texture2D" uid="uid://cn1qvqti2u0pk" path="res://assets/environment/mushroom_32x64.png" id="3_gee14"]
|
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[ext_resource type="Texture2D" uid="uid://cj3we2brsknxh" path="res://assets/environment/veg_32x32.png" id="4_0tnpc"]
|
||||
[ext_resource type="PackedScene" uid="uid://byl4bdrupii3k" path="res://scenes/player.tscn" id="4_iywne"]
|
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[ext_resource type="Texture2D" uid="uid://bhr2gp8fktmd7" path="res://assets/environment/bg/foreground.png" id="4_kvpfn"]
|
||||
[ext_resource type="Texture2D" uid="uid://er1mfomleylu" path="res://assets/environment/flavour/plane_512x512.png" id="5_dinhu"]
|
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[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
|
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[ext_resource type="PackedScene" uid="uid://b3hgbbmb0nohj" path="res://scenes/trigger.tscn" id="5_p57ef"]
|
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[ext_resource type="PackedScene" uid="uid://cfmbd0jdbrvd1" path="res://scenes/coin.tscn" id="13_kvuet"]
|
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[ext_resource type="PackedScene" uid="uid://b23q2ppkeamyh" path="res://scenes/slime.tscn" id="14_trtic"]
|
||||
|
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
|
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texture = ExtResource("2_p57ef")
|
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@ -374,18 +370,18 @@ texture = ExtResource("3_gee14")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
|
||||
texture = ExtResource("4_0tnpc")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_gee14"]
|
||||
tile_size = Vector2i(32, 32)
|
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@ -393,7 +389,7 @@ physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "LeafyGreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "Veg"
|
||||
terrain_set_0/terrain_1/name = "Veg 1"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||
sources/1 = SubResource("TileSetAtlasSource_vtaks")
|
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@ -404,66 +400,40 @@ sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=981419409]
|
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script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="bg" type="Node2D" parent="." unique_id=2006279143]
|
||||
[node name="Parallax2D" type="Parallax2D" parent="." unique_id=2081148083]
|
||||
repeat_size = Vector2(580, 370)
|
||||
|
||||
[node name="sky" type="Parallax2D" parent="bg" unique_id=96096944]
|
||||
repeat_size = Vector2(480, 270)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/sky" unique_id=8390549]
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=879239814]
|
||||
texture = ExtResource("2_0tnpc")
|
||||
offset = Vector2(240, 135)
|
||||
|
||||
[node name="midgfround" type="Parallax2D" parent="bg" unique_id=698172308]
|
||||
scroll_scale = Vector2(1.05, 1)
|
||||
repeat_size = Vector2(480, 0)
|
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|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/midgfround" unique_id=603045131]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("3_vtaks")
|
||||
centered = false
|
||||
offset = Vector2(0, 200)
|
||||
|
||||
[node name="foreground" type="Parallax2D" parent="bg" unique_id=991647999]
|
||||
scroll_scale = Vector2(1.1, 1)
|
||||
repeat_size = Vector2(480, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="bg/foreground" unique_id=1856428018]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("4_kvpfn")
|
||||
offset = Vector2(240, 330)
|
||||
|
||||
[node name="plane" type="Sprite2D" parent="bg" unique_id=2025512082]
|
||||
texture_filter = 1
|
||||
position = Vector2(944, 322)
|
||||
texture = ExtResource("5_dinhu")
|
||||
offset = Vector2(290, 185)
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1253342998]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAANAAwAAQAAAAAAAAAWAAgAAQAAAAAAAAAKAA4AAgAAAAEAAAAKAA0AAgAAAAAAAAA=")
|
||||
tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAAbAA4AAgAAAAAAAAAbAAoAAQAAAAEAAAAbAAkAAQAAAAAAAAAKAA4AAQAAAAEAAAAKAA0AAQAAAAAAAAALAA4AAgAAAAAAAAAVAAgAAgAAAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_gee14")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
||||
script = ExtResource("2_lbhrr")
|
||||
|
||||
[node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")]
|
||||
position = Vector2(575, 368.00003)
|
||||
position = Vector2(490, 380)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(916, 337)
|
||||
position = Vector2(951, 332.99997)
|
||||
|
||||
