physics layer, veg terain, parallax background, collectables, basic slimes

This commit is contained in:
OddlyTimbot 2025-10-27 21:02:54 -04:00
parent d656a8663e
commit bdaeeec44f
26 changed files with 700 additions and 12 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 908 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bnfqqdcx7u4qt"
path="res://.godot/imported/slime_green.png-21e7f3de42454347166252dd70ddb7e7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/badguys/slime_green.png"
dest_files=["res://.godot/imported/slime_green.png-21e7f3de42454347166252dd70ddb7e7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dhsr2i5kesaxt"
path="res://.godot/imported/background.png-541e679da9b6694894cf282b639d4fa2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/background.png"
dest_files=["res://.godot/imported/background.png-541e679da9b6694894cf282b639d4fa2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dmpvsw77pc6w1"
path="res://.godot/imported/midground.png-7df50856e08893ab1487d9520f321193.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/midground.png"
dest_files=["res://.godot/imported/midground.png-7df50856e08893ab1487d9520f321193.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 670 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://do2gp0jp762js"
path="res://.godot/imported/sky.png-87ee3f869f476b86b8c4a0a2c430b158.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/sky.png"
dest_files=["res://.godot/imported/sky.png-87ee3f869f476b86b8c4a0a2c430b158.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://drigbyu4w5ppu"
path="res://.godot/imported/airplane.png-3695e985bea17c80e57a01d4f97e34b5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/terrain/airplane.png"
dest_files=["res://.godot/imported/airplane.png-3695e985bea17c80e57a01d4f97e34b5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bqj8chrd5i5iw"
path="res://.godot/imported/mushroom_32x64.png-cefb137d64a82ca31a8f0068d916c09f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/terrain/mushroom_32x64.png"
dest_files=["res://.godot/imported/mushroom_32x64.png-cefb137d64a82ca31a8f0068d916c09f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 675 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bgiw80mpxbcgh"
path="res://.godot/imported/veg_32x32.png-4b0b47ef99f3aa28e8f24956e44a31a5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/environment/terrain/veg_32x32.png"
dest_files=["res://.godot/imported/veg_32x32.png-4b0b47ef99f3aa28e8f24956e44a31a5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 500 B

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ld0dyimucghu"
path="res://.godot/imported/coin.png-f0b33289d8d72c34d5a0c76da4c0f19c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/pickups/coin.png"
dest_files=["res://.godot/imported/coin.png-f0b33289d8d72c34d5a0c76da4c0f19c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

