scene manager update

This commit is contained in:
OddlyTimbot committed 2026-10-13 18:05:08 -04:00
1 parent 28d6c23f44
commit cf2a9ecf79
1 file changed
+5 -5
+5 -5
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@@ -29,11 +29,11 @@ func buildLevel()->void:
func teleport(body, _bodyposition=null)->void:
if body is Crate:
var viewport_size = get_viewport().get_visible_rect().size
var random_x = randf_range(0, viewport_size.x)
var random_y = randf_range(0, viewport_size.y)
var newPosition = Vector2(random_x, random_y)
body.teleport_to(newPosition)
var viewport_size = get_viewport().get_visible_rect().size
var random_x = randf_range(0, viewport_size.x)
var random_y = randf_range(0, viewport_size.y)
var newPosition = Vector2(random_x, random_y)
body.teleport_to(newPosition)
func bulletFactory()->Bullet:
var myBullet:Bullet