[node name="Crate3" parent="Crates" unique_id=249514132 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(690, 263)
|
||||
position = Vector2(731, 340)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")]
|
||||
position = Vector2(458, 355)
|
||||
position = Vector2(558, 368)
|
||||
|
||||
[node name="Walls" type="Node2D" parent="." unique_id=80334518]
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="Walls" unique_id=1863997109]
|
||||
position = Vector2(1143, 277)
|
||||
position = Vector2(553.00006, 401)
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@ -479,7 +449,7 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D3" type="StaticBody2D" parent="Walls" unique_id=2089762008]
|
||||
position = Vector2(1125, 128.00002)
|
||||
position = Vector2(734.00006, 377)
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@ -487,7 +457,7 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Walls" unique_id=2038269484]
|
||||
position = Vector2(1160.0001, 202)
|
||||
position = Vector2(681.00006, 398)
|
||||
rotation = -0.7375178
|
||||
scale = Vector2(3.4000025, 1)
|
||||
metadata/_edit_group_ = true
|
||||
@ -514,25 +484,6 @@ intent = "fan"
|
||||
position = Vector2(953.99994, 442.99997)
|
||||
intent = "teleport"
|
||||
|
||||
[node name="Coins" type="Node2D" parent="." unique_id=2040053188]
|
||||
position = Vector2(459, 408)
|
||||
|
||||
[node name="Coin" parent="Coins" unique_id=354461121 instance=ExtResource("13_kvuet")]
|
||||
|
||||
[node name="Coin2" parent="Coins" unique_id=987971109 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(116, -31)
|
||||
|
||||
[node name="Coin3" parent="Coins" unique_id=1071266659 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(164, -65)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=998893132]
|
||||
position = Vector2(484, 406)
|
||||
|
||||
[node name="Slime" parent="Enemies" unique_id=250926168 instance=ExtResource("14_trtic")]
|
||||
|
||||
[node name="Slime2" parent="Enemies" unique_id=777259292 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(-108, 65)
|
||||
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger3" to="." method="_on_trigger"]
|
||||
|
||||
@ -4,9 +4,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
|
||||
[ext_resource type="Texture2D" uid="uid://2ajlg788xas2" path="res://assets/player/dead/Player Death 64x64.png" id="3_fjrip"]
|
||||
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ike4q1xl2gy" path="res://assets/player/hurt/Player Hurt 48x48.png" id="5_smehm"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||
|
||||
@ -14,66 +12,10 @@
|
||||
atlas = ExtResource("2_qlg0r")
|
||||
region = Rect2(128, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_t4otl"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_j2b1d"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cs1tg"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2dvfe"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
@ -178,41 +120,6 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pf23h")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dt7fs")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wqfne")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wnwbv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gl8cc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_487ah")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_md1ol")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bj30b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jc3p3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"dying",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": false,
|
||||
@ -221,23 +128,6 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_t4otl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j2b1d")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cs1tg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2dvfe")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -342,19 +232,21 @@ target_position = Vector2(16.891893, 0)
|
||||
target_position = Vector2(-17.56757, -0.67567575)
|
||||
|
||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=72314368]
|
||||
position = Vector2(12.837839, -2.702703)
|
||||
position = Vector2(12.837839, -8.1081085)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
||||
position = Vector2(-12.837839, -2.7027035)
|
||||
position = Vector2(-12.837839, -8.108109)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6.081082)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"dying"
|
||||
animation = &"shoving"
|
||||
autoplay = "idle"
|
||||
frame = 2
|
||||
frame_progress = 1.0
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=839648774]
|
||||
offset = Vector2(0, -60)
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=144867956]
