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OddlyTimbot
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2024-07-10
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11
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OddlyTimbot
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TTL/DesignForLasers
2025-09-09 21:46:00 +00:00
a26ea8d317
adding image for threshold example week2
OddlyTimbot
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TTL/DesignForLasers
2025-09-09 21:06:50 +00:00
3ff060c85f
adding second mesh of lion for depth map generation
OddlyTimbot
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TTL/DesignForLasers
2025-09-09 21:02:02 +00:00
0107d1e7a8
adding a depth map generation example
OddlyTimbot
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TTL/DesignForLasers
2025-09-09 20:23:10 +00:00
f49b0285c1
updates to grid for thunder nova
OddlyTimbot
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OddlyTimbot/JulyGame
2025-09-09 00:55:05 +00:00
68b998652c
better coin collecting, level timer, multilevels, badguys with characterstats
OddlyTimbot
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TTL/DesignForCNC
2025-08-28 20:31:42 +00:00
fb94929a19
adding custom bits to resources
OddlyTimbot
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OddlyTimbot/JulyGame
2025-08-26 01:09:41 +00:00
53bae7b109
coins, parralax background, terrains, physics layer
OddlyTimbot
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TTL/DesignForCNC
2025-08-21 21:37:51 +00:00
5770073d16
updated bit being used week 3 for 6mm
OddlyTimbot
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TTL/DesignForCNC
2025-08-21 18:11:04 +00:00
675cd351fc
added a varset to the transform trinket box example week 3
OddlyTimbot
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TTL/DesignForCNC
2025-08-21 17:52:46 +00:00
db4a9dee50
added a multi-transform method to week 3 trinket box
OddlyTimbot
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OddlyTimbot/JulyGame
2025-08-19 01:08:25 +00:00
ae6159a9f0
tilemap layer, state machine, scenemanager update, animations for player
OddlyTimbot
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TTL/DesignForCNC
2025-08-14 22:37:56 +00:00
f9bbe1586e
new gcode files week 2
OddlyTimbot
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TTL/DesignForCNC
2025-08-14 21:18:11 +00:00
f79c7adbeb
updated gcode for week 2
OddlyTimbot
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TTL/DesignForCNC
2025-08-14 20:25:11 +00:00
d389929a89
updated week 2 yin yang
OddlyTimbot
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TTL/DesignForCNC
2025-08-14 15:29:59 +00:00
3f6a0fcff2
added example using transforms for cleat hanger week 6
OddlyTimbot
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TTL/DesignForLasers
2025-08-12 21:21:09 +00:00
5a63cceb9f
last edit for turtle graphics
OddlyTimbot
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TTL/DesignForLasers
2025-08-12 21:05:56 +00:00
d269bb0254
new workflow for turtle graphics
OddlyTimbot
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TTL/DesignForLasers
2025-08-12 19:16:54 +00:00
246c12eaaf
adding beaver vectors for week5
OddlyTimbot
pushed to
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OddlyTimbot/JulyGame
2025-08-12 01:05:02 +00:00
b6d588fcfe
raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
OddlyTimbot
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TTL_GameDev/GodotCourse
2025-08-11 20:04:40 +00:00
7e4fd00267
updated instructions week2 enumerators
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