OddlyTimbot
  • Joined on 2024-07-10
OddlyTimbot opened issue OddlyTimbot/FebruaryGame#10 2025-03-17 19:37:35 +00:00
Implement Tilemap Layer
OddlyTimbot closed issue OddlyTimbot/FebruaryGame#6 2025-03-17 19:30:59 +00:00
Update Bullet Graphics
OddlyTimbot closed issue OddlyTimbot/FebruaryGame#7 2025-03-17 19:30:47 +00:00
Update Crate
OddlyTimbot closed issue OddlyTimbot/FebruaryGame#8 2025-03-17 19:30:29 +00:00
Player Animation States
OddlyTimbot closed issue OddlyTimbot/FebruaryGame#9 2025-03-17 19:30:16 +00:00
Update Trigger to Scene
OddlyTimbot pushed to main at TTL/DesignFor3DPrint 2025-03-14 01:01:26 +00:00
b30c3f4c1a snapping notes for week 2
OddlyTimbot commented on issue TTL/DesignFor3DPrint#2 2025-03-14 01:00:33 +00:00
Snapping

Got a good start.

  • Setting units
  • Setting grid scale to 1/10th mm
  • Turning on snapping to absolute increments
  • Turning on Mesh Edit Mode Overlay > Edge Length

Can now snap edges and…

OddlyTimbot opened issue TTL/DesignFor3DPrint#3 2025-03-13 23:55:53 +00:00
Placeholder Objects
OddlyTimbot opened issue TTL/DesignFor3DPrint#2 2025-03-13 23:55:06 +00:00
Snapping
OddlyTimbot opened issue TTL/DesignFor3DPrint#1 2025-03-13 23:39:00 +00:00
Intro to Slicing Software
OddlyTimbot pushed to main at TTL/DesignFor3DPrint 2025-03-13 22:11:48 +00:00
ca3bf0ca57 freecad created mesh
OddlyTimbot pushed to main at TTL/DesignFor3DPrint 2025-03-13 21:40:34 +00:00
181847b756 adding blender cube file
OddlyTimbot created branch main in TTL/DesignFor3DPrint 2025-03-13 21:24:25 +00:00
OddlyTimbot pushed to main at TTL/DesignFor3DPrint 2025-03-13 21:24:25 +00:00
55e4c96462 initial commit
OddlyTimbot created repository TTL/DesignFor3DPrint 2025-03-13 21:21:43 +00:00
OddlyTimbot pushed to main at TTL/DesignForLasers 2025-03-11 20:40:37 +00:00
7acfe97e1e images references added
OddlyTimbot pushed to main at OddlyTimbot/FebruaryGame 2025-03-11 01:06:06 +00:00
452e3a402d player animations, variable triggers, working bullets
OddlyTimbot opened issue OddlyTimbot/FebruaryGame#9 2025-03-10 19:40:55 +00:00
Update Trigger to Scene
OddlyTimbot commented on issue OddlyTimbot/FebruaryGame#7 2025-03-10 19:30:23 +00:00
Update Crate

Apply the "pushable" group to the Crate scene, so that we can filter whether the player should be able to push them. Update is the code in the playercontroller:

			if…
OddlyTimbot opened issue OddlyTimbot/FebruaryGame#8 2025-03-10 19:26:28 +00:00
Player Animation States