|
||||
offset = Vector2(0, -50)
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
|
||||
@ -1,74 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://b23q2ppkeamyh"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b51p3mo2o7uxa" path="res://assets/enemies/slime/slime_purple.png" id="1_371uh"]
|
||||
[ext_resource type="Script" uid="uid://d215jspbbgtq6" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_p2gj0"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_gstla"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_n6pvg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pjw23")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2npkn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fd6lc")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Slime" type="Area2D" unique_id=250926168 groups=["shootable"]]
|
||||
script = ExtResource("1_p2gj0")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=588756743]
|
||||
shape = SubResource("CircleShape2D_p2gj0")
|
||||
debug_color = Color(0.83704245, 0.20573696, 0.8053471, 0.41960785)
|
||||
|
||||
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=69804785]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -2)
|
||||
sprite_frames = SubResource("SpriteFrames_gstla")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame = 1
|
||||
frame_progress = 0.67487884
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=18403424]
|
||||
target_position = Vector2(16, 0)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1848380842]
|
||||
position = Vector2(9, 0)
|
||||
target_position = Vector2(0, 16)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=858346924]
|
||||
position = Vector2(-10, 0)
|
||||
target_position = Vector2(0, 16)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=382510816]
|
||||
target_position = Vector2(-16, 0)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@ -9,5 +9,5 @@ func _process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("shootable"):
|
||||
if body is Crate:
|
||||
bulletHitSignal.emit(body,self)
|
||||
|
||||
@ -1,7 +0,0 @@
|
||||
class_name Coin extends Area2D
|
||||
signal coinCollectedSignal(body,coin)
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
print("you hit a coin")
|
||||
coinCollectedSignal.emit(body,self)
|
||||
@ -1 +0,0 @@
|
||||
uid://d2sc7mlvheh7m
|
||||
@ -2,33 +2,13 @@ class_name GameController extends Node2D
|
||||
signal destroySignal(body)
|
||||
signal fanTriggerSignal(body, fanDirection)
|
||||
signal teleportTriggerSignal(body)
|
||||
signal playerHurtSignal(playerHealth, maxHealth)
|
||||
signal playerDeadSignal
|
||||
|
||||
var numberOfCrates = 2
|
||||
var timeAvailable = 50
|
||||
|
||||
var totalCoinsCollected = 0
|
||||
var timer = Timer.new()
|
||||
|
||||
var currentPlayerHealth = 100
|
||||
var startingHealth = 100
|
||||
|
||||
var enemiesDict={}
|
||||
|
||||
var enemy:CharacterStats
|
||||
var player:CharacterStats
|
||||
|
||||
func reset()->void:
|
||||
print("GC reset")
|
||||
currentPlayerHealth=player.startingHealth
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||
player = load("res://scripts/rscs/playerStats.tres")
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
@ -40,7 +20,7 @@ func countdown()->void:
|
||||
timeAvailable-=1
|
||||
if timeAvailable<=0 and numberOfCrates>0:
|
||||
print("LOOOOOSAH")
|
||||
playerDeadSignal.emit()
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
@ -51,8 +31,7 @@ func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
|
||||
print("GC knows trigger fired")
|
||||
match intent:
|
||||
"destroy":
|
||||
if body is RigidBody2D:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(body)
|
||||
"fan":
|
||||
print("do a fan effect")
|
||||
fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
|
||||
@ -66,49 +45,13 @@ func crateTotal(howmany):
|
||||
if numberOfCrates == 0:
|
||||
print("YOU WON!!!")
|
||||
get_tree().reload_current_scene()
|
||||
func coinCollected(body,coin)->void:
|
||||
totalCoinsCollected +=1
|
||||
print("GC knows coin collected")
|
||||
destroySignal.emit(coin)
|
||||
|
||||
func coinTotal(totalAmount)->void:
|
||||
print("GC knows total coins "+str(totalAmount))
|
||||
|
||||
|
||||
func bulletDamage(body, _bullet)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
if body is Crate:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
if body is Slime:
|
||||
enemiesDict[body]["health"] -= player.rangeDamage
|
||||
if enemiesDict[body]["health"]<=0:
|
||||
enemiesDict.erase(body)
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
|
||||
func rocketDamage(body, rocket)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
print("Rocket strikes target!")