113
scenes/coin.tscn Normal file
View File

@ -0,0 +1,113 @@
[gd_scene load_steps=17 format=3 uid="uid://dxocmoeuu32ex"]
[ext_resource type="Script" uid="uid://dxweii7qmijb8" path="res://scripts/coin.gd" id="1_i64fm"]
[ext_resource type="Texture2D" uid="uid://ld0dyimucghu" path="res://assets/graphics/pickups/coin.png" id="1_rwqht"]
[sub_resource type="AtlasTexture" id="AtlasTexture_i64fm"]
atlas = ExtResource("1_rwqht")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_11l1o"]
atlas = ExtResource("1_rwqht")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"]
atlas = ExtResource("1_rwqht")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_1ikuy"]
atlas = ExtResource("1_rwqht")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnlwo"]
atlas = ExtResource("1_rwqht")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jig8b"]
atlas = ExtResource("1_rwqht")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_xmuha"]
atlas = ExtResource("1_rwqht")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_kfxoj"]
atlas = ExtResource("1_rwqht")
region = Rect2(112, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jsmju"]
atlas = ExtResource("1_rwqht")
region = Rect2(128, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s0mny"]
atlas = ExtResource("1_rwqht")
region = Rect2(144, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7cc30"]
atlas = ExtResource("1_rwqht")
region = Rect2(160, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rojmm"]
atlas = ExtResource("1_rwqht")
region = Rect2(176, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_ls27i"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i64fm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_11l1o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d14el")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1ikuy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnlwo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jig8b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xmuha")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kfxoj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jsmju")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s0mny")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7cc30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rojmm")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_ssuvv"]
radius = 5.0
[node name="Coin" type="Area2D"]
script = ExtResource("1_i64fm")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_ls27i")
autoplay = "default"
frame_progress = 0.3844591
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_ssuvv")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,11 +1,19 @@
[gd_scene load_steps=13 format=4 uid="uid://cy1i6ucex6m0d"] [gd_scene load_steps=23 format=4 uid="uid://cy1i6ucex6m0d"]
[ext_resource type="Script" uid="uid://crhflh7kooolf" path="res://scripts/gamecontroller.gd" id="1_lbhrr"] [ext_resource type="Script" uid="uid://crhflh7kooolf" path="res://scripts/gamecontroller.gd" id="1_lbhrr"]
[ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="1_uwrxv"] [ext_resource type="PackedScene" uid="uid://qv8blu8wkqvq" path="res://scenes/crate.tscn" id="1_uwrxv"]
[ext_resource type="Texture2D" uid="uid://drigbyu4w5ppu" path="res://assets/graphics/environment/terrain/airplane.png" id="2_0tnpc"]
[ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="2_gee14"] [ext_resource type="Texture2D" uid="uid://bsaouyyno4ua" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="2_gee14"]
[ext_resource type="Script" uid="uid://co43e72devw6g" path="res://scripts/scene_manager.gd" id="2_p57ef"] [ext_resource type="Script" uid="uid://co43e72devw6g" path="res://scripts/scene_manager.gd" id="2_p57ef"]
[ext_resource type="Texture2D" uid="uid://do2gp0jp762js" path="res://assets/graphics/environment/sky.png" id="2_vtaks"]
[ext_resource type="PackedScene" uid="uid://dmrrbiwqptrho" path="res://scenes/trigger.tscn" id="2_yqjtg"] [ext_resource type="PackedScene" uid="uid://dmrrbiwqptrho" path="res://scenes/trigger.tscn" id="2_yqjtg"]
[ext_resource type="Texture2D" uid="uid://dhsr2i5kesaxt" path="res://assets/graphics/environment/background.png" id="3_kvpfn"]
