scene manager update
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28d6c23f44
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-5
@@ -29,11 +29,11 @@ func buildLevel()->void:
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func teleport(body, _bodyposition=null)->void:
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func teleport(body, _bodyposition=null)->void:
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if body is Crate:
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if body is Crate:
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var viewport_size = get_viewport().get_visible_rect().size
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var viewport_size = get_viewport().get_visible_rect().size
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var random_x = randf_range(0, viewport_size.x)
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var random_x = randf_range(0, viewport_size.x)
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var random_y = randf_range(0, viewport_size.y)
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var random_y = randf_range(0, viewport_size.y)
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var newPosition = Vector2(random_x, random_y)
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var newPosition = Vector2(random_x, random_y)
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body.teleport_to(newPosition)
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body.teleport_to(newPosition)
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func bulletFactory()->Bullet:
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func bulletFactory()->Bullet:
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var myBullet:Bullet
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var myBullet:Bullet
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