|
||||
destroySignal.emit(body)
|
||||
|
||||
func totalEnemies(numberOfEnemies)->void:
|
||||
print("GC knows this many badguy: "+str(numberOfEnemies))
|
||||
func slimeAttack(body,slime)->void:
|
||||
print("GC knows slime attack "+str(enemiesDict[slime]["damage"]))
|
||||
currentPlayerHealth -= enemiesDict[slime]["damage"]
|
||||
if currentPlayerHealth>0:
|
||||
#damage
|
||||
print("player damaged")
|
||||
playerHurtSignal.emit(currentPlayerHealth, startingHealth)
|
||||
else:
|
||||
#ded
|
||||
print("player ded")
|
||||
playerDeadSignal.emit()
|
||||
func levelChange()->void:
|
||||
get_tree().reload_current_scene()
|
||||
func addEnemyToLevel(slime)->void:
|
||||
var stats = {
|
||||
"health": enemy.startingHealth,
|
||||
"damage": enemy.meleeDamage
|
||||
}
|
||||
enemiesDict[slime]=stats
|
||||
|
||||
@ -2,7 +2,6 @@ class_name Player extends CharacterBody2D
|
||||
signal pushSignal(body, direction)
|
||||
signal shootSignal(markerPosition, speed)
|
||||
signal fireSignal(markerPosition, direction, speed)
|
||||
signal deathAnimationCompleteSignal
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Marker2D = $RightSpawn
|
||||
@ -20,24 +19,18 @@ const JUMP_VELOCITY = -400.0
|
||||
enum FaceDirection {RIGHT,LEFT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING,HURT,DEAD}
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING}
|
||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if current_player_state != PlayerStates.DEAD:
|
||||
handle_input()
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
handle_states()
|
||||
handle_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
func hurt(playerHealth,maxHealth)->void:
|
||||
current_player_state = PlayerStates.HURT
|
||||
func kill()->void:
|
||||
current_player_state = PlayerStates.DEAD
|
||||
|
||||
|
||||
func handle_input()->void:
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
@ -46,7 +39,7 @@ func handle_input()->void:
|
||||
upJump = true
|
||||
# Handle shove.
|
||||
if Input.is_action_just_pressed("shove"):
|
||||
|
||||
print("I want to shove")
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
current_player_state= PlayerStates.CHARGING
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
@ -67,7 +60,7 @@ func handle_input()->void:
|
||||
current_player_state = PlayerStates.SHOVING
|
||||
#Handle Shoot Bullet
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
|
||||
print("Ima shoot a bullet")
|
||||
#marker postion, speed
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
@ -76,7 +69,7 @@ func handle_input()->void:
|
||||
shootSignal.emit(left_spawn.global_transform, -800)
|
||||
#Handle fire rocket
|
||||
if Input.is_action_just_pressed("fire"):
|
||||
|
||||
print("Ima fire rocket")
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
fireSignal.emit(right_spawn.global_transform,Vector2(1,0), 800)
|
||||
@ -102,7 +95,7 @@ func handle_movement(delta)->void:
|
||||
velocity += get_gravity() * delta
|
||||
func handle_collisions()->void:
|
||||
if right_cast.is_colliding():
|
||||
|
||||
print("Right raycast collision")
|
||||
var collider = right_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushRightEnabled = true
|
||||
@ -111,7 +104,7 @@ func handle_collisions()->void:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_cast.is_colliding():
|
||||
|
||||
print("Left raycast collision")
|
||||
var collider = left_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushLeftEnabled = true
|
||||
@ -155,10 +148,6 @@ func handle_animation()->void:
|
||||
player_graphic.play("charging")
|
||||
PlayerStates.SHOVING:
|
||||
player_graphic.play("shoving")
|
||||
PlayerStates.HURT:
|
||||
player_graphic.play("hurt")
|
||||
PlayerStates.DEAD:
|
||||
player_graphic.play("dying")
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
@ -167,7 +156,3 @@ func _on_animation_finished() -> void:
|
||||
upJump = false
|
||||
PlayerStates.SHOVING:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.HURT:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.DEAD:
|
||||
deathAnimationCompleteSignal.emit()
|
||||
|
||||
@ -1,9 +0,0 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var currentHealth := 100
|
||||
@export var maxHealth := 150
|
||||
@export var startingHealth:int = 100
|
||||
|
||||
#damage
|
||||
@export var meleeDamage:int = 20
|
||||
@export var rangeDamage:int = 15
|
||||
@ -1 +0,0 @@
|
||||
uid://cye1467wwip7u
|
||||
@ -1,10 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://dt55hoe718r1x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_sqkfu")
|
||||
maxHealth = 200
|
||||
meleeDamage = 30
|
||||
rangeDamage = 20
|
||||
metadata/_custom_type_script = "uid://cye1467wwip7u"
|
||||
@ -1,11 +0,0 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://c0ghdtxe11f0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ppipo")
|
||||
currentHealth = 60
|
||||
maxHealth = 80
|
||||
startingHealth = 60
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://cye1467wwip7u"
|
||||
@ -1,10 +1,7 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var game: GameController = $".."