[ext_resource type="PackedScene" uid="uid://b1yy0sybg66hh" path="res://scenes/player.tscn" id="3_lnu2h"] [ext_resource type="PackedScene" uid="uid://b1yy0sybg66hh" path="res://scenes/player.tscn" id="3_lnu2h"]
[ext_resource type="Texture2D" uid="uid://dmpvsw77pc6w1" path="res://assets/graphics/environment/midground.png" id="4_dinhu"]
[ext_resource type="Texture2D" uid="uid://bgiw80mpxbcgh" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="4_vtaks"]
[ext_resource type="Texture2D" uid="uid://bqj8chrd5i5iw" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="5_kvpfn"]
[ext_resource type="PackedScene" uid="uid://dxocmoeuu32ex" path="res://scenes/coin.tscn" id="13_kvuet"]
[ext_resource type="PackedScene" uid="uid://ccx1uakpj5143" path="res://scenes/slime.tscn" id="14_trtic"]
[sub_resource type="TileMapPattern" id="TileMapPattern_p57ef"] [sub_resource type="TileMapPattern" id="TileMapPattern_p57ef"]
tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 131072, 0, 2, 1, 65536, 0, 65537, 393216, 0, 131073, 65536, 2, 2, 65536, 0, 65538, 393216, 0, 131074, 65536, 2, 3, 65536, 0, 65539, 393216, 0, 131075, 65536, 2, 4, 131072, 0, 65540, 131072, 1, 131076, 131072, 2) tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 131072, 0, 2, 1, 65536, 0, 65537, 393216, 0, 131073, 65536, 2, 2, 65536, 0, 65538, 393216, 0, 131074, 65536, 2, 3, 65536, 0, 65539, 393216, 0, 131075, 65536, 2, 4, 131072, 0, 65540, 131072, 1, 131076, 131072, 2)
@ -19,12 +27,14 @@ texture_region_size = Vector2i(32, 32)
0:0/0 = 0 0:0/0 = 0
0:0/0/terrain_set = 0 0:0/0/terrain_set = 0
0:0/0/terrain = 0 0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0
@ -33,12 +43,14 @@ texture_region_size = Vector2i(32, 32)
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/terrain = 0 2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0 2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0 4:0/0 = 0
4:0/0/terrain_set = 0 4:0/0/terrain_set = 0
4:0/0/terrain = 0 4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0 6:0/0 = 0
6:0/0/terrain_set = 0 6:0/0/terrain_set = 0
@ -104,6 +116,7 @@ texture_region_size = Vector2i(32, 32)
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_side = 0
@ -113,6 +126,7 @@ texture_region_size = Vector2i(32, 32)
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 0 2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/left_side = 0
@ -121,6 +135,7 @@ texture_region_size = Vector2i(32, 32)
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0 4:1/0/terrain_set = 0
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0 6:1/0 = 0
@ -198,12 +213,14 @@ texture_region_size = Vector2i(32, 32)
0:2/0 = 0 0:2/0 = 0
0:2/0/terrain_set = 0 0:2/0/terrain_set = 0
0:2/0/terrain = 0 0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0 0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0 1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_left_corner = 0
@ -212,16 +229,19 @@ texture_region_size = Vector2i(32, 32)
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/terrain = 0 2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/terrain_set = 0 6:3/0/terrain_set = 0
6:3/0/terrain = 0 6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0 6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_side = 0
@ -229,6 +249,7 @@ texture_region_size = Vector2i(32, 32)
7:3/0 = 0 7:3/0 = 0
7:3/0/terrain_set = 0 7:3/0/terrain_set = 0
7:3/0/terrain = 0 7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0 7:3/0/terrains_peering_bit/top_left_corner = 0
@ -236,6 +257,7 @@ texture_region_size = Vector2i(32, 32)
9:3/0 = 0 9:3/0 = 0
9:3/0/terrain_set = 0 9:3/0/terrain_set = 0
9:3/0/terrain = 0 9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -1.9117851)
9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -243,6 +265,7 @@ texture_region_size = Vector2i(32, 32)
10:3/0 = 0 10:3/0 = 0
10:3/0/terrain_set = 0 10:3/0/terrain_set = 0
10:3/0/terrain = 0 10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.9117851, -16, -1.9117851)
10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/bottom_side = 0
@ -250,44 +273,53 @@ texture_region_size = Vector2i(32, 32)
12:3/0 = 0 12:3/0 = 0
12:3/0/terrain_set = 0 12:3/0/terrain_set = 0
12:3/0/terrain = 0 12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -1.2745209, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0 12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0 13:3/0 = 0
13:3/0/terrain_set = 0 13:3/0/terrain_set = 0
13:3/0/terrain = 0 13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.8676758, -16, -3.186308)
13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0 13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0 15:3/0 = 0
15:3/0/terrain_set = 0 15:3/0/terrain_set = 0
15:3/0/terrain = 0 15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0 16:3/0 = 0
16:3/0/terrain_set = 0 16:3/0/terrain_set = 0
16:3/0/terrain = 0 16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0 16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0 0:4/0 = 0
0:4/0/terrain_set = 0 0:4/0/terrain_set = 0
0:4/0/terrain = 0 0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0 0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/terrain_set = 0 1:4/0/terrain_set = 0
1:4/0/terrain = 0 1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0 1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0 2:4/0 = 0
2:4/0/terrain_set = 0 2:4/0/terrain_set = 0
2:4/0/terrain = 0 2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0 4:4/0 = 0
4:4/0/terrain_set = 0 4:4/0/terrain_set = 0
4:4/0/terrain = 0 4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.098091, 12.426601, 12.426601, 5.7353554, 16, -4.460829, 16, -11.789337, 11.789337, -16, 3.186306)
6:4/0 = 0 6:4/0 = 0
6:4/0/terrain_set = 0 6:4/0/terrain_set = 0
6:4/0/terrain = 0 6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.63726044, -16, -0.63726044, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/bottom_side = 0
@ -295,6 +327,7 @@ texture_region_size = Vector2i(32, 32)
7:4/0 = 0 7:4/0 = 0
7:4/0/terrain_set = 0 7:4/0/terrain_set = 0
7:4/0/terrain = 0 7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726425, -16, 16, -16, 16, 16, 0.31863022, 16)
7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/left_side = 0
@ -302,6 +335,7 @@ texture_region_size = Vector2i(32, 32)
9:4/0 = 0 9:4/0 = 0
9:4/0/terrain_set = 0 9:4/0/terrain_set = 0
9:4/0/terrain = 0 9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_left_corner = 0
@ -309,6 +343,7 @@ texture_region_size = Vector2i(32, 32)
10:4/0 = 0 10:4/0 = 0
10:4/0/terrain_set = 0 10:4/0/terrain_set = 0
10:4/0/terrain = 0 10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.8676758, 16, 2.8676758, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0 10:4/0/terrains_peering_bit/top_side = 0
@ -316,32 +351,59 @@ texture_region_size = Vector2i(32, 32)
12:4/0 = 0 12:4/0 = 0
12:4/0/terrain_set = 0 12:4/0/terrain_set = 0
12:4/0/terrain = 0 12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.50494, 16, 2.5490456, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0 12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0 13:4/0 = 0
13:4/0/terrain_set = 0 13:4/0/terrain_set = 0
13:4/0/terrain = 0 13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5490456, -16, 16, -16, 16, 16, 1.5931549, 16)
13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0 13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0 15:4/0 = 0
15:4/0/terrain_set = 0 15:4/0/terrain_set = 0
15:4/0/terrain = 0 15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0 15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0 16:4/0 = 0
16:4/0/terrain_set = 0 16:4/0/terrain_set = 0
16:4/0/terrain = 0 16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0 16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("4_vtaks")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
texture = ExtResource("5_kvpfn")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_vtaks"] [sub_resource type="TileSet" id="TileSet_vtaks"]
tile_size = Vector2i(32, 32) tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0 terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt" terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_0tnpc") sources/0 = SubResource("TileSetAtlasSource_0tnpc")