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var coin: Coin = $"../Coins/Coin"
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var rocket = preload("res://scenes/rocket.tscn")
|
||||
@ -16,22 +13,15 @@ var totalAllowedRockets:int = 3
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
Gamecontroller.reset()
|
||||
#signals from the view
|
||||
player.pushSignal.connect(pushTarget)
|
||||
player.shootSignal.connect(makeBullet)
|
||||
player.fireSignal.connect(makeRocket)
|
||||
player.deathAnimationCompleteSignal.connect(Gamecontroller.levelChange)
|
||||
|
||||
#signals from the GameController
|
||||
Gamecontroller.destroySignal.connect(destroy)
|
||||
Gamecontroller.fanTriggerSignal.connect(pushTarget)
|
||||
Gamecontroller.teleportTriggerSignal.connect(teleportTarget)
|
||||
Gamecontroller.playerHurtSignal.connect(player.hurt)
|
||||
Gamecontroller.playerDeadSignal.connect(player.kill)
|
||||
|
||||
#signals from pickups
|
||||
coin.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
game.destroySignal.connect(destroy)
|
||||
game.fanTriggerSignal.connect(pushTarget)
|
||||
game.teleportTriggerSignal.connect(teleportTarget)
|
||||
buildLevel()
|
||||
|
||||
|
||||
@ -42,8 +32,6 @@ func _process(delta: float) -> void:
|
||||
func buildLevel()->void:
|
||||
#tell GC how many crates...
|
||||
updateCrates()
|
||||
updateCoins()
|
||||
updateEnemies()
|
||||
|
||||
func updateCrates()->void:
|
||||
var totalCrates = 0
|
||||
@ -54,29 +42,8 @@ func updateCrates()->void:
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
totalCrates +=1
|
||||
|
||||
Gamecontroller.crateTotal(totalCrates)
|
||||
game.crateTotal(totalCrates)
|
||||
|
||||
func updateCoins()->void:
|
||||
var totalCoins = 0
|
||||
if coins:
|
||||
for obj in coins.get_children():
|
||||
if obj is Coin:
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
|
||||
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
totalCoins +=1
|
||||
Gamecontroller.coinTotal(totalCoins)
|
||||
func updateEnemies()->void:
|
||||
var totalEnemies = 0
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
Gamecontroller.addEnemyToLevel(obj)
|
||||
obj.slimeDamageSignal.connect(Gamecontroller.slimeAttack)
|
||||
totalEnemies +=1
|
||||
Gamecontroller.totalEnemies(totalEnemies)
|
||||
|
||||
func pushTarget(body,pushDirection)->void:
|
||||
if body is RigidBody2D:
|
||||
body.apply_central_impulse(pushDirection)
|
||||
@ -110,8 +77,8 @@ func bulletFactory()->Bullet:
|
||||
#make a new bullet
|
||||
myBullet = bullet.instantiate()
|
||||
add_sibling(myBullet)
|
||||
if not myBullet.bulletHitSignal.is_connected(Gamecontroller.bulletDamage):
|
||||
myBullet.bulletHitSignal.connect(Gamecontroller.bulletDamage)
|
||||
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
|
||||
myBullet.bulletHitSignal.connect(game.bulletDamage)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
@ -138,6 +105,6 @@ func makeRocket(spawnPosition, direction, speed)->void:
|
||||
print("make a rocket")
|
||||
var myRocket:Rocket = rocketFactory()
|
||||
myRocket.splodeSignal.connect(destroy)
|
||||
myRocket.impactSignal.connect(Gamecontroller.rocketDamage)
|
||||
myRocket.impactSignal.connect(game.rocketDamage)
|
||||
myRocket.transform = spawnPosition
|
||||
pushTarget(myRocket,direction*speed)
|
||||
|
||||
@ -1,31 +0,0 @@
|
||||
class_name Slime extends Area2D
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
|
||||
|
||||
signal slimeDamageSignal(body,slime)
|
||||
|
||||
@export var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction =-1
|
||||
slime_graphic.flip_h = true
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
position.x += direction*speed*delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
slimeDamageSignal.emit(body,self)
|
||||
@ -1 +0,0 @@
|
||||
uid://d215jspbbgtq6
|
||||