sources/1 = SubResource("TileSetAtlasSource_dinhu")
sources/2 = SubResource("TileSetAtlasSource_kvuet")
pattern_0 = SubResource("TileMapPattern_p57ef") pattern_0 = SubResource("TileMapPattern_p57ef")
pattern_1 = SubResource("TileMapPattern_u5sy4") pattern_1 = SubResource("TileMapPattern_u5sy4")
@ -354,8 +416,41 @@ size = Vector2(68, 35)
scale = Vector2(0.9976793, 0.99848104) scale = Vector2(0.9976793, 0.99848104)
script = ExtResource("1_lbhrr") script = ExtResource("1_lbhrr")
[node name="sky" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001)
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="sky"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("2_vtaks")
[node name="farbackground" type="Parallax2D" parent="."]
scale = Vector2(1, 1.0000001)
scroll_scale = Vector2(0.8, 0.8)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="farbackground"]
position = Vector2(160, 400)
texture = ExtResource("3_kvpfn")
[node name="Parallax2D" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 0.5)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 300)
texture = ExtResource("4_dinhu")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(776.80273, 525.79877)
scale = Vector2(1, 1.0000001)
texture = ExtResource("2_0tnpc")
[node name="TileMapLayer" type="TileMapLayer" parent="."] [node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAANAAsAAAACAAQAAAAJAA0AAAAAAAQAAAAKAA0AAAACAAQAAAAKABEAAAAAAAQAAAALABEAAAABAAQAAAAMABEAAAABAAQAAAANABEAAAABAAQAAAAOABEAAAABAAQAAAAPABEAAAABAAQAAAAQABEAAAABAAQAAAARABEAAAACAAQAAAAVABEAAAAEAAQAAAAUABEAAAAEAAQAAAARAA8AAAAEAAIAAAARAA4AAAAPAAMAAAASAA4AAAACAAQAAAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAKAAQAAAAXAAwAAAAAAAAAAAAYAAwAAAABAAAAAAAZAAwAAAAHAAEAAAAZAAsAAAAGAAQAAAAZAAoAAAAEAAAAAAAaAAsAAAABAAAAAAAbAAsAAAAHAAEAAAAcAAsAAAACAAEAAAAcAAoAAAACAAAAAAAbAAoAAAAAAAAAAAAaAAwAAAAGAAAAAAAbAAwAAAAGAAAAAAAcAAwAAAACAAIAAAAbAA0AAAACAAIAAAAaAA0AAAAGAAAAAAAZAA0AAAAGAAAAAAAaAA4AAAACAAIAAAAZAA4AAAABAAIAAAAYAA4AAAAAAAIAAAAYAA0AAAAHAAAAAAAFABAAAAABAAQAAAAFABIAAAABAAQAAAAGABAAAAABAAQAAAAGABIAAAABAAQAAAAHABAAAAABAAQAAAAHABIAAAABAAQAAAAIABAAAAABAAQAAAAIABIAAAABAAQAAAAJABAAAAAQAAMAAAAJABEAAAAEAAEAAAAJABIAAAAQAAQAAAAAAAoAAAAAAAAAAAAAAAsAAAAAAAEAAAAAAAwAAAAAAAIAAAABAAoAAAABAAAAAAABAAsAAAAGAAAAAAABAAwAAAABAAIAAAACAAoAAAABAAAAAAACAAsAAAAGAAAAAAACAAwAAAABAAIAAAADAAoAAAABAAAAAAADAAsAAAAGAAAAAAADAAwAAAABAAIAAAAEAAoAAAACAAAAAAAEAAsAAAACAAEAAAAEAAwAAAACAAIAAAAXABEAAAAAAAAAAAAXABIAAAAAAAEAAAAXABMAAAAAAAIAAAAYABEAAAABAAAAAAAYABIAAAAGAAAAAAAYABMAAAABAAIAAAAZABEAAAABAAAAAAAZABIAAAAGAAAAAAAZABMAAAABAAIAAAAaABEAAAABAAAAAAAaABIAAAAGAAAAAAAaABMAAAABAAIAAAAbABEAAAACAAAAAAAbABIAAAACAAEAAAAbABMAAAACAAIAAAACABAAAAAAAAAAAAACABEAAAAAAAEAAAACABIAAAAAAAIAAAADABAAAAABAAAAAAADABEAAAAGAAAAAAADABIAAAABAAIAAAAEABAAAAAJAAMAAAAEABEAAAACAAEAAAAEABIAAAAJAAQAAAD//wcAAAAPAAMAAAD//wgAAAAEAAIAAAAAAAcAAAACAAQAAAA=") texture_filter = 1
tile_map_data = PackedByteArray("AAAWAA4AAAAEAAIAAAAWAA0AAAAPAAMAAAAXAA0AAAAQAAQAAAAXAAwAAAAEAAAAAAAZAAwAAAAAAAQAAAAZAAoAAAAAAAQAAAAcAAoAAAACAAQAAAAbAAoAAAABAAQAAAAaAAwAAAAKAAMAAAAbAAwAAAAJAAMAAAAcAAwAAAACAAQAAAAbAA0AAAACAAIAAAAaAA0AAAAAAAIAAAD//wcAAAAAAAAAAAD//wgAAAAAAAIAAAAAAAcAAAABAAAAAAACAAsAAAAAAAAAAAADAAsAAAABAAAAAAAEAAsAAAABAAAAAAAFAAsAAAABAAAAAAAGAAsAAAACAAAAAAAGAAwAAAACAAIAAAAFAAwAAAABAAIAAAAEAAwAAAABAAIAAAADAAwAAAABAAIAAAACAAwAAAAAAAIAAAANAAsAAAACAAQAAAAMAAsAAAABAAQAAAALAAsAAAAAAAQAAAAKAA0AAAACAAQAAAAJAA0AAAAAAAQAAAASAA4AAAACAAQAAAARAA4AAAAPAAMAAAARAA8AAAAEAAIAAAAaAAoAAAABAAQAAAAEABEAAAAAAAAAAAAFABEAAAABAAAAAAAGABEAAAABAAAAAAAHABEAAAABAAAAAAAIABEAAAABAAAAAAAJABEAAAABAAAAAAAKABEAAAABAAAAAAALABEAAAABAAAAAAAMABEAAAABAAAAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAAPABEAAAABAAAAAAAQABEAAAABAAAAAAARABEAAAABAAAAAAASABEAAAABAAAAAAATABEAAAABAAAAAAAUABEAAAABAAAAAAAVABEAAAABAAAAAAAWABEAAAABAAAAAAAXABEAAAABAAAAAAAYABEAAAABAAAAAAAZABEAAAAHAAEAAAAaABEAAAAGAAAAAAAbABEAAAABAAIAAAAcABEAAAABAAIAAAAdABEAAAACAAIAAAAZABAAAAAAAAAAAAAaABAAAAABAAAAAAAbABAAAAABAAAAAAAcABAAAAABAAAAAAAdABAAAAAHAAQAAAAdAA8AAAAEAAAAAAABAAcAAAABAAAAAAACAAcAAAACAAAAAAABAAgAAAABAAIAAAAAAAgAAAABAAIAAAACAAgAAAACAAIAAAAJAAwAAQAAAAAAAAADAAoAAQAAAAAAAAAXAAsAAQAAAAAAAAARAA0AAgAAAAEAAAARAAwAAgAAAAAAAAAZAAkAAgAAAAEAAAAZAAgAAgAAAAAAAAAaAAkAAQAAAAAAAAAaAA8AAQAAAAAAAAAZAA8AAQAAAAAAAAAMABAAAQAAAAAAAAALABAAAgAAAAEAAAALAA8AAgAAAAAAAAAFABAAAgAAAAEAAAAFAA8AAgAAAAAAAAACAAYAAgAAAAEAAAACAAUAAgAAAAAAAAAbAAkAAgAAAAEAAAAbAAgAAgAAAAAAAAAEABIAAAAAAAIAAAAFABIAAAABAAIAAAAGABIAAAABAAIAAAAHABIAAAABAAIAAAAIABIAAAABAAIAAAAJABIAAAABAAIAAAAKABIAAAABAAIAAAALABIAAAABAAIAAAAMABIAAAABAAIAAAANABIAAAABAAIAAAAOABIAAAABAAIAAAAPABIAAAABAAIAAAAQABIAAAABAAIAAAARABIAAAABAAIAAAASABIAAAABAAIAAAATABIAAAABAAIAAAAUABIAAAABAAIAAAAVABIAAAABAAIAAAAWABIAAAABAAIAAAAaABIAAAACAAIAAAAZABIAAAABAAIAAAAYABIAAAABAAIAAAAXABIAAAABAAIAAAA=")
tile_set = SubResource("TileSet_vtaks") tile_set = SubResource("TileSet_vtaks")
[node name="SceneManager" type="Node2D" parent="."] [node name="SceneManager" type="Node2D" parent="."]
@ -363,7 +458,7 @@ unique_name_in_owner = true
script = ExtResource("2_p57ef") script = ExtResource("2_p57ef")
[node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(399, 363) position = Vector2(742.72363, 195.29665)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
@ -371,7 +466,7 @@ position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n") shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="."] [node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(320.74435, 426.64807) position = Vector2(898.0842, 193.2936)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
@ -379,7 +474,7 @@ position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_8cj0n") shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D3" type="StaticBody2D" parent="."] [node name="StaticBody2D3" type="StaticBody2D" parent="."]
position = Vector2(509, 287) position = Vector2(648.50507, 164.24951)
rotation = -0.79570585 rotation = -0.79570585
metadata/_edit_group_ = true metadata/_edit_group_ = true
@ -399,22 +494,46 @@ position = Vector2(254.5908, 285.43356)
rotation = 0.51836276 rotation = 0.51836276
[node name="Boundary" type="StaticBody2D" parent="."] [node name="Boundary" type="StaticBody2D" parent="."]
position = Vector2(389, 542) position = Vector2(400.93042, 633.96295)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"]
shape = SubResource("WorldBoundaryShape2D_8cj0n") shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Trigger" parent="." instance=ExtResource("2_yqjtg")] [node name="Trigger" parent="." instance=ExtResource("2_yqjtg")]
position = Vector2(648, 382.99997) position = Vector2(575.3352, 798.21246)
[node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")] [node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")]
position = Vector2(255.00002, 460.99997) position = Vector2(93.216324, 715.08624)
intent = "powerup" intent = "powerup"
[node name="CharacterBody2D" parent="." instance=ExtResource("3_lnu2h")] [node name="CharacterBody2D" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(401.93277, 341.51877) position = Vector2(397.92346, 341.51877)
BUMP_POWER = 50 BUMP_POWER = 50
[node name="Coins" type="Node2D" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(320.74435, 408.62067)
scale = Vector2(1, 1.0000001)
[node name="Coin2" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(339.78854, 407.6192)
scale = Vector2(1, 1.0000001)
[node name="Coin3" parent="Coins" instance=ExtResource("13_kvuet")]
position = Vector2(181.42102, 345.52484)
scale = Vector2(1, 1.0000001)
[node name="Enemies" type="Node2D" parent="."]
[node name="Slime" parent="Enemies" instance=ExtResource("14_trtic")]
position = Vector2(366.85135, 339.51578)
scale = Vector2(1, 1.0000001)
[node name="Slime2" parent="Enemies" instance=ExtResource("14_trtic")]
position = Vector2(439.01883, 340.51724)
scale = Vector2(1, 1.0000001)
[connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"] [connection signal="triggerFiredSignal" from="Trigger" to="." method="_on_trigger_fired"]
[connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"] [connection signal="triggerFiredSignal" from="Trigger2" to="." method="_on_trigger_fired"]

59
scenes/slime.tscn Normal file
View File

@ -0,0 +1,59 @@
[gd_scene load_steps=9 format=3 uid="uid://ccx1uakpj5143"]
[ext_resource type="Texture2D" uid="uid://bnfqqdcx7u4qt" path="res://assets/graphics/badguys/slime_green.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://cx2xxgqkp68jc" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gstla"]
size = Vector2(14, 15)
[node name="Slime" type="Area2D"]
script = ExtResource("1_p2gj0")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_fd6lc")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.8940961
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_gstla")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

18
scripts/coin.gd Normal file
View File

@ -0,0 +1,18 @@
class_name Coin extends Area2D
signal coinCollectedSignal(body,coin)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
print("body connected with coin")
if body is Player:
coinCollectedSignal.emit(body, self)

1
scripts/coin.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://dxweii7qmijb8

View File

@ -1,5 +1,7 @@
extends Node2D extends Node2D
var coinsCollectedTotal:int = 0
var totalCoinsAvailable:int = 0
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
@ -19,3 +21,18 @@ func _on_trigger_fired(intent, body):
body.queue_free() body.queue_free()
"powerup": "powerup":
print("power up this thing") print("power up this thing")
func _on_coin_collected(body, coin):
print("GC knows coin collected")
coinsCollectedTotal +=1
coin.queue_free()
if coinsCollectedTotal >= totalCoinsAvailable:
print("You won the level!")
func totalCoins(value):
totalCoinsAvailable = value
func _on_slime_damage(body, slime):
print("GC knows slime damage")
func totalEnemies(value):
print("GC knows total enemies "+str(value))

View File

@ -1,4 +1,4 @@
extends CharacterBody2D class_name Player extends CharacterBody2D
const SPEED = 300.0 const SPEED = 300.0

View File

@ -2,6 +2,8 @@ class_name SceneManager extends Node2D
var bullet = preload("res://scenes/bullet.tscn") var bullet = preload("res://scenes/bullet.tscn")
var grenade = preload("res://scenes/grenade.tscn") var grenade = preload("res://scenes/grenade.tscn")
@onready var coins = $"../Coins"
@onready var enemies = $"../Enemies"
@onready var game = $".." @onready var game = $".."
var bulletArray = [] var bulletArray = []
@ -9,8 +11,29 @@ var totalAllowedBullets = 7
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. buildLevel()
func buildLevel()->void:
# hook up coins
var totalCoins = 0
if coins:
for obj in coins.get_children():
if obj is Coin:
totalCoins +=1
#hook up a listener at the game controller
obj.coinCollectedSignal.connect(game._on_coin_collected)
#tell GC how many coins total
game.totalCoins(totalCoins)
var totalEnemies = 0
if enemies:
for obj in enemies.get_children():
if obj is Slime:
totalEnemies +=1
#hook up a listener at game controller
obj.slimeDamageSignal.connect(game._on_slime_damage)
pass
game.totalEnemies(totalEnemies)
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):

17
scripts/slime.gd Normal file
View File

@ -0,0 +1,17 @@
class_name Slime extends Area2D
signal slimeDamageSignal(body, slime)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
print("slime detects body")
if body is Player:
slimeDamageSignal.emit(body, self)

1
scripts/slime.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cx2xxgqkp68jc